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So, I dip chocolates in a sink to make them spicy, I dip a music box in to make it raspy, but I can't dip in pills, my wife leaves pills on a table that I didn't notice before AFTER I leave a ring, and to make a treehouse blue I give it a sad book?
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Within five minutes, I saw the table for the date that he never showed up for. And somehow, I felt even more helpless than before.
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Within the first few minutes, I saw the children I never had. I felt lonely all of the sudden. My heart was empty, and there was nothing to do, nothing I could do. It made me feel horrible, like being stabbed in the back. And there was nothing I could do about it but continue.
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I read the treehouse a pop-up book and it turned blue.
It's still the same treehouse, but now the niece is convinced it's her own.
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i fee like an idiot even asking - but how do you start the game? All i can do is look around and see the credits. I know i'm missing something really obvious :)
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"I wonder what I could do with this red chocolate to make it blue? I know, dip it into paint!" Other than that, a really good game, enjoyed the hopeless feeling and puzzles. 4/5
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I loved it. it's been a while since I played a game where there is no ending and you can make it up for yourself. 4 out of 5!
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To make things HAPPY:
Look for something YELLOW or ORANGE
To make things HEARTBROKEN or HEALTHY:
Look for something BLUE
To make things RASPY or AWAKE:
Look for something BROWN
To make things SPICY or HOT:
Look for something RED
To make a man eating plant cough up the goods:
Look for something to make it sick
Note: items in inventory can also affect items in game and vice-versa
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Maybe I'll want the locket he threw at me... Wait, how did I turn the soup bitter? It doesn't matter now, I'll want these pearls! Also, them kids like my music box. And I can have the photo! Have I got it all? I have... The other door opens. Leaving her the neclace, I leave the room. Only to find... The hospital. Well, here I go again!
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I see myself lying there, helpless in bed, muttering about a necklace I need to find. I wish I was the way I was before... Maybe it's in my old grandfather clock, where my childhood memories were stashed.. I check, but no. There's nothing inside. It's been cleaned out. I wish it was the way it was before... A box of chocolates? For me? I can't eat them, though. I wish... And dream children? It would have happened. That monstrous beast won't let me have my locket! It's keeping my memories locked away from me. But oh well. I move on. My sink! My bedroom sink! And it makes my music box play happy music! Maybe it'll bring my flowers back to life?! IT DID! HALLELUJAH! Wait... A baby incubator. My flowers... Oh wow, I'm on fire! And in return I get... A popup book? I have an idea! The music box in the clock! Oh... It's gone all raspy again. The chidlren deny the chocolate and the book. The plant can't resist the chocolates though!
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Great game, I loved the concept, and how in every dream, you go trying to fix the wrongs he did in the past, and I loved that once you finnish the final puzzle, you wake up, It's sad, but is very realistic, how he makes up for the bad things that he did in the past on his dreams, but afterall, once he wakes up, the past is the past, it can't be changed and he's still on the hospital. 5/5
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Great game, i loved the concept, and how in every dream, you go trying to fix the ammends of the wrongs he did in the past, and I loved that once you finnish the final puzzle, you wake up, It's sad, but is very realistic, how he makes up for the bad things that he did in the past on his dreams, but afterall, the past is the past, once he wakes up, the past is the past, it can't be changed and he's still on the hospital. 5/5
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@thewerepyreking
Go on the menu in the top left of the screen, there's a menu button. In that menu there's a 'wake up' option.
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So... I just gave my non-existant children ,who float and have no eyes, happy pills, and in return they gave me an old radio... riiiiight...
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This is one of the most beautiful music I have played, I almost cried during the end... I felt that Symon was dying...
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inventory is missing for me, can't really play except collecting thing and enjoying the music and scenery :) Love the general idea, so immersive
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@manwithabook: there are games that are about the gameplay and the achievements and motivation, and then there are games that are about the feeling and the dreaming. You will not be satisfied if you play the latter like the former, and I don't think anyone should strive to make them alike.
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How about a fast walk mode? The puzzles here are extremely arbitrary, but weak and not worth going through the motions of repeating over and over (there's no reward for the player, and they're not that fun in and of themselves.) While this game is beautiful and touching and sad, it's also laced with tedium. The concept is compelling, but needs game design work.
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My interpretation of this game i that symon is dying in hospital and is dreaming about what he regrets not being able to do when he had the chance, as his regrets are so strong with in him he dreams of ways he can put things right and find peace. + if you agree.
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wait, so...orange is the color of happiness and of nausia? and why do i have so many nieces and why do they all have a different color treehouse?
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let me clarify for everyone. there is an ending(sort of). At the end of a puzzle don't wake up go through the locked door for a final few puzzles. you'll understand when you get there. In the end you'll have tree limbs in the room and three pictures on the wall
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when it said "finally... I can go home", I thought he had died. Imagine my surprise when he woke up with trees around him.