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Definitely has potential to satisfy both hardcore and casual platform fans with future installments. As a hardcore gamer I could appreciate the game, but the level design left me wanting until the last few levels. Hope you do consider a sequel, and if so step up the challenge a little bit. One idea could be colorless blocks that cannot be removed except via spikes (ie, moving blocks) and multicolor blocks that can be removed of any two or even three colors. Just food for thought, that could lend to more dynamic and challenging level design :)
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Loved it. Wasn't challenging but wasn't that easy. A problem i had with it was on some of the levels you had to jump right away and it wouldn't let me jump right away.
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I would like a mute button on the menu screen. And as a red-green colorblind gamer, I found it difficult to play, so a colorblind mode would be nice.
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26 really didn't need to be that long (/high) (or there at all).... there really wasn't enough depth (non really) to justify it. (2 or 3 blocks lower) Besides that really nice little game^^