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Was it really that hard to do level 10+? If anything, they were only mildly challenging, and I only found 11 to be of any real difficulty.
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This is really something! It's very original, in comparison to other games, like phage wars, or buble tank to name a few. It brings something new to the table, and I'd love to see another game come out of this, maybe with upgrades and such. 5/5!
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make sure to connect the tentacles to other microbes so you gain numbers, make a net work of tentacles and your energy will go way up.
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Level 10: ALWAYS cut off max amount of tentacle.
Take the cell closest to you by cutting off. Spore should have 13. Extend to the other Embryo. Cut off immediately and attack the lower Embryo. Now just don't let them take the Ant and you win.
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I went away for a while on 18 (about 2000 seconds) and the cells moved thru the wall, not exactly a good time but meh a glitch ne way.
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Tentacles were a nice variation on this type of game. Enjoyable to play, but I would've liked a more explicit explanation of how the game worked rather than having to figure it out through inference. It took me a while to realize how size and firing rate were connected, and that having more tentacles didn't slow firing. That sort of thing would've been good to include as text in the first few levels.
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Evolutive/Devolutive Charts: Spore 1-14 // Embryo 15-39 Devolves at 5 // Pulsar-A 40-79 Devolves at 30 // Pulsar-B 80-119 Devolves at 60 // Ant 120-159 Devolves at 100 // Predator 160-200 Devolves at 140. So you know when to throw tentacles before they devolves and deal less damage, Rate + if this helped you.
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form the moment the invaders arrived,breathed our air ,ate and drank,
they where doomed. they where undone,destroyed,after all mans weapons
and devices had failed, by the tiniest creatures that god in his wisdom put
upon the earth.
by the toll of a billion, man had earned his immunity, his right
to survive among this planet infinite organisms . And that right is ours
against all challenges.
for niether do men live nor die in vain.
-J.W. wells
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Everything is a copy of something, every game is the same as the last, except the devloper is suppose to try to add something so awesome if blows your pants off, and this, this did it, except the d9ffucluty in altter levels mae me want to punch a puppy, its fun, 4/5
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"Difficulty curve" isn't even the correct term. It's more of "Let's see how far we can tip the balance in the enemies' favor before you quit."