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Comments for Magnet Golf

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frostytrees

Jun. 10, 2016

Under rating threshold (show) I wrote this game 6 years ago.. the wavy lines are just the loading screen, but I guess its broken now.

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(6)

goku90504

Aug. 12, 2014

Under rating threshold (show) all i got was a white rectangle on a black back ground plus wavey white lines

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(1)

sasabu21

Apr. 03, 2014

Under rating threshold (show) il change this name into trololololo cuz its one big troll

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(3)

lillyloeffel

Jul. 29, 2013

Under rating threshold (show) White wavy lines? Where is that a game? And why can't I rate 0/5?

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(14)

Dougieguy01

Feb. 02, 2012

Under rating threshold (show) Why do I only see wavy lines? Is this a troll?

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(35)

DevilShadow94

Aug. 31, 2011

Under rating threshold (show) On some level i really don't need to move anything just hit launch :P e.g. 7

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(2)

richthepanda

Aug. 02, 2011

Under rating threshold (show)

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(-6)

WorldYpk

Aug. 15, 2010

Under rating threshold (show) A good concept, just poorly implemented. Redo the game with a little more reliability and predictability and it will be fine.

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(4)

VicViper42

Jul. 09, 2008

Under rating threshold (show) Great game. I thought that the magnets were implemented very well. 5/5

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(3)

phooltk

Apr. 25, 2008

Under rating threshold (show) stopped on level 14. 1 microadjustment changes everything so dramatically when the ball hits walls at times, it just become ridiculous.

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(3)

phooltk

Apr. 25, 2008

Under rating threshold (show) making green walls 'block' magnetism would improve the game imo, reduce the guess and hope element as it's just so complicated otherwise

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(3)

phooltk

Apr. 25, 2008

Under rating threshold (show) outputs some pretty awesome patterns though the puzzle element isn't emphasised much and level design's a bit weak 4/5

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(5)

poopoopoopoopoo

Apr. 20, 2008

Under rating threshold (show) ... :P lv.4 umm... 2/5

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(1)

skillyb

Mar. 19, 2008

Under rating threshold (show) KADERFFF I just found the reset button. Whew.

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(4)

skillyb

Mar. 19, 2008

Under rating threshold (show) NEEDS a reset to start over! Neat concept. A little tricky to get the hang of.

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(2)

bear123

Mar. 19, 2008

Under rating threshold (show) it's real fun to make the blue orb go in eternal paths

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(2)

Mcmicker

Mar. 19, 2008

Under rating threshold (show) Another physics game. Woot! Nerds delight.

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(0)

PowerOfSilence

Mar. 19, 2008

Under rating threshold (show) lv 13, and im done with this. good game.

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(0)

PowerOfSilence

Mar. 19, 2008

Under rating threshold (show) the green blob wall things have to be more uniform, and not so random. everything else seemed fun, mostly luck though. i reached lv 11 before giving up.

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(0)

fire3312

Mar. 19, 2008

Under rating threshold (show) it is a very good "blank canvas" game. it could be used to make awesome flash games in this style. nice idea. 4/5 for creativity.

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(0)

Azznonimous

Mar. 19, 2008

Under rating threshold (show) very original and interesting 4/5

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(0)

frostytrees

Mar. 19, 2008

Under rating threshold (show) thank you for your comments. out of curiosity, what level have people reached? there are 20 levels.

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(0)

Jabor

Mar. 19, 2008

Under rating threshold (show) Good concept, poor execution. As RT said, it's far too chaotic. Moving something that's right on the other side of the screen has a significant change to the starting trajectory. Fix it up a little, give yourself smooth walls, perhaps increase the distance falloff a little? and it'll be a lot better. Something that a lot of non-gamers don't seem to grasp is that perfect realism doesn't generally make for a very fun game. Build it a little more for gameplay and it could be great.

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(0)

RedTrev

Mar. 18, 2008

Under rating threshold (show) As a physics demo, this is really good. It clearly demonstartes the workings of a chaotic system. However, as such, doesn't make for a game of skill. The slightest change can produce wildly different results. 3/5

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(0)

OORaidenOO

Mar. 18, 2008

Under rating threshold (show) Cool concept. 3/5 I'd suggest taking the green blobs and making them smooth walls instead of circular objects so that bounce patterns could be more calculated rather than guess work.

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(0)

SandwichKed

Mar. 18, 2008

Under rating threshold (show) There's a nifty idea here. This is like a first draft of a prototype of something that could be fun, sort of a reverse Gravitee... but as a completed game? This is a joke.

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(0)

Pustulio

Mar. 18, 2008

Under rating threshold (show) When you form walls from the green blobs they act like lumpy walls so the ball does not bounce nicely and its almost impossible to control how it will bounce without many tries. That is a little tedious and could be made better by adding proper walls to the game. 2/5 stars

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(-1)

aggrazel

Mar. 18, 2008

Under rating threshold (show) I like the concept but the puzzles need work.

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(0)

Technohazard

Mar. 18, 2008

Under rating threshold (show) First. Not bad, but a little boring. It needs something else to set it above this kind of golf-style game.

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(0)

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