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OOPS!! I just checked one of my saved games and it says NEXT LEVEL: 6 GOLD: 85168......so if you can't win with that much loot, play Birdy Flap
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all you need to do is to bulk up on Crew and Reload after the first couple levels. Add a Speed upgrade or 2 so you don't get killed that way. By Level 5 my loot is over 10k each level passed....so now damage, more cannons, shot speed, etc makes it real easy to crush every ship. Over 48 cannons that load in less than 10 seconds?? Yeah, my hot metal balls reign!
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Useful trick for if the ships are getting to far down the screen in the last couple levels: They won't fire up screen, bu they will try to follow you upscreen if you go above them. You can lure the ships upscreen to buy some space and then go below them again and keep on fighting.
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That moment when you defeated the Fallen Angel and sunk it and then you lose against the last ship with 2 of their men still alive >.<
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You know...now I really dislike the game...when you "usually" kill a master boss in a game everything else follows and just dies...but no..I gotta go through the whole unfair level finally take down the boss but have to take out just one measly ship...of course I was already low on men and did not stand a chance...pretty cheap if you ask me.
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Something i was noticing alot was that i had only ~60 guys and the enemy had around 210 guys and my guys still won!!!! I still had like 30 guys
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Things to remember when doing close-quarters (Pirate) battle: 1, you're men are a LOT stronger than the other ships men (you can kill over 6 pirates with 1 pirate basically). 2, you have a lot more casualties if you're combating multiple ships rather than just one (try to drive away if another ship tries to help fight you). 3, doing pirate battle makes all the gold on the enemy ship stay safe, so you get more cash than shooting it from a distance and break it, losing quite a bit of cash during it.
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12 lvl on admiral is a piece of cake?what the heck are you talking about? I have maxed everything except ship armor and turn and still cant beat 11 lvl
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Another helpful tip - if you keep your ship at the top of the map, the entering enemy ships will always do a 90 degree turn away, then turn 180 degrees straight back at you - this prevents them from being able to launch a broadside of cannonballs at you, and is VERY handy. + to keep on top!
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Anyone else can not imagine how 120 pirates can fight 500 crew people(lvl 12, the boss ship, refering to firanve idea)? By the way, it works, 50 pirates even survive.
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Last level is absolute garbage. Their ships can sail backwards, thats nice, except it isnt. Your cannons fire on the wrong side half of the time, thats also nice, if you like to gouge your own eyes out with sporks and stick hot coals in your orifices. Upgrades are useless in the last level, you have a dark brown ship on almost black water that makes it absurd to see, and every level before is totally doable. Im sure Ill get it but right now I feel the hate and the game needs to straighten up and fly right. Id say the other ships are working together to be the dogs they are but then they shoot eachother to swiss cheese and back. Hate you stupid ship game.
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Simply ridiculous, at 12 says to have 13 enemies and you have time and work getting ready for it and when you're fighting the final boss has those damn ships upon you and a frequency that does not even to breathe
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Captain's log, Three of September, Seventeen-Twelve.
The last smoking pile of what once was a ship, it seems, was more precisely a scout ship - as was the previous one. We had losses with both of them, but they were but testing us. Ahead of us larger vessels await. I write this as I see them appearing towards us, and shout to my men to read the cannons. No longer shall we venture into their ships. No, enough of that. We shall test the waters before diving, and plundering after sinking.
My room fills with the smell of brimstone as the drumming of the guns begin. No fire rips apart my men, but the same can't be said of my enemies. The first ship in the line is naught but scattered drifting wood, flaming planks and sinking cloth. It seems, however, that the valuable cargo can still be salvaged from the wreckage. I shan't write no more, I have a battle to win, riches to acquire and a badge to earn.
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Captain's log, Two of September, Seventeen-Twelve.
The sulfurous smoke must have caught the attention of the Royal fleet, as we saw white sails cutting the fog as the first sunbeams fought to do the same. Our small ship remained out of their view long enough for us to be able to board the vessel unchallenged. A feeling of vengeance led us to engage them, but extra caution was used on the looting. Most unfortunate, looting on the tips of our toes was not how you avoid these demonic traps. We can't afford to cry anymore, even we more of our mates we killed today. We must make them by with the same coin. We shall bring them the same smell and heat.
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Captain's log, First of September, Seventeen-Twelve.
On this day we had a mêlée with a Royal Ship.
We boarded it at once as soon as it came near. Fought the sailors and took control of the vessel.
What followed, however, was most unexpected; for when the crew was busy looting the ship, it went up in blazes with a loud roar. It saddens me much to say that we lost many fine men this morning, not slashed by the enemies sword, no - for our crew have skins of iron - but ripped apart by gunpowder.
Whence came the fiery thunder? Hell itself?, you may ask. Maybe it did, but most likely those yellow-bellied, fancy-talking Northern Loyalists booby-trapped their own ships to attack us.
Our rum taste watery and salty today for tears couldn't be held. The loss of our mates certainly was a tragedy.
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I would suggest changing up and down to port and starboard. Gets a little confusing when you've turned the other direction.
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@harvestsun: Great job on the info, worked like a charm! To the dev's: I haven't seen it yet, but a sequel would be cool, like being able to explore the Carribean and such... Great game though.
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You switch firing direction w/ v. Read the instructions. Also, most games have a fun way and an efficient way. Most people find and use the efficient one.
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WHY? Why my ship shoot the wrong way? Why the ennemy ships can move back while i cant? And again, why me ship shoot the wrong way no matter the direction of my boat? §ù$¤*
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FYI You can just leave your ship in the upper part of the screen and do something else or mute this game and play another one :)
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Fact that these tactics works great shows that this game has ridiculous money mechanisms. When the best way to beat a level in a shooter game is no shooting at all then something is wrong.
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i agree with XenoShadow215, while it is better to win the first two matches without firing a shot, after that it becomes far more lucrative to fire and hit all cannonballs on level 4 or 5 i got 5000 gold bonus for 100% accuracy, and i goes up from there. so like harvestsun said, starting at the beginning:
1)First two levels win by taking your ship close to the enemies.
2)Level up number of pirates first, then speed.
3)Get a few turning upgrades, this is just so you can move fast and avoid cannon fire.
4) Once all of the above are maxed, work on reload and damage
5)Lastly work on number of cannons, just remember to only fire up close to keep the ratio of shots fired to shots hit close to 100%.
6 NEVER upgrade ship strength, as it barely helps with ship health. Also it really just makes you much bigger target for cannon fire, staying small and agile wins the badge.
7) Enjoy your new hard badge.
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Ugh... yet another game that thinks I'm still pressing a key even though I've taken my finger off of it. Me: "Hey, a**hole! Stopping turning!"