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Epic glitch :
I shot my testman ( accidentally) 1 sec after he bounce the groundthen he became invisible until he hit the ground again
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maybe a radar in shop can be useful, just to get the bonuses by an other way than the magnet boost , like by hitting the robot at the good moment,
and maybe an wasd or arrows key to orient him (a very little of course) to aim bonuses on low speed
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I was playing and the menu music never went away, even when I muted the music. I also tried muting the sound but I had to refresh the page to get it to work right.
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enjoyed at first then those air claw things kept getting me every go taking away my incentive to play this otherwise fun game
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It gets quite annoying when im trying to use hermes boots but i dont hit anything and ive unlocked all the go through stuff upgrades but when i go past obsticatals that are supposed to stop me they dont but it still counted as a hit therfore cancelling my boots which are my main source of distance could you plz fix that or change that if its not a bug
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i finally get over 100 m/s...come across a ufo and hitch a ride..that d*** thing give me over to a friggen clamp...WTF?!!?!?!
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Not as entertaining as other launch games. Horrible that bumping into good items decreases speed. Due to this, rocket boots are usually wasted unless used at low heights. With a timer on the springs instead of number of uses I am forced to maximize it in combination with the rocket boots also with a low-angled initial launch. Item spawning only from front means no collisions at steep angles and eventually resulting in boring ends. No sense of storyline progression/checkpoints until you just suddenly find out the ending is in height rather than distance. The ending itself is rather useless and may even upset those that suddenly have good runs ruined. No real sense of maneuvering to item; simply reduced to changing speed and trajectory as best as you can. Money bonus fast becomes useless. Ammo bonus collected with the magnet can get wasted as weapons don't fire fast enough and have enough capacity or because there is a long weapon animation between each shot.
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The claw hand thing is retarded. They spawn way to often. In the last ten runs, the damn claw has grabbed me before going more than 7k.
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The positive random item (ex: fan, explosive etc) should not reduce the speed when running in high speed. thats quite annoying.
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I'm a complete sucker for launch games such as this. Good fun and nice graphics. I know it's been run straight into the ground, but the only gripe I have with this game is that some of the upgrades and weaponry seem to actually decrease your distance ability....and those "rocket boots"...hooooooh boy! They REALLY suck. Beyond that, this game is awesome "waste my time while listening to Grooveshark" fun. Good job.
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the good to bad ratio on the things on the course is off. there are to many that flat out stop you. need some to just slow you down.
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It would be nice to add to the total speed when you use the weapon. Otherwise, if you have a speed of 200 m/s, and you use the base ball bat, you return to a speed below this. It would be nice to add to this total speed.
The sum of money you collect could be bigger as you get to a higher speed. %500 is nothing when you want to buy that big gun in the later part of the game.
The distance bonus could also be greater. For example a 50.000 m run should not be equal (in terms of money earned) to two 25.000 m runs. The multiplier should be greater.
Fun game, guys :)
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i wish there were some achievements in this game its so fun and kongregate achievements would be a good implementation and get more people to play your game
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it seems to me that the final passive upgrade actually makes you worse. Before i got it i was regularly hitting 50K meters, now i'm lucky to hit 25k
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The game really shouldn't unmute itself when you hit certain conditions, if I've turned off the sound and music in a game then I probably don't want it to suddenly blare some music into my ears.
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While using the parachute the UFO weapon doesn't work. It fires and seems to speed him up a bit but you get none of the upward thrust.
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As opposed to the end flight button, I'd rather have a fast forward button. As soon as I am out of ammo and active abilities, fast forward till either we collect more ammo, or the run is over.
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One of the aspects of this game that I really love is the option to buy upgrades that save you from traps that would otherwise stop your flight (such as the magnets). I've given up on too many other launch games after repeatedly being abducted by aliens/impaled on spikes/eaten by dinosaurs. Having said that though...those clamps are the bane of my life right now.