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am i retarded? Arakantos strat is only getting me to level 4... i must be doin somthin wrong...and im using wuggle and marvaddings notes as well....
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The reason why you guys don't get through with arakantos strategy is because it's his strategy. Build your own and stop using others strategies.
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i love this game, and in the end, it is the tactics that counts, not how big army you have. There could be more people playing in multiplayer.
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ponkiny, 80% shield block, 30% movement fatigue means damage goes dam*0,8*0,3=dam*0,24, dont add the percentages, multiply them
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Wanna get 1000 points without even trying? put a maxed-out mage on the high ground, a healer beside him, and another healer beside the other healer. enjoy!
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How to beat game:
Change your party so that it is just two mages, then upgrade their chain, damage, and HP.
Don't move them, wait for the enemy to come to you.
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My personal take on different parties - 1)MOST EFFICIENT: 2 mages pumped up, one on high ground. With a little precaution you may get your 1000 points with a 2 men party: enjoy. 2)HARDEST: 8 archers, all with +3 damage, spending the rest on 4x +1range. Really difficult to get those 1000 points, be prepared for many retrys: but maximum satisfactionon faultless win. 3)FUNNIEST: 8 knights, all +1 damage, 4x +1movement, the rest on life. You won't get 1000 point but you'll have great fun running your horde! PRO TIP: if you don't keep anyone in the central row the enemies will move forward asymmetrically, giving you more opportunities to hit from behind or laterally (especially useful with only archers or knights, while moving a few alongside the borders)
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Team consisted of
3 warriors in the front row
an archer on high ground
Mage and healer on back row.
No upgrades on warrior
Full range and damage on archer
Full chain and damage on mage
Rest of points on healers healing abilities.
Only had trouble with the level with 4 mages. (level 8? 9?)
Also, a good tactic (against AI) if you've got a strong mage is to move a warrior one step away, revealing his back to the mage. The enemy will always go for the back if they can, but will then leave their back open for a point blank back attack from the mage. If he's already a veteran, you can end up doing 40-50 on that one enemy + any chains you can get. Made level 10 too easy!
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Remember to have each unit manually end their turn when hurt, its only 1 hp per turn but just that much can mean a pass or fail
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The move metaphor is just brutal - why the second click? I like the chess-like strategy, but the slowness and aforementioned moving metaphor kick it down to a 3/5
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come up with any strategy that u think works. ive made four different teams and they have all worked im averaging 968 on my games so far
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ok so after playing this for a while i found that you cant earn points and upgrade other than the 100 points they give you.. which kinda sucks.. good strategy game though.. gets old pretty fast.. 4/5 i guess..