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well if you learn a bit about the mechanics you dont need to do all the levels over and over. hasnt taken me long after i got over 300k exp on 1 map.
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tip: orange gems are the best possible for traps because you so much more mana than anything else but will anyone know after 5 more comments
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If this makes it to the top comments, or if it receives a developer reply, I will post a video of me doing an irish jig
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Looks like it could be fun but the instructions leave so many things unanswered - random guessing makes the game way less fun.
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when you speed the wave up your towers miss. You shouldn't be punished or put at a disadvantage for speeding up the wave. Im not talking about skipping the wave either i mean the fast-forward button.
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Everything I want in a TD game - this one's more challenging than Gemcraft Labyrinth. 5/5.
http://gameolosophy.com/games/on-flash-games-60-gemcraft-chapter-0/
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To activate a shrine (for you botd junkies): 1. Beat the first map. 2. Choose map #3 (on the right) 3. When enemies are on screen, put a gem on the shrine (the tower with the V on it). Shrine is activated! 4. Beat the map. This will actually require some thought/walkthrough, but is required for botd to count.
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you should really consider throwing some of these ridiculously sized endurance badges under 'impossible' instead... I fear the loss of productivity the day the system picks that as the weekend's hard badge.
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I think there should be an option to send the next wave after killing the current one so you dont have to click the stones
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okay it is a pain in the ass that you must win the level in order to get the 1st achievment it says that you must complete the level but no it doesn't tell you that you must win the level what bull