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Second last level was hardest, last level I got massive lives by grazing the guy who did a rapid three-spread fire aside from spiralling.
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If the game is buggy on some computers then the game is buggy. That would be something for the author to identify and fix. Just saying "get a better computer" is really something of a cop-out. In fairness, the author (to the best of my knowledge) has not used this cop-out.
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lol bosses give more life than you lose XD
only hard boss (iam not at the end) was the "triple boss" but i killed him with regnum ;P
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fun game but i keep having trouble keeping the mouse in the screen plus i didnt totally understand what was goin on with the graze thing but still fun a 3/5 for me
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There is one boss, that shoots 3 lines of bullets. I get something like 13 lives by grazing on it, before I killed him. Shield path.
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It would be nice if your mouse was locked onto screen so you wouldnt keep on rolling your mouse out of the game losing focus
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very interesting game. i like it. ven though theres a line that shows where the enemies will come out, t remains really challenging.
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Get around 10 extralifes with the boss that shots some blue bullets and 3 very fast streams of red bullets. Try to get close to these (ignore the blue ones if you got shield), you get about 1 life for 2 streams you got close enough to. Graze for the win!
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Perfectly smooth I loved it, procedural enemies are also perfect. It just misses a few features from perfection. ALOT OF FUTURE ON THIS GAME
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I don't think we should start with 3 lives. adds a lot more challenge to the game and much more rewarding when you win without dieing.
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Extra Life... Extra Life... Extra Life... Extra Life. =D Not bad. As others said, hardly as extreme as others, but not necessarily a minus - some people don't want those ridiculously tough ones. Some replay from the powerups (and the enemies are a nice touch, though in this kind of game they are mostly forgotten/missed in all the killing/dodging). Not a fan of the music myself, but mixed random music is always fun to hear! All in all, good work!
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(pt 3/3)
shield also seems overpowered compared to some of the other upgrades, its practically a X4 lives multiplier, and leads to "block 75% of bullets" side pods, that cover most of your front and back as well! maybe place them farther from your ship, or make the hit-box smaller.
i wish i could continue after winning, or go back and get other upgrades after victory, before moving onto an endless mode or something, i dont like the progress wipe when you win, its like "thanks for playing, now get out!", reminds me of a demo or something
i did like the tripy and distracting 3-D backgrounds, but it seemed like i was fighting the same 2 enemies to the same 3 BGM tracks
all in all, a decent bullet hell game, 3/5
(again, extremely sorry for the spam)
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(pt 2/3)
its great that grazed bullets change color, but they turn invisible instead some times, making them nearly impossible to dodge.
most games are along the lines of "graze for points, use points for bonus lives", in this, points from kills dont give lives, making grazing much more important.
the 'bomb' counter was poorly placed, it made it impossible to survive down there, and it seems kinda pointless to have a counter, when you only get one, maybe just having 'redrum' in a corner by score or something, no gauge, and have it disappear when you use it, seems like pointless clutter having a big "you have unlocked this and can/cannot use it!" sign where you spend 30-80% of your time, dodging 1-hit kill attacks.
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(pt 1/3) (sorry for the walls of text)
the 'pods' are a double edged sword, blocks bullets, low dmg, but can be confusing at times, and prevents you from grazing most of the bullets.
one of the last bosses were too easy, and gave too much graze, you get an extra life every 1-3 attacks, and its rare for them to get close, the boss took so long to kill, i had 20 lives after the 1st battle with it, the "boss rush" at the end left me with a total of 50 lives at the end.
another boss (the spinning guy shooting spirals) actually seemed easier to fight the more of them i was fighting at the same time, kind of odd, actually.
most of my lives were lost due to enemies ramming me faster then i could kill them, and some of the upgrades are stupid, "would you like 1 weak gun/shield, or 2?, would you like a damage boost of 30%, or 60%?"
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I didn't really think the randomness helped the game. @audioworm: The reason you have such a low comment rating is... well... Let's just say you probably haven't ever looked past the main page. There is an endless font of awful games oozing from the 'all new games' section.
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side pods FTW you can defend your self so well. when i replayed i use the rea and thought OMG this sucks untill i stood on top of the boss and not even blink.
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There seems to be no point in shooting the enemies, since you advance anyway. So I concentrated on evasion. Still it’s pretty unsatisfying to do it all for… what?
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@ Firestar101779 - That's what I said... Twice... Got rated -10 the first time and +11 the second... You're at 0... Catch up! Hahahaha! Nah, people here are about as openly perceptive as a camera, lens cap in place. Something to do with sheep or lemmings comes to mind, but let's not be mean. :p lmao.
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For more information click the challenges button in the title menu... How do you get there without refreshing the browser?
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snore. didn't have much new concepts, upgrades weren't that great. inability to play past levels would've been a great addition. overall: 3/5
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Very smooth, stylish game. Bullet paths are rather easy, and the indestructible side pods make the 'shield' evolution pathway way too easy. Otherwise quite enjoyable. 3.5/4
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The only complaint I have through playing the game, is maybe make the REDRUM bar a little transparent or something? I found myself getting lost in it's... murder... 5/5 Nevertheless.