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level 19 was quite easy for me. i thought it was hard but the easy way to win is slowly take over their little ones with the starter cell, while using your biggest cell to pump into it(the starter cell). Then apply more tentacles to your big cell and to other cells that need more tentacle power.
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Wow that was great, required some very advanced tactics out of the user, proud to say I only used the walkthrough for level 10 only because I didnt know you could "bomb" a node by cutting the cord and sending the tentacle of drones flying at it. Last level was easy tbh, just had to bomb the crap outta the one free node, get it first, and uve pretty much won, hardest I found was level 18.
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This was good until Quick Team Trick, I tried 5 times, I figured out the trick but you can't cut and remake the tenticles fast enough without being one of those nervous twitch sorts of players. Putting the game down NOW. Way to ruin a great concept with a really stupid level.
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come on,i just need some more time....... *black and red attack you simultaneously* come on....... *turns into predator* BOOYA!
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jesus christ dude. can you even beat your own game? I mean wtf is with the levels where I outnumber them at the start and still get stomped
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The only part about this game that made me angry was watching the AI cheat right in front of my eyes when they'd suddenly gain ten points on a piece while not being connected to anything.
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O-kaaaaay.... I just did Zone 17 and now facing Zone 18. I'm going to put this as civilly as I can: I like the game mechanics, graphics, and sound. But the level design? You should consider outsourcing the level design to someone else, please. There is a LOT of potential in this game, and it's being wasted due to the lack of a proper manual and poor level design.
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The game was really awesome at first and I had fun as the difficulty slowly ramped. Suddenly, however, difficulty shot up and it seemed to become less a game about strategy and more a game of a precise sequence of moves in perfectly choreographed action. Then, once you reach a certain threshold, it's monotonous sweeping up of the last few enemy cells.
I liked the game concept, but execution of the higher levels simply wasn't "fun" for me.
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MAJOR HINT TO PLAYERS: The tentacle is counted as being composed of units. *Where* you cut a tentacle is important. If you cut a tentacle near the source, then most of the units that composed the tentacle will rush the destination. If you cut the tentacle near the tip, then most of the units that composed the tentacle will retreat to their source.
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At first, I thought this game was good, maybe 4/5, then I got to Level 10. Any game with that terrible of a difficulty ramp deserves no honor or respect what so ever. An upgrade system or a level advancing part, anything to save this game, because it does have good gameplay. But right now, it basically sucks. 2/5 for potential gameplay.
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The level structure is really uneven, too. 17 is just a random trick, and then 20 is pretty easy after the awfulness that is level 19....
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Good concept. Reasonable execution. Complete lack of an instruction manual. 2/5 until a PROPER instruction manual or tutorial is provided (a link to a walkthrough video does not count). 4/5 assuming an instruction manual is provided.
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I'm giving this a fiver on the grounds that the well-done addition of tentacles made me play, and enjoy, a game belonging to a sub-genre which I usually hate.
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This game needs a sandbox level for people who want to customize their own battle. Heck someone + this so the creator can actually see this LOL
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ok guys... for everyone yelling about lvl 10, you dont know about cutting the tentacles correctly...
O---/---O If you cut it at the middle, 3 points of whatever go to one cell and 3 go to the other
O------/O if you cut it like this, all of the points of whatever go to the first one.
so how does this help?
The first one belongs to you and the 2nd one needs 3 occupied to be captured... If u connect to it, it has to slowly chain 3 points of WHATEVER IT IS to the cell to capture it, but you could cut it like this
O/------O and EUREKA!!! instant capture
Capture the first two small nuetral cells like that and then you have more stuff to play with than your opponent.
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Even with walkthrough can't beat level 8 seems rather impossible, like something went awry after when it was published. 3/5 for now
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The biggest selling point of any game is the ability to finish within the players own talents. This game totally denies that, instead forcing you to rely on a walkthrough. While smooth and fluid the game is simply too hard, while I don't think difficulty is bad, this is game breaking.
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okay, 17 is just annoying. I understand the whole concept of the level (this is the one where you have move through a huge space with only 16 pods, and three sets of pods). I've gotten the timing practically perfect each time, only to have to retract when I'm surely only two or three away and I just couldn't move the mouse in time to get the last boost I needed. That level needs reworking. other than that, 5/5