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Wow, this game just blows me away with the level of depth, even compared to the already really deep Gemcraft gameplay. And it makes a whole bunch of new convenience functions that make it less about the micro - i love the ability ot forge specific gems, and the 'duplicate+combine' function is great. Masterful game, instant 5/5 and deserving of the top-rated spot.
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This is what i'm like: "Okay... gotta go get some more badges today...." *scrolls down some* "Oh... My... God... It's up!!" (Yes am obessed with gem craft because This is one of the best Tower Defese games on here!!!)
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1. Three colour Gems are best.
2. Always include a red gem cause red > all.
3. Amplifiers work best with 3 adjacent towers. (hint 3 towers in middle and one Amp on Top/Bottom each)
4. Earn the best exp : by increasing Difficulty to max. Beat it by using smart strategies
5. Upgrading Mana Pool is not nearly as important as in Gemcraft 1
6. Be carefull with rushing in waves too early, always have enough spare firepower to kill some of the flying wizard corpes, they got very valuable loot)
7. Retripping a level only gives Exp according to the difference of your former playthrough. SO trying to get 5500 exp when you already earned 5450 exp in that level is even more timewasting than actually playing this game.
8. If you place Towers early to Spawn, you kill MOnsters faster and can earn faster Mana by starting the waves early.
9. Shrines usually suck, as do Gembombs
10. dunno, have fun, get a GF, be smart and eat healthy
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So, 13x13 means 169 levels. While there's probably a "shortest path", I'm pretty sure I'm still going to play every level. Twice.
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Okay. This game is just plain amazing. The upgrades from the previous ones (choosing gems to place, buying new types of gems) is just amazing. This one has a true storyline too in, almost as if you're in that dungeon fending of hordes of critters with your wizarding powers - really Harry Potterish. 5/5