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-Maybe on accident or on purpose, but on your cut the football game you created a splash effect. It would be neat to work with that and make multiple kinds of those using a .png or other type of transparency to make a really neat effect.
- Even from your early games, you picked on the core of games. Which I mean it gets progressively harder as you get further into the level. You actually did a really great job scaling this appropriately. But what's keeping your game from being played a lot is the game happens too fast. I can beat the whole game in under 2 minutes. You are increasing your speed by about 30% to 40% each level. Try doing around 5% - 10%. You have to find a good pace to keep people coming back and saying to themselves "Aw.. So Close, I can do better and make it further this next time around" :)
-In Ping-Pong attack, i sometimes lose the game by missing the last ball on a level, even though i have 3 lives left.
- Keep it up! Lets see what else you've got :)
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I have the same comments for pretty much all of your games. First of, I appreciate that you're testing a bunch of different types of games using pretty much the same core program, trying to see what works and what doesn't. But maybe pick your best ones, so your profile isn't watered down with test games. Or make a new profile with your more polished games.
-Next up, all of your games have some visual glitches and the screen starts to get cluttered after a couple of levels. You've mostly fixed it in ping-ping attack 2, but keep working on it. By level 4, its still getting bad.
- Your level 4 and 5 text is glitched is most games and just shows up at "level" with no number.