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Like it very much only issue im having is joinig a guild. Is there a way to apply to a guild for membership or do I have to wait to be noticed? Starting my own guild is not an option im not willing to take on
There are multiple threads on the Kongregate forum for this game. You can also ask in the town square (though you may have to wait a bit as there isn't a ton of activity due to beta)
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TypeError: Error #1009
at TutorialArrow()
at TutorialSystem/doCurrentStep()
at TutorialSystem/doTutorial()
at TreasureScreen/update()
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Great game, even though it's only in Beta! I found that my PvP rating doesn't go up or down when I win/lose. Love it. Keep up the good work, Torch! :D
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I think I broke the tutorial, sorry. I'm level 7 and nothing is unlocking at the levels it says it should.
My shop, treasure, and skills are still locked. I have no idea what I did wrong.
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Doesn't mean much in regards to the overall game I suppose but I love how quick, easy and through it is to try out the various builds for your character and pick the one you find the most appealing. appealing.,,beautiful!
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Needs to have the animations stop (like my weapons flaming, for example) whenever the buff is over. The UI does not make it desirable to mouse over the interface to check my cooldown.
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Maybe this game needed a friend list, a lot of times i want to beat the chat people but i dont know how i can did that :S
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I agree with increase in gold, however, there should also be an easier way to join a guild, or at least an easier way to invite players.
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BUG: when your inventory has more items than fitting for 1 inventory screen and you scroll down, then changing afterwards to another inventory class (another character or class specific) will only show you the inventory screen as scrolled down and theres no option to scroll up anymore. Changing screens around fixes it but its quite confusing because i thought that already some of my items went missing.
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I had hope for this game, it was nice for a while but the dev just keeps adding paid advantages every update. The game was relatively balanced and not really possible to just buy power outright but with last update it's not true anymore, now whoever spends the most can make the strongest gems in a few minutes and win against everyone else without a chance for free players.
Congrat dev, you just killed your game by going through that p2w road that so many other multiplayers have before you. Thought you were different with your development background but I was wrong.
Sorry but this is incorrect. A level 5 gem is not going to make or break a battle and we've made them prohibitively expensive to prevent what you're complaining about. Gems have far less effect on battle than crafted items but I didn't hear any complaints from you about them.
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Maybe a better shop when you lvl up.
I cant use the items that i see on the shop they are really bad :S
And maybe an auction system (?)
good job ^^
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Should definitely make it obvious (like an extra line or something) for rogue what weapon is what. A tooth sounds like a dagger, but I'm not entirely sure...
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rogues are not that great even with their OP speed. You just need to tank them with 1 warrior and shoot with mages...
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it appears as though if someone leaves a battle that the victor will not get any loot from the battle from winning nor will they get xp...
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only hting i hate is tht rouges can attack multiple times in a row i understand they are supposed to be fast but they can effectively kill my mage in one turn
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I'd like to say thank you- for not making this an energy based game, for allowing me to fight to my heart's content, and lastly, thank you for not making this a game of one-upmanship via micro transaction.
It's turn-based with simulated time. When you see the yellow bars moving that means that the game is simulating time based on all of the combatants "speed" values. The first to fill their bar gets to attack.
With our recent addition of Progress quest rewards players in the 5-10 level range should feel like they have a lot more gold/items at their disposal :)
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Am I missing something? I'd like to know if something is a dagger or a bow in cases when the name is not obvious. It matters.
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Great game love it so far but speed needs an overhaul...you will get to a point where rogues are attacking 3x+ to every other classes 1 it makes mages pointless right now since they will be dead long before they even get a turn come lv 10+ I mean rogues can get 60+ speed come lv 13 and a mage is gonna be lucky to break 20 at that point without severely limiting their damage basically all a mage would be good for is making it a pure speed buffer but even then a bow rogue would be a better use. also dagger rogues are almost just as pointless the minor damage loss is nothing compared to the ability to hit the back row.
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If you experience any bugs during combat please follow the directions here: http://www.kongregate.com/forums/2064-rise-of-champions/topics/403656-how-to-post-a-bug-so-we-can-fix-it-asap
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"Kalista, I think it's about time you were sent to the Proving Grounds and tested against the Elders of Titania..." well, my name is not Kalista :P
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Suggestions: A small gold amount for winning a battle (50 perhaps). Being able to see tickets without going into the battle screen, I'd put them next to the diamonds currency. Having a very small chance for a socketable item to pop up after a battle.
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Why would a bow ever have "+8.4% melee damage" is beyond me XD some things should be excluded from being on certain weapons.
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1) No energy sistem
2) If main person change specialisation - He is naked without basic things
3) Rogue with knife - useless character in full battle with the four characters
4) Тo items in shop with two or more rune slots
1) Yup! 2) Yes, this is because after respecializing your class may change or you may no longer have the required stats 3) Rogues can be VERY POWERFUL. That's all I'll say :P 4) 2 slotted items are purchasable at level 17