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Another UI overhaul in a patch, that fixed things that didn't need fixing. Broke more things and it overall feels more cheap and gimmicky than it used to be. Also why did all my fleets lose over 12% of my strength? Not a happy bunny. Fix your +1 level button. Wasted all my XP cards because of it.... learn to beta test your shit before you release it...
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Nothing to do with star trek, weapons look like generic laser blasts, ships are just pictures moving on a line, kinda feels like pretend. Experience is static and Pay to play, timers on everything, and ask for money second one. Feels like a cardbord game made by a kid, static pictures popup with text, there is 0 immersion, quite offensive for a star trek fan in general
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Can someone tell me how I can rate this game 0 out of 5 stars? Hurry-Up-and-Wait games are NOT entertaining, especially when it's a reskin of the same old money vacuum.
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No matter how you polish a turd, it's still a turd and what's more it has to be same generic turd to begin with like any other.
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Support is among the worst you will ever find. When the game has bugs they don't care to fix it. SAVE YOUR MONEY. Play a different game
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1/5. Tutorial is broke. By the dates on comments, looks like it has been broken for a while. Plus button on line-up doesn't work.
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Daemmon29: at least for the first 2 ship types, the game "responds" at a hidden spot just slightly right of the (+) that you're supposed to click. I've got no clue about the third ship
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I've been stuck on the adding reserves to your fleet, i've emailed support and they tell me to follow the guide. Well i've done that, clicking on the + to add to the reserves has done nothing. Tried so many different things, shows me where to click but nothing happens.
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OK, The world chat said "The Dealer Has Appeared. Click Go to go to the Dealer." So I clicked and a window opened and nothing happened except that my screen froze and I had to refresh. What's the point of the Dealer if it's only going to freeze my screen!?
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Clearly everyone behind this game has either not watched or understood Star Trek. This is worse than when EA took a dead hamster, fed it to a llama and then took the defecation event and sold it as part off their star wars game. Agree with Bananamama... move along. (They actually have an in-game credit purchase of $750!).
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Yep, nothing like a slut in a barely there uniform. Yeah, that's really an official Starfleet uniform... NOT! I agree with Chaafii.
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Too many things seem to be tied to the clock. Meaning, if I send out 10 affiliate ships to scout something that's going to take 7 minutes; I am not allowed to go back to my base to upgrade/build/collect something, because if I do the mission is aborted. I highly doubt Star Fleet frowns upon multitasking.
I'm kind of wonder which developer/manager thought, "Let's make them watch this static screen, with only a timer on it, and they'll be happy with it!". If you know who this person is, kindly remove him from any decision making processes, because he clearly doesn't have the acumen required for something like that.
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The countdown timer on prompts is unnecessary and frustrating. Especially at the beginning, there are so many things going on that it's easy to have messages time-out unread. Hell, even the initial character creation screen timed out on me, selecting defaults without me having any idea what was chosen. Remove the message timers.
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You've got a whole lot of layers on this tutorial. Right now, I'm stuck because I discovered the Colony resource tab and, of course, I just happened to collect those resources before the tutorial asked me to collect them...so I'm hoping the 12/hour means one every 5 minutes, that way I can proceed.
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I've played for all of 9 minutes and I've heard "Mission Complete" about 30 times too many. C'mon, I don't need to hear it because I could click on a button that had a highlighted arrow next to it. Tone it down enough that you hear it once or twice the whole game. I'll be back with more feedback...that was just so annoying I had to stop and let you know.