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conquerer95 your points are you life meter everytime you shoot you lose some but every time you kill an enemy you gain some and when an enemy makes it past you lose 100
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This is a pretty good game, and the interface is a lot like games such as BoomsticK. It's simple, yet effective. I wasn't too content with the placement of the turrets, I think it'd be better off moving the upper turrets to the top of the screen and moving the upper HUD to the middle of the screen, it felt for me a little uneasy to aim properly with that layout. I also found it very difficult, no... Challenging. I think this is a good game, I like the concept and I like how simple it is, but I can't quite get the most out of the game, as I find the layout a little uneasy. That aside, I think you should develop a simple background behind the gameplay, that would work well. Also, a BGM that fits the game, but that'd be for you to decide. Do that, and I think you'll have one hell of a good game on your hands. 4/5
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I suggest you add a life meter bar for each square so that it will display a decrease in health each time the square is hit? It's a good game, and i'll give it 5 stars.
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Great game, the difficulty curve seemed to fit, but in the later levels those spinning enemies that speed up got really annoying, barely killed any, if I did kill any at all. All in all, I found it to be very fun, great job.
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Oh sorry, forgot to mention what sound effects would work with this game! Try the Asteroids sound effects. It's awesomesauce.
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Some constructive criticism! It's very simple graphically, but that's okay. Needs sound effects, maybe some music, a short tutorial possibly, different varieties of cannons would be nice, and yeah, one-time price for different colors. Kinda dumb to get colors when they don't do anything. Very original though, 5/5!
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too change the colour to any color should be a one off price, it shouldn't cost each time to move it from colourless to a colour at the end
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Enjoyable game. Addictive, yet simple... Lots of options for modifying it to suit yourself. I like how you put in penalties for just spamming bullets... being able to spam bullets usually ruins a shooter
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@Dylan - Which enemies are randomly disappearing? And I think the 'randomly losing points' is a result of firing bullets. Each one costs. ;)
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For those having difficulties with the aiming mechanisms, try aiming primarily with the top two turrets, allowing the bottom two to fire randomly and be "backup". That helps me, anyway.
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Nice idea. The difficuly curves pretty rapidy, which is good because it keeps the user actually entertained. However, I doubt you will be seing very high scores on this game.