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This game rocks. Maybe a melee attack to shove enemies back. An ally or two couldn't hurt. Anyway I have a problem with movement as they don't work but still only minor.
4.8/5 :)
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I like it, a lot, it has loads of potential. I liked the "male vs female" aspect, little things like that make all the difference.
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A couple of things -- the scaling for leveling up seems a bit long getting towards level 10. Also it would be nice to know how many bugs are left in the level. In later levels it takes a long time to complete a day and I never know how much time is left.
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its not a bad alpha and has potential, but unless you use that potential, it'll just end up a bland run in circles and shoot stuff game. 100 days is way too long for the current setup of guns and the lack of talents. The skill points are ok, but if there isn't something more, levels will quickly feel pointless aside from higher crit chance. I shot things with a pistol, bought the last rifle at lvl 6, and then I felt done. I know more enemy types will be in the release, but the gun system needs to change a bit. don't make a gun tier system, pistols then smgs then rifles then shotguns. Make rifles that are worse than some pistols, give people a choice on what type to use. Varied enemy types, far less days or a structure change to fit the pace, a talent system, and a better gun system are needed to keep this from being generic.
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I would also suggest that when you get a level up, you get some sort of quick animation and have it alert you that you can upgrade a skill. Maybe even some info on what the skill is going to do. Example would be 1 more point in Critical gives you x% chance for critical.
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i am having trouble with keys sticking is it my keyboeard or the game? if its the game please fix it i hate it when i keep going in one direction it has screwed me over lots of times.
When you say "sticking" is the game lagging or is the player's movement screwed up? If it's just the player's movement, use Chrome or Firefox. IE is for noobs.
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all guns suck except the reaper smg. i sugest getting that and camping. its really effective. i couldn't make it through the game it got way too boring. this game could be better if someone read the comments other people on here submitted.
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Seriously an awesome game. Alittle easy however, I assume you will be adding more creatures as the days progress to increase difficulty, right? lol other than that, maybe a experience multiplier linked to the kill chain, then you can increase the levels. also more upgrades, perhaps in the weapons or the character. Good luck!
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Perk System should be added, more than just speed and health upgrades, almost in a sort of Call Of Duty type way, faster reloads, more damage, juggernaut for a certain period of time, etc. I can help you in the creation of the game or ideas or art if you would like. Just message me on this website.
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:D , you should create daggers! Too much Damage but... you need to be near the enemy's , which makes it a bit harder (bit easy for people that only wants HP) ^^
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Why do I have to open profile to get to skills? Give me a button to go straight there. Also, tell me how much each skill point adds to the stat.
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Maybe add different locations on the planet so it's not just a red backdrop the entire game; weapon upgrades would be sweet as well; pretty awesome game though
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prety lame
theres only 2 types of enemies (have all guns unlocked by 10lvl on day15)
btw shotguns are fairly pointless (and i wouldnt put them last and give them such power)
you need to considering adding more enemies (jumping, ghost-like, tanks(a lot of hp) etc.)
also you might want to add a better map the corners are hardly visible the colors just blur each other out also add more maps just running around in the same pit is boring
also you might want to think about a minimap for yourself (or bough from shop) so you can have an idea where the enemy is coming from
also with +3 speed i could run laps around everything so it made the game way too easy
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I played the update. The layering thing seems to still be there but the waves of enemy thing is nice. Keep up the good work! :D
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um, im not sure if its my computer (because it sucks, especially when moving) but i for some reason cant move fluidly for starters, i frequently move constantly in one direction wich can usually be counteracted by moving the direction it moves, but sometimes, on this game, i cant fix it, in fact sometimes i cant move at all! makes the game really annoying and frustrating:(
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The red on red on red color scheme can be difficult to follow, at least on my screen. Particularly the intro text and some of the enemies. I appreciate the red theme, but more color contrast would be appreciated...
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I'd really appreciate a real mute button and not only a music toggle button...
Other than that, seems like a solid game.
I wish you all the good luck wit hteh development!
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Haha, love the 100x combo text! It takes too much play time to get the shotguns though. I had all the other guns bought before I was level 8, and it takes forever to get to level 10.
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Two things, based on the replies you've given to other people (I'm missing out the obvious "more skills, more guns, more enemies).
1: Get an artist on board, if you can. A decent artist will give this the profession look it'll need to really stand apart, and lure people in.
2: Different areas, perhaps even with a view to turn this into a full rpg shooter, rather than a shooting game with an rpg veneer. Missions, overarcing plot, all that good stuff.
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nice game. amazing for an alpha. also, the weapon art is really nice. the enemies could look a bit more fearsome though
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There seems to be a problem (at least on slower machines, aka mine) with too many enemies on the screen. if i let them spawn for how-long-it-takes-me-to-make-maybe-two-or-three-walks-round-the-screen it's not exactly lagging but mouse and keyboard are responding very slow.
solution could be to make waves enemy-dependant, not kills.