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Played and played and finally figured out a decent strategy for level 26 and finished the "Wimpy" levels, will play the Normal, but I'm just not blown away by it so far...
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It seems like these days anyone can and will slap Madness on the title of their game, draw a + on the face of their characters, and somehow that's supposed to stand up the legacy of the Madness Combat series. Here's a hint: Madness Interactive doesn't stand up to the legacy of the series.
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i think at the start they let you buy the size of your area because mine was to small i was amazed by how its not just another tower game it somehow brings me something i have never felt befor 9/10
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During endless mode i ended up at lvl 71 with 74 fully upgraded WarCannons :P Unfortunatly about a dozen of em dont have to shoot xD
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this game isn't bad but the endless mode is getting boring. a got no space left to build, everything upgraded to the max, 212 mio. $ keeps getting more, and the wave 72 boss has 701 mio. health. i'm kinda bored^^
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83 war cannons, 5 shock towers, 6 machine gunners, and mats to fill the spaces... all fully upgraded. this is ridiculous XD
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enemy types (simplified version) jack of all stats:itsa me, im the balanced enemy, fragile speedster: fast as lightning but weak as a kitten and mighty glacier:giant death turtle, slow but powerful
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A fast forward would be welcomed since it's usually a standard feature on TD games. However, in this game you could almost argue that it isn't absolutely necessary. I found that the game progressed at a tolerable pace even with no fast forward. Love the game, you did a great job on this.
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@McDireWolf This game wasn't made by the creators of Madness you dunce! It was made by a fan and it is a good game but like some people say...it needs fast forward/autowave.
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lvl 71 with $186,700,000 with a score of 689,000,000 just make a lot of manned artilery then when you hae enough money make a lot of waar machines and eventually fully uprade
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just so you knowcless alvein, krinkels didn't make this game, someone obtained his permission to create this game, so don't blame for it's differnce in the epic madness combat movies.
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About 2 hours of gameplay in endless mode ..LOL I stop.. on lvl 71 the guys had 93.000.000 HP .. On lvl 72 there was a boss.. He had 701.000.000 HP and 181.000.000 reward on him,wich was sooo useless because I already fully upgraded everything on lvl 69. The best tower in the game fully upgraded does 200K dmg.. one tower needs to hit a single enemy 465x on lvl 71 .. and the towers shoot freakin slow.My stats are are - 1,239,157,123in score - 413.540.045 money - lvl 73... Cant see this boring game no more..
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Very nice game, but the hit points and money earned are completely ridiculous after level 60. It takes 70 shots form the best tower (upgraded to max) to take out a single enemy!!!!!!! It needs lvl 6 towers to retain balance for some more levels.
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Ok Wanna Know What They Really Are Called??? Then Read his Insted!!! First You Have Grunts. Then You Have Ninjas. Then You Have Juggernauts. Then You Have A BOSS GRUNT!!! THEN YOU HAVE A BOSS NINJA!!! THEN YOU GOT A BOSS JUGGERNAUT. UNDERSTAND????????????????PENIS??????????????????
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It's boring, it's repetitive, it's nothing we haven't seen before. In the end, the enemies are so powerful and grant so much bounty that I had a complex maze consisting solely of war cannons, slow pads, and four teleporters. Everything fully upgraded, and it still took AGES to kill even NORMAL enemies. Even more so than the bosses. After about level 60, there won't be much difference between bosses and basic enemies - in fact the basic enemies often take longer to wipe out (the entire wave, that is). When I stopped, I had almost no other towers than fully upgraded war cannons, and I still had... How many BILLIONS of extra credits?
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87 fully upgraded war cannons. 'Nuff Said.
http://img801.imageshack.us/img801/4583/ownedz.png
+ rate if this owns (which means you should all + this, cuz it DOES own).
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good game. Spent about three hours on it to be awesome, but then broke down after seeing that there were indeed, no badges. *tear*