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Maybe upgrades decreasing frequency of ballons or birds would be a nice add. Aside of this, the higher the trip the bigger the money is a must. And Remove that f(biiip)ing menu bar !!! please !
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There's just way too much luck involved. I can't even get close to beating it with full upgrades unless I consistently run into accelerators and gas tanks.
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I enjoy watching either the fire from my thrusters or the magnets on the side hit things and slow me down to a crawl. I can see the magnets working that way, but the fire from the thrusters? Really? I flew over a damned bird and stopped.
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more money the higher you is a big thing doesnt really give you a goal to try and get higher with every flight, since you cant control at all the flight with the keys or mouse it makes falling trying to gather the coins you missed rather dull, you could make it fall faster or just skip to the next flight with a cut scene of him crashing. i
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got bored somewhere in the middle. the fact that you have to sit through the whole falling part is pretty annoying, and the fact that you get no $ for height & that bags give you significantly more cash than anything else makes you sort of hover around trying to get those bags, instead of aiming to get higher every try.
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@spiro710: Actually, it's a good thing the accelerators don't slow you down as you fall, since you're usually out of rockets by that point, and it'd just make it take longer to get to the bottom and, thus, to your next flight.
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Surprised at how many birds still hang around with me constantly knocking them down. You would think that the population decrease after killing so many of them. And the balloons! Why do people keep making the damn things when i just destroy them?
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Oh awesome! Another generic copy of a different game done by a site whose ad buttons are bigger than the actual game buttons. I LOVE these kind of games.
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What I want to know is, why does my alien friend want to go to space? He seems just as content on the ground as he does in space. In fact, he seems to take a sinister sort of joy in free falling from the stratosphere inside his metal donut.
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I want to like this game but this is just a poorly done version of a game that has been done far better many times before. Control is too limited. It comes down to click where there are no immediate obstacles/more money and hope that there is nothing right above where you boosted Also the fact that the menu bar pop up and achievement pop ups inhibit your clicking makes this games unpolished nature really show. Its a shame because with a little more work this game could have been really great.
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Add more upgrades, for example:
Shield: Protect from small obstacles
Hull: Decrease Air resistance
Cloning machine: Increase money value
Instant shield: Totally protects from 1 obstacle (every upgrade means more protection times)
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5/5 awesome game... proximity detection on the green boosters would be nice. so that they do not double on each other. it seems to wig out when you pass through two green boosters at once.
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quaker172: Can't get past the baloon? Did you (and your five friends) not notice you can purchase upgrades? One of the game tags is "UPGRADES". Think before you post.
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Great idea for a game, but falling takes WAY too long. Also, birds and balloons should not slow you down near as much... It is literally impossible to get past the hot air balloon. Five people here tried the game and either it was designed to be impossible or the game is bugged because its not possible to get past the balloon.
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Yeah theres definitely a memory leak in this game somewhere, it was running slow as anything yesterday, and now after restarting it is running at a normal pace
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This could be a lot better with TWO small changes.
First: adding a "radar"/notifier that warns of obstacles/shows fuel-could be it's own upgrade category, adding items warned about/range/distance shown.
Second: horizontal movement split from vertical. Again, even 2 upgrade categories possible, strenght/charge(but not in burst-mode, please.)
As it is now, you just go up and hope. No way to KNOW whats there, and falling down to pick something up often requires a suboptimal diagonal burst, meaning you ignore that fuel can and just go on. ALLOW us to be a bit more strategic instead of just lucking our way into the blue.
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Too many birds. Every time you boost, you instantly seem to slam into a bird, killing your momentum. Upgrades don't seem to help.
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1/5. Game is very annoying, and not worth my effort to play. Upgrades on this game seems to make only a marginal impact in the game play. One example is the hull. Even after upgrading it to full, birds still knock you way off your intended track and balloons still screw you over. If you want to make a proper game, then at least give it the attention it deserves. You just slapped this one together.
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I appreciate developers making an effort to put a new spin on an old genre but these launcher games are getting really old now. sorry.
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A confirmation when you press the house button at the bottom would be nice.. I just lost 1700 coins to find out what that button does.
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I realize that these games are free, but launch-style games are a dime a dozen and this one is only mediocre. If you are making something completely unoriginal, at least copy the GOOD ideas from other games.
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@Delerium gravity is a field power with infinite range. if satellites didn't circle around the earth they would fall down too.