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Big problem with cloud save, I played on two computers. I just logged in on a different computer and it automatically overwrote my cloud save before I had a chance to load it. Lost a ton of progress, really frustrating!!!
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Ability to cancel "Cloud load"/possibly other menus? Accidentally clicking cloud load instead of cloud save will leave you trapped until you hit an option or reload the page.
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Love the concept of the game. Would like to see the Auto-Reasearch option have an adjustable time line to infinity which would be applied to offline progress; hope this makes sense?
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i've seen it mentioned in the comments before. i really think you should consider enhancing the Omega effect on natural disaster frequency. i think i'm pretty much at end-game now but have never noticed a difference in disaster occurrences.
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I love this game for the fact that I can waste time with it. However, I would love to see stages of evolution between Caveman>Human. There were a lot of middle links between the two. A caveman suddenly becoming human seems too... silly.
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I think the quantum gambling thing is either glitched or rigged to make you lose. 218 games played, 3 wins. Either rigged or bugged. Or I have the worst luck in the world.
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What do you mean I can't go over 88 clicks per 5.28 seconds? Now I gotta go find Doc Brown so at least something happens.
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*Click* Wow. Great idle game, nice sound effects and steady/relaxing music. The gameplay is great, considering the potential of the "Ages" theme. This brings a whole new depth these games to prevent idler's from becoming bored of repetitiveness.
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Improves base click upgrade x250 really isn't doing anything at all later in the game.
875 population, before: 5.89 aiJ, after: 5.89 aiJ for disaster
925 population, still 5.89 aiJ
975 population after: 5.91 aiJ
At this point everything costs about 50 aiJ. You only earn 6.0 ahJ per click and 6.0 aiJ per disaster. This makes the disasters completely insignificant! This should be as useful as it was earlier and the game and be enough for quite a few purchases.
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Quantum gambling? How about renaming it to "You're not going to win so don't waste your energy"? The chances to win are so slim that its literally not worth doing it unfortunately :/
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Production multiplier increases (such as those from the graviton gatherers) should multiply your click value too! Otherwise, your click contribution falls off, especially when the developer caps the number of clicks per second to a relatively low level (about 15.4 clicks per second). Moreover, you have some typos, the dark matter gatherer is named dark matter gather, for example. Otherwise pretty fun and progress is steady.
That's not a typo we lack space ^^U, if omega affected click it would be way too op so we made a mixture of base and percentage so it always mathers.
Thx for the comment
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My civilization has discovered Star Lifter but they are still using Horses. I wonder what will happen when they'll discover car engine.
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LOL. Auto-click protection? It told me I wasn't allowed to click as fast as I was clicking - using 4 fingers on mouse and touch-pad I got over 17 clicks per second.
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I think that for the evolution meter it should stay the same number of decimals, for example I start out with about 0.000000% complete but later on instead of saying 36.846631% it merely says 36%
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The developer also actively responds to comments. On most of the games that I have seen, the developers tend to upload games and then ignore them.
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I love this game and I have been playing it nonstop for the past few days.I really enjoy games that combine science fiction and history with idling.
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I love a game where I can build a society that can harvest dark matter from the cosmos but hasn't perfected the windmill yet.
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Personally I really enjoy idle games, Endless Expansion, Reactor Idle, Factorio, are all some of my favorite games. But this particular spin on idle games, where all you do is click the buttons the game tells you to click, are ruining the name idle. Many people think idle games are games where you basically do nothing, because of this sub-set of the group. Ultimately idle games are resource management games. You're given something, which you use to make something that will get you more of that thing, then that process compounds until you hit certain thresholds. A resource management game without strategy components is hardly even a game, It's like a sandbox world but the only thing you can change is how fast a number goes up. This game is quite aesthetically pleasing both visually and auditorily, but thats all it is.
I'm sorry for my harsh review, though I do not apologize for it
(2/2)
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It's alright. The visuals are pretty, the lore is good, and the progression is reasonably timed. But ultimately it's just another idle game where there are very few actual decisions to make. It's basically a convoluted game of whack a mole. Click up here when it lights up, click down there when the timer bar goes away, click on the left otherwise. One could write a program to randomly click the screen, and it would beat this game. Its just another clicker game without strategy, where all you do is buy pre-determined upgrades over and over again. The only semblance of strategy I saw after playing for three days is what to use your omega points on, but the cost of that increases such that it's cheaper to spread your points out evenly to a degree, lessening the amount that you can use strategy when deciding which upgrades to buy. Theres also some strategy in deciding when to reset, but hardly any because its pretty obvious when you hit a brick wall and are supposed to reset.
(1/2)