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Comments for Cosmos Quest: The Origin

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Mosannam9696

Feb. 18, 2017

Under rating threshold (show) Daaaamn, talk about a game that halts all production really fast.

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(2)

sgibson12

Feb. 18, 2017

Under rating threshold (show) I just realized a missed opportunity for devs with monetizing their games through kreds. Every single game I've seen that does this has a minimum. In this case, it's 50 kreds. $5 USD = 50 Kreds. Which might be more than I might want to pay for a casual game. If you made the minimum 1 kred, you might collect a ton more. Many of us have a balance of a few kreds lying around. Give me something meaningful for a few kreds and I might send them your way.

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(3)

TheSable

Feb. 18, 2017

Under rating threshold (show) Does evolving actually affect anything?

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(2)

Furpaws

Feb. 18, 2017

Under rating threshold (show) Metalfan87 I seem to run no more 38C in Chrome and that's including 4 other tabs open and streaming music. Maybe you should invest into a laptop cooler :)

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(0)

Rp2020

Feb. 18, 2017

Under rating threshold (show) Please add an option to disable the floating number when you click, it lags my computer when I click quickly.

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(8)

VampricDeathLord

Feb. 18, 2017

Under rating threshold (show) The numbers for the challenges dont seem to be updating correctly to show what number the next challenge is at.

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(0)

Developer response from GaiaByte

They show your current status, check the bar to know how far are you from completing the next level

Vednix

Feb. 18, 2017

Under rating threshold (show) Great game, but the thing that makes it rather annoying is the timers on all research. I get that it's an idle game, but it's not a facebook game: don't force an artificial game length.

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(0)

Oakshield

Feb. 18, 2017

Under rating threshold (show) "Domesticate horses, replaces dogs" NOOOOOOOOOOO :(

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(5)

lambtonworm

Feb. 18, 2017

Under rating threshold (show) Awesome game progression for the early and mid game a very promising game so far. But IMO the impossible/broken challenges has to be fixed as players do want to feel a sense of achivement of completion of the game, clicking 1billion times would definetly be too far away, and lastly the mid/late game scaling falls off too hard making players feel discouraged when they are not getting any sense of game progession.

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(1)

Developer response from GaiaByte

We'll fix the click challenge to something attainable, and if you find it too slow take some sleep it will be fast again when you come back!

lambtonworm

Feb. 18, 2017

Under rating threshold (show) Are the challenges for having certain items like 250 solar panels broken? had 300 or more the 250 solar panels challenge didnt see to complete. Progression scaling is also too slow in the mid game, (due to the updgrade gaps from 100-200-300-400 and etc instead of the early game +25/50 upgrades, a majoirty of upgrades that doubles production for the starter buildings fall off and become useless, for example [double production for furnances at 1.36BW x 2 = 2.72BW when my highest building gives 1,120BW) anywhere after getting 600/625 population. Going at a rate with an autoclicker and big crunching every time production multiplier hits X2.0, a reset/big crunch just to double up my previous speed is taking me over 1 hour as compared to the early/mid game 10-20 minutes per big crunch.

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(0)

Developer response from GaiaByte

Challenges show the current obtained level and the bar indicates the progression towards the next level, we are sorry that you find that misleading.

testuser19827

Feb. 18, 2017

Under rating threshold (show) Black screen 1/5

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(0)

aero5467

Feb. 18, 2017

Under rating threshold (show) The tags should actually have something to do with the game. Upvote relevant tags, downvote irrelevant ones.

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(0)

Wuped

Feb. 18, 2017

Under rating threshold (show) Research isn't actually costing me anything. I assume this is a bug.

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(2)

Developer response from GaiaByte

It takes time only, based on your current production.

FallenCake

Feb. 18, 2017

Under rating threshold (show) Realy nice graphics, love the UI. Also nice upgrades so far. Typical idle game with a rly sweet interface.

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(0)

aristotof

Feb. 18, 2017

Under rating threshold (show) it seems that the bonus gain with the big crunch is reset when we evolved from caveman to human.

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(-1)

Developer response from GaiaByte

If you spend omegas they don't give the bonus, you must keep them in order to obtain the bonus.

AfroDwarf

Feb. 18, 2017

Under rating threshold (show) Agreed on keping the omega bonus after spending them. Some upgrades hardly seem worth it otherwise.

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(0)

kalob

Feb. 18, 2017

Under rating threshold (show) You should add a note to tell what bonus the challenges give. Maybe a number that represents the total bonus given.

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(0)

wretched666

Feb. 18, 2017

Under rating threshold (show) Game starts out really nicely but by the time you reach 3rd of 4th prestige, it becomes unbearably slow. I think the pacing needs a lot of rebalancing. Maybe one solution is to keep the prestige production multiplier even after it has been spent on omega upgrades. Right now, it just a slow slow grind after the 6th building.

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(-1)

Developer response from GaiaByte

We'll look into it but we can't give all the content in 1 day.

nulland

Feb. 18, 2017

Under rating threshold (show) Cool game and trippy music.

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(0)

TDOW

Feb. 18, 2017

Under rating threshold (show) PLEASE "buy until next upgrade" buying multiplier. Very simple, very useful, reduces frustration and increases fun. Yay!

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(150)

Developer response from GaiaByte

Our upcoming update will have this feature!

grot_doreto_bahg

Feb. 18, 2017

Under rating threshold (show) nice game

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(0)

Metalfan87

Feb. 18, 2017

Under rating threshold (show) Just wanted to try the game on different browsers, because on firefox my notebook gets 99°C. Now I only get Waiting kongregate connection... screens.

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(40)

geholo

Feb. 18, 2017

Under rating threshold (show) Maybe add some rewards for completing the challenges? :)

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(8)

Developer response from GaiaByte

Each challenge completed gives a 2% increased production ^^

pandahomebro

Feb. 18, 2017

Under rating threshold (show) If research speed is determined by wattage, what does the joules counter in the research bar mean?

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(0)

Developer response from GaiaByte

In joules you have the total amount of energy that the research requires, and it gets lowered based on the watts you produce per second while researching. 1 Joule = 1 Watt / 1 second

Cheeky_Turkey

Feb. 18, 2017

Under rating threshold (show) aren't they hydroelectric plants not hydraulic plants?

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(3)

Developer response from GaiaByte

You're correct, we'll fix it.

touriste

Feb. 18, 2017

Under rating threshold (show) statistics spoil the different evolution. You should hide some until the player starts pegging them

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(3)

Rarylith

Feb. 18, 2017

Under rating threshold (show) Sometimes when i do a search, the energy it cost isn't taken from my energy pool.

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(0)

Developer response from GaiaByte

Research speed is based on the production per second (the one with the yellow thunder), you can only spend energy buying buildings.

touriste

Feb. 18, 2017

Under rating threshold (show) The "cost" for research is not reduced from your Joules bank. Is that supposed to be normal? Is it just a treshold to reach instead of a cost?

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(0)

Fuzzyfsh

Feb. 18, 2017

Under rating threshold (show) would be nice if the energy gained by auto also showed the increase for x25 and such like the price does. thanks

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(3)

Developer response from GaiaByte

We'll look into it, thank you for the suggestion.

Cheeky_Turkey

Feb. 17, 2017

Under rating threshold (show) For omega, spending it is recommended that u spend only 50% or less later.. on double structure production and tiny amounts elsewhere.

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(3)

estobitus

Feb. 17, 2017

Under rating threshold (show) So are you supposed to lose the production per sec if you lower building cost?

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(5)

Slothrop

Feb. 17, 2017

Under rating threshold (show) do unspent omega points increase production? is that increase lost when the points are spent?

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(24)

Developer response from GaiaByte

Each unspent Omega particle increases production by 1%, so yes your production gets lower when you spend Omega particles.

Slothrop

Feb. 17, 2017

Under rating threshold (show) There are timers on the upgrades because it creates more interesting choices (omega expenditure, clicking, etc)

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(2)

OrangeChus

Feb. 17, 2017

Under rating threshold (show) lov the cronch

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(0)

CharlesC74

Feb. 17, 2017

Under rating threshold (show) the game did not save

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(1)

Krrimson

Feb. 17, 2017

Under rating threshold (show) Nice! Could do with performance options.

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(0)

ChaoticBrain

Feb. 17, 2017

Under rating threshold (show) For added flavor, I highly suggest you change the "Improve X" technologies to have a wide variety of names to correspond to the myriad discoveries over the whole of human history. For instance, "Improve [2nd tech]" can have names such as the Wood Axe, Vegetable Oil, Coal Mines, Oil Wells, etc.

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(1)

Developer response from GaiaByte

We'll put our brains into it, it might take a while we required too many tachnologies in order to balance the game but it's something we'll definetly try to improve!

lithiumjack

Feb. 17, 2017

Under rating threshold (show) Should I not spend my Omega? Is there a passive benefit to them?

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(1)

Developer response from GaiaByte

Each Omega particle increases production by 1%, normally it's worth keeping but sometimes is good to spend it on the Omega pannel.

rbd11235

Feb. 17, 2017

Under rating threshold (show) A quality idle game experience. 2 thumbs up!

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(3)

mtoose12

Feb. 17, 2017

Under rating threshold (show) Is it possible to switch gender? the other gender is greyed out...

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(0)

trollolusque

Feb. 17, 2017

Under rating threshold (show) I won, yay!

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(1)

Developer response from GaiaByte

Focus on the journey, not the destination. Joy is found not in finishing an activity but in doing it. Greg Anderson

dojel

Feb. 17, 2017

Under rating threshold (show) Things that bother me: Watts per second. Watts as a unit are defined as Joules per second.

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(10)

Developer response from GaiaByte

You are correct, we'll rephrase that part

Pennwick

Feb. 17, 2017

Under rating threshold (show) Looks promising so far. Though I'm slightly concerned by the 'Be the first to cast a stone - JC' challenges. Just level 3 required 10,000 clicks and that took some time even with an auto clicker. Which I'd rather not use since the idle portion seems pretty brisk already. But for those bonuses I'll do it. But if each rank is 10x the last one it'll be billions of clicks needed!

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(261)

Developer response from GaiaByte

You should buy an insurance to your mouse for that. Jokes aside your thoughts are right, it may be frustrating to have impossible challenges.

Cheeky_Turkey

Feb. 17, 2017

Under rating threshold (show) also do omega particles still give a bonus after being spent

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(79)

Developer response from GaiaByte

We may have a bug in there we'll take a look at it, thank you for the report!

DollD1

Feb. 17, 2017

Under rating threshold (show) Why timers for upgrades?

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(1)

Wazzium

Feb. 17, 2017

Under rating threshold (show) I love the music on the background

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(11)

Cheeky_Turkey

Feb. 17, 2017

Under rating threshold (show) Amazing game dev just one thing maybe you could add representation of you population to the bit where u click e.g 5people u see 5 people.

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(10)

Developer response from GaiaByte

We will send the comment to the designer but it may be harder once the game progresses. ~No spoilers~

naerymdan

Feb. 17, 2017

Under rating threshold (show) Does not load when the browser is closed and reopenned.

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(0)

TheGamingGecko

Feb. 17, 2017

Under rating threshold (show) Played for a few minutes. Great game and I will continue to play.

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(6)

flexminer

Feb. 17, 2017

Under rating threshold (show)

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(-16)

Developer response from GaiaByte

Hi flexminer, our saving system is browser based right now. You can use the import/export buttons inside options to keep you saved game on all your browsers/devices. Sorry for the inconvenience, we'll try to improve this on the following updates.

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