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I got to what I assume to be the end boss. I beat him, but the battle screen does not acknowledge that I killed him and now I am stuck in the battle screen walking around with no enemies to fight. It wont even let me give up. When I give up, it just puts me back in the battle screen.
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or funny thing..y i have lvl 11 hunter.. so well okay
Have to fight agains 2 mobs with 3000 hp and one with 2400 hp calculated... so okay my attack damage is about 800-1200 ... well okay then there are 2 more mobs with about 800 Hp dealing 50 dmg
The 2 with the 3000 hp deal about 1200 dmg
the 1 with the 2400 hp deals about 1600 dmg
my guy got 8% evasion and 800 hp.... how am i supposed to defeat thhose guys???? btw. they are agile.. so they need one turn right in front of me...
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god damn it it freezes so f*cking often with that huntress!!!
when i killed all enemies the battle wont end and all i can do is defend or skip turn.
giving up doesnt work then >_>
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Marginally acceptable game with huge links to your website on every menu (including the post-battle info). No thanks.
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Finished with warrior lvl.27.
The final boss was pretty hard, but not impossible.
Really good idea and good game with very big potencial. But needs some improvements to named it as a really perfect and great game...
As mentioned before in other comments, it's too slow and lagged after some time of playing!
User interface could be better - better skill balance, as some of characters skills are absolutely useless. It seems characters are not well balanced. Do better skill selection during battles to do not need scroll to the right and left and again scroll and scroll in case you have learned more skills. Do more variations of enemies, and why not also of items and character's RPG system.
Anyway, still very good game. I had a fun during playing it and some battles was quite chalenging (especialy the last one).
Thanks for it. I think a lot of players will appreciate if you will do Gate of Apocalypse 2, using mentioned improvements in this discussion. (3,5/5).
Have a nice day.
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Definately too slow. Also love how the enemies jump from dealing 50 on average to dealing 600 on average the next step. That being after my main focus on items = defense + health. :/
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bug. battle will not end when you kill a mob with poison in effect. and 'give up the battle' doesnt work when it occur
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now lvl 16 .... got all my money for a good weapon... dealing about 3000 dmg.
With eavasion skill on i have about 30% evasion... 2000 Hp 1000 Def.. im just standing there hoping i evade their attacks .. cause one hit kills me ... all guys deal about 3000 dmg having 5000 hp... totaly lol... should never have invested in dumb agile stuff
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the evasion and mana items seem rly not be usefull^^ even with max evasion skill ... i almost get every hit on my guy... just buy healthh and def items an youll be great ;:P
beter have about 5000 hp than 1200 and 20% evasion...
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Hm, with all skills getting better at leveling up, sort of weird to see how adding SP to Source doesn't changes anything... always "renews mana at 100" with 3 turns cooldown.
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Harpooner with strength armor everywhere except the weapon is an easy way to finish the game fast.
Skill build :
Poisonous arrow : max first.
Slowing-Down Arrow : 3 skill points then skip until level 15 where you max it.
Frozen Arrow : 3 skill points until you max it at level 20.
Regeneration : max when possible
Sniper Shot : max when possible.
for 1v1s make sure you keep Slowing-Down Arrow applied at all times, you will win easily.
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I have finished the game. It's like Heroes 3 for PC. I like it!!! don't understand how to hill myself (swordman)... I can heal allies but can't heal myself. But no matter this game is GREAT!
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Good game, although only being able to attack or move sucks when enemy movement keeps them on you. A little fine tuning and it'd be great.
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ome nasty Bugs ruined the last level.
Bad Upgrade System. If you buy the wrong thiongs or sell something too often you dont have any chance to win. Better is to get all money back or open a possibillity to earn "endless" money in small portions (1000 per fight one before last level for example).
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good job...still too slow...in skill descriptions the word "at" seems to be an incorrect translation, it should be the word "by"
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There's potential here, but if this is improved game balance I'd hate to see what it was like before. You need to scale enemies more gradually rather than jumping from easy to impossible in just a few maps. Still, I'm giving 3/5 because the playable portion is fun.
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LMAO i hid on the Pursar and now the game is stuck on his turn because he can't get me I suppose...ya....great game...ya....