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what about if the add boson omega upgrade had something like a percent of your energy per second (like 5% per level)gets added to your generated energy per click? otherwise its USELESS
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The followers mechanic is interesting but it seems a bit odd that you double the length but double and then subtract 2 for followers gained. For all I know that may be exactly what you intended, but it just seems to me that the longer wait should be worth more followers instead of less. If I sit here for one hour and press the constellation button twice, I get 8 followers. In the same time period the water -> wine button only gives me 7. While it doesn't cost anything to push the buttons, there's a slight incentive to not push the smaller buttons that doesn't seem right.
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ronPaulBoss if they do that you could easely click 95% or something and just keep clicking winning small ammounts with small chances to lose
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make quantum gambling more user friendly. For instance, let me set my bet % and just do one click in the box to start the bet. Right now I have to move my mouse and click to place the bet. then move my mouse back in the box to pick my spot. This is a wasted mouse move and click.
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I really like the ability to reset but with a ramped up production, allowing you to go from taking an hour or so the evolve to humans up to getting way past that nearly instantly
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@lcdss bro happened to me everytime just refresh the game maybe it has to do something with cache or i dunno im just dumb but this works
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auto cloud save should really check to ensure the saved cloud state isn't further along than the local state it is currently looking to push. If you play on multiple computers DO NOT TURN ON AUTOCLOUD SAVE, it'll save before you have a chance to manually pull the cloud data down
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Sometimes I click on research only to find hours later when returning to the game that for some reason the game hasn't started it. Bit frustrating.
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so...geneticman natural disaster is a solar anormaly, robot civilization is a galactical anormaly, posthuman disaster is a multigalactical anormaly, entity is a universe anormany and primordial is...a multiverse anormaly
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Can u check background and disasters display on guardian? It's part black and part white (with some pink element) and i don't think that is how it suppose to be. :)
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what about a upgrade you can buy with omega like the one less color in antiparticle board but this time is one less space in the place you can bet? so there will be less spaces and more chances you win :) another suggestion, if you do that make it have the same price or 10x the price of remove 1 color
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The followers bonus doesn't seem to apply itself until your total earnings per second value changes. When I load the game I am earning roughly half the amount per second that I should be, which makes sense because my follower bonus roughly doubles my production at 1k followers. If I claim more followers, or an anti-particle spawns, or a research completes, or I purchase more buildings, the follower bonus kicks in and doubles my income. From what I can tell it's not just a visual glitch, it actually is affecting income. If I set a research before the follower bonus is working, it will earn half as much, so it seems to affect gameplay.
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I just wanted to share my strategy that I find works the best. Focus all your Omega upgrades on - and in this order - Fine-Structure Constant, Quark Mixing (building cost), Quark Mixing (Natural Disasters) - From there - the Omega upgrade I suggest you ignore the most is the faster research. Increase your base click and your strong coupling constant at your own will, but don't always feel you need to bring them up to the max level - focus more on the first three upgrades I've talked about. I've been obsessed with this game for a couple of months now and I have a good understanding of the mechanics - Patience coupled with my suggestions will help you - Only Big Crunch when you've bested your Total Gained Omega ... OR... When you've bested your Previous Big Crunch. ;) <3
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The game revolves around keeping a high Anti-particle multiplier now. To me, some of the enjoyment is sucked away by the fact that I can only really make progress if I'm online managing anti-particles- which can be a frustrating mini-game in itself. Just a note to developers that while some people might enjoy the game, there must be many like me who feel it takes away from the "Idle" concept- a concept built on the challenge of making smart investments over time to see higher gains.
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Suggestion: It would be nice if Achievements popped up at the bottom of the 'world' screen, rather than covering up the Gather building.
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This game often does not continue when closing it. Other times it does and says what my offline gains are? What is the best way to close the game?
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great game, relaxing and challenging, only problem is offline earnings fail to appear 9 times out of 10, which can be frustrating.
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Is there some sort of massive change to playstyle required to progress past Primordial? Been stuck at fractions of a decimal of a percent progress toward the next evolution for a week now and just trying to figure out what I'm missing.
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what about a upgrade you can buy with omega like the one less color in antiparticle board but this time is one less space in the place you can bet? so there will be less spaces and more chances you win :) another suggestion, if you do that make it have the same price or 10x the price of remove 1 color
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I know its going to be an "urgh" because quite a few clickers have it and it might be a pain to make, how about a stock market kinda thing? like a gene pool or some wacky twist with it if you know what i mean... really enjoying the game though nice work on it :)
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This probably isn't worth mentioning, but my quantity selection button briefly read "MXT" instead of "NXT" til I cycled through.
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*Now all challenges are completable*
6/9 Catch disaster 1k times. (for 9, we'll probably have 1million times)
Is that completeable?
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at some point you ca research something to reduce number of blades on a wind turbine, not that im an expert on that, but it would be probably imposible to make the wind turbine work with 2 blades, and with 1 blade it would not work, with more tan 3 the noise and energy consumption would be too high and not compensate the production, but well, its a game :)
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I love your Mandelbrot Set at Guardian lvl :D
Experiencing no slowdown here on my old dualcore potatoe. I'm rather quite happy how well optimized your code must be; played a lot of Idle games which frankly turned out to be quite unplayable with this machine.