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Seemed to be down on yourself calling this game meaningless on your dev blog. Well let me tell you something, this game is ridiculously fun and amazing keep developing please i honestly enjoy your games.
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It's so strange (yet so awesome) to hear my own voice! =D I'm really glad I got the chance to voice act for you, Gamebuilder!
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I was able to get past the lag, I don't know why it was so bad earlier, but it's fine now. TO ANYONE ELSE HAVING LAG: make sure you have the latest version of flash player. If you keep having problems, turn down all of the effects/quality. If you still have lag, pause the game for a couple seconds. When you un-pause, the lag will be gone (at least for a little while). It works great for me.
I've unlocked all of the weapons, and I have to say my favorite is the DC-16. I was slightly disappointed that it doesn't make the same sound as the blaster from Star Wars, but it made up for it by making an equally awesome sound. I really like all of the sounds, though I think that the AWG's reload should sound a little more plastic-y because the mags are polymer for the real gun. Each new zombie freaked me out when I first saw them. I'm almost done with the campaign, and only have three awards left to earn.
5-5, so far.
Thanks! I didn't want to steal the real DC-15 sound from Star Wars. It might be a stock sound, but I'd have to buy it, and I didn't feel like doing that. Glad you like my sound just as much. :D
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Lame. Long time ago, kongregate was a place for games like this. Now it's a place for multyplayer games. Everyone complains about that, but we all play them. So much work-so little reward. Sad. Perhaps it's time to move to another site, or at least, I should.
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I can't get past the second level due to aim-lag. As soon as I move my character, my cross-hairs get stuck in one place and I can't aim or even shoot. I've tried turning everything to off or the lowest possible settings, but it doesn't change anything. I'm going to wait and see if there's a way to resolve this BEFORE I rate.
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Requirements for agame to get 5/5 from me:
1) The game must not be part of the Flipline Studios' "Papa" series -checked.
2) The game must not contain girly/gay elements. -checked
Congratulations, you got 5/5 from me.
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make doublejump so we can get out of "sticky" situations. And if you think it makes no sense since a real fighter can't do it, think a little harder. 80% of the world's finest special soldiers can do a perfect double backflip while holding two sniper rifles, which aren't easy to carry.
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This is definitely not your best game, GB, sorry... The gameplay; Shooting to the left, shooting to the right, and thats it - is not very good. I appreciate the 'campaign' and the medals though, but still... I'm gonna stay honest with the 3/5, if I give a 'friendly 5/5' then you probably won't care what feedback I had.
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5/5 Good game, the only problem I had with it was that jumping was useless. It'ld be cool if in some maps you could jump from roof to roof or make jumps across broken bridges etc. It looked like the only reason you put in jumping was because it's mandatory in most games.
Also the levels were boring until lvl 6 where we could climb up some hills, it was refreshing after all I could do was walk left and right.
The level with acid excited me until I found out the acid was actually no threat at all, it would have been cool to shoot down zombies while worrying about not stepping in acid.
And one more thing, when the character 'accidently' made a complete circle and ended up in the acid lakes again, I couldn't help but feel that was your way of saying "Sorry but I'm too lazy to make anymore maps so I'm just gonna reuse some of my old ones" :(
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Maybe jumping can be just high enough so that you can evade the small zombies. I don't like it when there are two or three boxes on top of each other and i end up grabbing the worse one. The maps could be more creative, instead of the same thing every level. Still, 5/5 for potential.
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So you added jumping just for logic? This is a game, just saying. There needs to be actual strat, what I've done is pick up any crates, and hold the spam button. There's no actual point of manual reloading when reloading gets you killed and zombies continously come. Jump does nothing, thus walking left/right is all you do - stay in between the 2 sides of zombies.
Dragon, I read a 500-page book on game design. Believe me, I put a lot of effort into this game. It is significantly better than my other games. Sorry if you don't like it, but you don't have to ruin it for everyone else. Btw, the weapons have pros and cons, learn to use them to your advantage.
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Alright, it's a fair game, but honestly, it's missing that fun factor. The levels and survival are repetitive and basically the same thing - spam the shoot button and kill zombies around you. Jump does like nothing, and all that changes is the map BG. The fact that even you don't remember that stat increase of headshots isn't exactly a good impression. This also needs more stats on guns, so I actually know which gun is better. Also, why do you call it loadout of all it is really just a weapon information centre? I want to like this game, but this missed the mark for me. 3.5/5
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I liked it but feel that it needed a bit more polish to it to make it a great game. I think I would have preferred the gameplay to be more like Last Stand:Union City where you explore the game world but the art style and the guns seem fine. The levels are just a bit too repetitive for me.
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This is your best game, and one to be proud of! There is a glitch, however, where I dispense the entire magazine in one shot, yet it deals the damage of a single shot.
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I love how the gun names are all like one letter or number different than the real thing XD like M60 is N60 and Spas-12 is Spaz-15 XD brilliant lol Amazing game :D and i rarely comment on games!!!!
That's to avoid copyright infringement. Believe it or not, it's often illegal to use real weapon names in games without permission. :D
Btw, the SPAZ-15 is supposed to be the SPAS-15.
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I'll just assume the big zombies have eaten enough brains to invent dynamite and put it on their own backs to keep up with the apocalyptic fashion.
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Awesome final game, GB! The art has improved drastically since your early on screenshots of the game. You've been working on this one for a loooooooooong time (haha, remember when you started this it was just going to be a short project, as a break from long projects like Red Planet?).
Anyway, this is a really good game, 5/5. I really hope the rating goes up a little.
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its actually pretty good,ive completed the campaign,now im working on unlocking all the guns in survival,totally addicting until i unlock all the guns XD
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Decent graphics, decent music and sounds, boring gameplay that made me stop playing soon. 3/5, sorry.. you've made better games than this
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Quick suggestion: drop the footstep sound, or make it quieter and simpler. There are many royalty-free footsteps out there ;)
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Since you are my friend Gamebuilder15 I still will give my honest opinion about this game. Needs different objectives. For example, a game mode where you keep a person alive or reach this area then stay for 30 seconds. Make a shop maybe each kill is 100 dollars? Maybe A.I. teammates as well where you recruit them at shops. Overall, Great game but not the best 4/5 from me.
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If you made guns for COD the game would actually be good. This is a great game btw, your gonna be a great developer when you older.
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I like the game, but my character has a bad case of sticky keys. I don't know what causes it, but he will just keep moving in a direction until I press that key (example, running right until I tap right) and it gets me killed every time.
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This is enjoyable, but would it be possible to have an Options menu included when you're playing the game? Having to go back to the main menu to change the sound to off bothered me a little bit.
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semi-addicting.
Being a game developer myself ( not yet on kong), I can say that you put enough effort to be proud of the result. Knowing your previous attempts to amaze the world with your creations, i can say it's a big step forward... still, it's missing something. Son't ask me what, cuz i don't know, but it's something that makes me feel dissappointed when I play it.
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This is a huge improvement over your earlier games in terms of design and gameplay. What I felt it was missing was a proper campaign mode, where you go from A to B and kill zombies on the way, rather than the short survival style levels. Also, displaying gun stats would be nice since most people don't know enough about guns to know which weapons are better to pick up.
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best game ever 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 stars
:)