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Challenge 15 is a crock of s*** and while I enjoyed your game overall, I'm giving it one star just for the inclusion of that invitation to get f***ed by the rng for as long as you feel like wasting your time. If you're going to put in something "insanely hard" at least make it have something to do with skill. Hell, you could at least put a "retry" button instead of having to go back to the challenge menu, click challenge 15, and click start challenge.
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Does someone have a way to maximize rank up amount per round? This could be very handy later on as you will have much more power at your disposal.
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Lack of deck customization removes any semblance of strategy from this game. The abundance of cards that can completely turn the game around on luck of the draw is absurd. No matter how well you play, there's not even a reasonably good chance that you'll win. In short, there are better card games out there.
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If you're really going to make me restart challenges repeatedly, waiting for that 1 in 50 initial draw that is playable; at least make the animations faster.
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Shouldn't challenges be preset puzzles, not near impossible situations that requires RNG BLESSINGS to possibly clear?
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challenge 15 never, never the oppent had so many attacks = or + 5 like in this challenge!! For us starting with a blackmail card is giving little bit more chances..
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Good game. There is a bug with player creatures? Mine's don't do dmg most of times (Yes, they have more power than enemy summon+elder defense; No, enemy doesn't have Invulnerability). Thnx for the game :D
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The real trick to Normal Mode is the following:
-1) Try and maximize your score, I beat the game in 22 rounds because I jumped several ranks due to good play.-
-2) The game does not nullify your score if you back from a lousy setup, instead it merely restarts that round.-
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@Legendari0 The Impossible badge isn't *that* bad. I love this game, but it does take a good few tries to get the right combos for the Impossible. It is doable, though, but I suggest you try it over a few days rather than go batshit crazy trying for it in one go :P
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ennemy 7pv and reduces 5 damages. I use Dark young charge which deals 14damages and it doesn't deal a single damage... then i lost...
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I dont understand some of the deriders of this game.. really? Theres only one other Cthulhu mythos game (a td style side scroll) , and this one is done quite well for the effort put forth. Kudos to maker on this one , and his credit to community. I hope you polish this and come out with a v2 or some other idea along the same lines. Look forward to your other work.
Thankyou!
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so... you mean that a Shoggoth can eat mighty Shub-Niggurath and her ten thousand youngs? HA! Come on, sizes don't match...
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The only part that makes this impossible badge so frustrating is that you can't just restart the mission you are in, rather you have to go back to the challenge menu, select the challenge again, the start the mission over that way. Really wish I could just get a new hand when I know I am going to lose right away, or that I could just restart the mission when I do lose.
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Challenge 15, was able to keep up invulnerability long enough to get opponent down to 3 health, was just dealt Blast Em. Opponent uses Blackmail and then Dark Young Charge.
It's okay, I didn't want the badge anyway.
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This is ridiculous, opponent has one life point left and all i can do is sit here with my deck in my hand playing passive cards. there needs to be more attack cards or fewer passive/creature cards.