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I don't get why people are complaining about the lack of tutorial. Take one minute to look at the game in action: You see a number decreasing while the drawn tentacle grows. You see the relation between the (increase or decrease of) the numbers on both ends of the connection, and where you cut a connection. You see "energy bolts" passing through the connection, changing the number on the other side. You see large centres have more energy bolts as smaller centres. This is already plenty information to play the game. Then you get a bit frustrated over losing a centre, so you look at what happens when you lose a centre as you did, and then you do not have to wonder anymore why the AI cuts its connections before it loses a connection. Then you have all the information needed to win the game! Yay! I guess discovering the mechanics is part of the game. Sorry if I ruined that.
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I have to agree with some of the comments, that a form of tutorial would have been nice. I spent the first few levels wondering about the different aspects of the game, and I eventually returned the menu to try to find out the tutorial. 15 levels in I can't guarantee I know the whole difference between the types of pulsars / embryos except that some are more regenerative than others (so it seems) and that cutting a tentacle would give it's energy to the connected ends - which makes sense when you think about it lol. Interesting concept though and a nice twist on the original 'spread as fast as you can race'.
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Hard game without giving the rules? Fast clicking required, but you can't even make informed decisions! I still can't puzzle out some of the mechanics, or why the AI beats me. BAD design. 1 star for an incomplete game.
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Two main tips: First, don't let an enemy microbe simply overwhelm any of your attacking microbes. Cut the lines and abandon the microbe if it can't be defended. Any material being sent out simply gets converted and boosts the numbers for the attacker as it gets pulled back in. On the flip side, the second tip is always aim for the enemy microbes that are attacking in 2 or more directions. Time it so when you attack from an undefended flank, cut the line and let the stream capture the enemy, so you also collect all the material from the attacking lines. With more numbers and bigger attacks, you'll win faster and get a bigger score.
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Bug: Re-trying a level doesn't update the score. I had to switch browsers.
Improvement: Save a "Best" score for each level.
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At a certain point this seems to simply come down to luck. Cut a tentacle a half second too early, lose the game. Enemy RNG attacks you at the wrong time or in the wrong place, you lose. Even watching the walkthrough video, I get the impression the guy did some of those levels a dozen times and edited out the ones he lost.
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no matter what level i'm on or how quick or slow i take to complete the level I always get a score of 165 it never changes. I think the scoring system is broken I've beaten most levels so should have at least the first badge.
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In Zone 11, do nothing until the Red attacks you, and counter him until he falls. Then the purple/black are in a stalemate over the center cell, and you can grow ur forces now. Then when ur big, Capture either the neutral cell or one of the colored cells and finish off the remainings. VICTORY
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My favorite way of defeating last cell: Hooking up all the cells to one cell and then shooting out that cells tentacle until the enemy cell is defeated
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I love the editor mode. The other one doesn't... why? Everyone should love the editor. And we need another one for crying out loud! This has been out for how long? 2 years? 3? Come on!
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Ey, what am I doing wrong? Creating a level, submitting it after testing and the game freezes?
I cant find any user levels at all, would you please fix this bug?