Under rating threshold (hideshow)
So you just place a bit of acid, you upgrade it and there is not a single bug that can go through that... i guess thats a bug you should fix
Under rating threshold (hideshow)
Acid pools deal less damage when using the speedup button. This is Obvious when a wave of the blue bugs comes. On x1 speed a wave cannot make it past a 3rd acid pool, on x2 it takes 6-7 pools to kill the same wave.
I'm guessing this is due to the acid pools "ticks" not being sped up when game speed is sped up. Still, acid pools are the best items to use I have found. Just on later waves you need to play at regular speeds.
Under rating threshold (hideshow)
To the developer,
Seriously? Do you think people asking for upgrades are idiots and didn't click on a tower and notice that you can level up towers? What we want are upgrades that decrease costs, increase damage, increase fire rates, unlock better upgrades for the towers. Before you comment with your patronizing remakes explaining how to level up towers, think.
Under rating threshold (hideshow)
I would love it if the double speed would stay on between waves so that it doesn't have to be turned on again all the time. :)
Under rating threshold (hideshow)
anyone else notice the spelling mistake in the Mega-Cucumber description and the grammatical mistake in the Tumbleweed description? also, the water is a little annoying. but, good game otherwise.
Under rating threshold (hideshow)
I really like the concept of this game, with the periodic water benefits. I only had a couple of rather minor issues with it, and one is the acid pool-double speed problem someone else mentioned, and the other is it would be nice if the tower description had whether it was on the path or not included in the pop up before you buy it. I bought the mushroom on level 2 thinking it would be able to cover two paths and well...it doesn't! ;) Other than that, getting points and achievements doesn't do much. An upgrade system between waves would indeed be a great addition, i.e. lower initial cost/upgrade cost of towers, increase range, more starting out money, etc. Check out the other popular TD games on Kong to get an idea. Solid 4/5.
Under rating threshold (hideshow)
Just spam acid pools until the last level, a row of unupgraded acid pools are nasty and will clear anything except the superbug, and then once you have a decent acid path defense on the last, build some explosive devices (such as the carrot launcher) to defend against the superbugs.
Voila. Game complete (on easy at least).
Under rating threshold (hideshow)
Just drop acid pools - even without upgrading them, it's all you need. Very unbalanced and monotonous and slow paced game (and no skill trees to upgrade). Too bad. I wanted to like it.