Under rating threshold (hideshow)
I just realized a missed opportunity for devs with monetizing their games through kreds. Every single game I've seen that does this has a minimum. In this case, it's 50 kreds. $5 USD = 50 Kreds. Which might be more than I might want to pay for a casual game. If you made the minimum 1 kred, you might collect a ton more. Many of us have a balance of a few kreds lying around. Give me something meaningful for a few kreds and I might send them your way.
Under rating threshold (hideshow)
Metalfan87 I seem to run no more 38C in Chrome and that's including 4 other tabs open and streaming music. Maybe you should invest into a laptop cooler :)
Under rating threshold (hideshow)
Great game, but the thing that makes it rather annoying is the timers on all research. I get that it's an idle game, but it's not a facebook game: don't force an artificial game length.
Under rating threshold (hideshow)
Awesome game progression for the early and mid game a very promising game so far. But IMO the impossible/broken challenges has to be fixed as players do want to feel a sense of achivement of completion of the game, clicking 1billion times would definetly be too far away, and lastly the mid/late game scaling falls off too hard making players feel discouraged when they are not getting any sense of game progession.
Under rating threshold (hideshow)
Are the challenges for having certain items like 250 solar panels broken? had 300 or more the 250 solar panels challenge didnt see to complete.
Progression scaling is also too slow in the mid game, (due to the updgrade gaps from 100-200-300-400 and etc instead of the early game +25/50 upgrades, a majoirty of upgrades that doubles production for the starter buildings fall off and become useless, for example [double production for furnances at 1.36BW x 2 = 2.72BW when my highest building gives 1,120BW) anywhere after getting 600/625 population. Going at a rate with an autoclicker and big crunching every time production multiplier hits X2.0, a reset/big crunch just to double up my previous speed is taking me over 1 hour as compared to the early/mid game 10-20 minutes per big crunch.
Under rating threshold (hideshow)
Game starts out really nicely but by the time you reach 3rd of 4th prestige, it becomes unbearably slow. I think the pacing needs a lot of rebalancing. Maybe one solution is to keep the prestige production multiplier even after it has been spent on omega upgrades. Right now, it just a slow slow grind after the 6th building.
Under rating threshold (hideshow)
PLEASE "buy until next upgrade" buying multiplier. Very simple, very useful, reduces frustration and increases fun. Yay!
Under rating threshold (hideshow)
Just wanted to try the game on different browsers, because on firefox my notebook gets 99°C. Now I only get Waiting kongregate connection... screens.
In joules you have the total amount of energy that the research requires, and it gets lowered based on the watts you produce per second while researching. 1 Joule = 1 Watt / 1 second
Under rating threshold (hideshow)
The "cost" for research is not reduced from your Joules bank. Is that supposed to be normal? Is it just a treshold to reach instead of a cost?
Under rating threshold (hideshow)
For omega, spending it is recommended that u spend only 50% or less later.. on double structure production and tiny amounts elsewhere.
Under rating threshold (hideshow)
For added flavor, I highly suggest you change the "Improve X" technologies to have a wide variety of names to correspond to the myriad discoveries over the whole of human history. For instance, "Improve [2nd tech]" can have names such as the Wood Axe, Vegetable Oil, Coal Mines, Oil Wells, etc.
We'll put our brains into it, it might take a while we required too many tachnologies in order to balance the game but it's something we'll definetly try to improve!
Under rating threshold (hideshow)
Looks promising so far. Though I'm slightly concerned by the 'Be the first to cast a stone - JC' challenges. Just level 3 required 10,000 clicks and that took some time even with an auto clicker. Which I'd rather not use since the idle portion seems pretty brisk already. But for those bonuses I'll do it. But if each rank is 10x the last one it'll be billions of clicks needed!
Under rating threshold (hideshow)
Amazing game dev just one thing maybe you could add representation of you population to the bit where u click e.g 5people u see 5 people.
Hi flexminer, our saving system is browser based right now. You can use the import/export buttons inside options to keep you saved game on all your browsers/devices. Sorry for the inconvenience, we'll try to improve this on the following updates.