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The logic in this game is extremely flawed. So I need to click on an obscure chair to break off a leg? Then I need to use that leg to open a drawer that HAS a handle on it and I've been clicking on it hundreds of times? I also need to make sure to use a pencil on a diary so I can finally see the bulge in the couch where the key is? What kind of killer pays money to make sure the drawers in his dresser are secure but leaves codes scattered around? Or what dying person makes sure to communicate that a screwdriver works with screws? There's no dialogue, the clicking is random, the frames take too long to move through and the items are vaguely interactive.
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Pretty random. No plot. Items are not recognisable. Needs some text; the purpose of adding text descriptions is not to make the game easier, but to make it more playable. Also why does it take so long to go from a screen to another? You waste about a second every time, which is annoying - especially because you have to do it a lot to be able to click randomly everywhere. 2/5
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Not really impressed, like everyone else says it just has FUBAR logic, also I only managed to beat it because after looking at my little drawing I tried to find a knife, got pissed and wanted to break the window with the stick
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So, apparently there's a couch in the room. It's impossible to notice until you look at the TV, and then just barely. Seems realistic. I know I'm always losing my couch in my one-room apartment.
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With no descriptions of items, you just kind of randomly push them together until something happens... It has potential, but lacks any real push from a story to complete it once it gets frustrating.
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Nice looking game, but it needs words. A lot more words. Mouse-over descriptions of the items in my inventory so that I know what I'm holding would make this game significantly better. Explanation as to why things aren't working would also be handy. Also, I call BS on needing a screwdriver to get that window open. Finger tightening (or using the chair leg to clear the broken glass from the other window) would be more than adequate. Also, some idea of where to click would be very useful. I enjoy puzzles, but I hate scouring every screen for the right pixel to click on to get to the screen I didn't know existed to find the item that I shouldn't need in the first place.
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mediocre at best, and as mentioned prior, it doesnt remove your old score if you try again, which kills what little replay value this had.
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I have to admit that I enjoyed the game to some extent, but it lacked the ability to make me fully enjoy it. If it had descriptions for the items or the occasional speech from the player explaining things it would have been much better. Also some parts of the game weren't obvious enough. I wouldn't have thought to break off the chair leg. It could have been a great game, but some of the things were a bit random. Once I discovered the chair leg though the game was easy. I hope to see some improvement to the game.
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so basically, if I bothered to take off my jacket and look at the back, I could have found out a number I was looking for half of the time.
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I do like the mystery behind this, but some of the items, mainly the calander decoder, don't look like anything i've ever seen, i don't see how someone could figure that one out without a walkthrough.
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The good thing about this game is clearly the ambiance that you create. It's genuinely spooky. The ending, where [SPOILER]the code is on the back of his coat all along was genuinely creepy. The bad things are that it's the type of mystery game where players are forced to randomly click and hope for the best - I have no reason to assume that clicking a chair leg will be necessary to help me open a drawer. Also, there aren't any words aside from the diary page, making the game lacking in plot and enjoyability. I don't know anything about the game in terms of storyline, which is a major put off when the whole situation is clearly so mysterious.
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Just to save you time and stress trying to find the knife:
!SPOILER!
To get the knife, use the wooden stick on the bottom righ corner of the broken window. Doesn't work unless you click right spot. Make sure to first use pencil on diary. + this so others can see. Have fun! :)
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Read diary for first drawer, break the second one with footchair, look at painting for third one, open the fourth by lightni on tv. Assemble fragments (under table, window outside, in the vent) with adhesive and look at calendar with them for the final clue.