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Here's my take on the game:
The good:
+ The combos are are a good idea. Wish there were more of them. They are really what makes the game interesting.
+ Map editor.
The bad:
- There's one tactic (LOOOOONG laser chains) that is clearly superior to other tactics; it detracts from the game when you know that you don't have alternative ways of getting the highest scores: laser chaining option should either be removed, limited, or ways to strenghthen other combos to comparable levels with long laser chains should be added.
-The fact that every game has to end in failure to defend my stick figures! I like the TowerDefence way much better, where you get extra points for calling in waves of enemies early, and there is a finite number of levels, so that you can actually beat the game.
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First off, this is a very fun game. It seems a little too easy at the beginning, and then when you get to around 130 waves, it becomes incredibly difficult. It might be better to change the difficulty levels a little more evenly.
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Just keep 1 fully upgraded rocket tower in the middle and put the upgrade towers next to it. After level 100, you have to start putting more towers
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What I've learned to do is build multiple laser rocket combos (red + green turrets). Build them near the entrance to keep the enemies completely destroyed.
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On second thought, the combos are novel. Unfortunately, the first 80 levels are too easy, so it's all but impossible to judge how well your combos are working until you're pass level 100 (and by then it's pretty much too late to change things).
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this game is a very good tower defence, but for some reason I didn't win the challenge even when I killed 1000 icons and reached level 102.
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The Black Hole combo is awesome (3 tazers + a green laser), but unfortunately you don't get any money for kills with it... So I'm at wave 150 and essentially not making any money for upgrades.
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Yet another tower defense game and it's less interesting than its predecessors. I sailed through the challenge and the only part that was difficul was not falling asleep in the middle of the game. Zzzzzzzz....
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i finally beat it on a different computer.. it still froze up on me though when i got to wave 135.. cool game though.. i loved the combos
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Just another Tower Defense game. There's tons of this kind of webgame, I'm really tired, just because its the same concept aplied again, again and again...
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way too addictive. the combo system is pretty sharp. putting 2 or 3 combos up is a lot more effective than filling the whole map with cheap turrets!
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It's a great game, i just reached wave 138 in Inspired-Map. But I agree, after wave 120/130 the difficulty increases a little to fast. But all in all it's one of the best games I know. 10 from 10 points. :-))
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This a lot better for more experienced players who want to try something more complex than DTD. Again, the rate of difficulty increases way too sharply. A more gradual incline would be better. That being said, a good game. Keep up the good work! 5 of 5.
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very good game, lots of combos makes every time you play fresh and exciting. Only got to wave 127 but i will definitely try to get higher in the future.
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this is one of the best turret defenses i've seen,lots of complex work in it. but it should be harder than it is in the first 100 and easier than it is after that,as it gets too hard too fast.
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Without resorting to laser chains, I can usually get to wave 130-140. With laser chains I can get to about 235... if you manage to figure out a good way to do the laser chains, and get a good map it's far and away the easiest way to get past the higher levels. Pretty addictive game!
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One thing I realized when my basic lasers were shooting when there was no one in range of them was that they can charge up a laser to make it stronger and that laser can charge another one. so i had like 4 lasers just charging and one shooting it was cool.