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Even in standard mode the game is extremely unbalanced. The penalty for dying is too high. There is no conceivable way to recover.
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The first pages of comments on the original Monsters' Den are full of complaints about how difficult it is. Now it's considered trivially easy by many people. The funny thing is, I barely changed it.
I just ran a three week beta test on this game. People got to very high levels indeed. It's true that the new game is slightly harder, but the difference isn't very significant until you start getting into infinite mode.
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Garin, you don't have to make everyone happy. You certainly don't have to make people like me happy. But when you have players who have been playing extreme mode for hours and hours and hours to get in touch with the map, when they say it's really imbalanced maybe you could try to understand them better than just lump those players with everyone else and say that you can't make everyone happy.
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"I can’t make everyone happy. The difficulty settings are there so you can tune the difficulty to the level you enjoy. If you find Extreme too difficult to be fun, you should play on Standard."
Garin, I hate to say this but there's a difference between proper balancing and changing things to please. Just tweaking the % of monster stats in each mode is not the same as balancing the game in various difficulty modes! Of course, you can easily make 10 different modes with different percentages. Call the 200% stats impossible, the 190% very very extreme 180% very extreme 170% extreme etc. but that is not balancing, that is just laziness!
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Pft I found great gear and I BOUGHT great gear on normal in the original quest at onemorelevel.com.
Guess what, I wasted an hour because I STILL GET WHOOPED ON LEVEL 9.
F*cking balance it man. Get a clue.
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Talking about design... I'm very sure it is awful design to be able to get a sidequest to "kill all monsters in the level"... in extreme mode on stage 1! That has to be the most impossible sidequest ever. There is no way to beat the boss level in the early stages. Unintended flaws in the design that stems from the balance!
So... please, Garin, work on the balance for extreme mode. I've gotten so used to extreme mode in the original. I love the difficulty, and I've played the extree mode for nearly the entire day now, but it is so imbalanced currently that I'm on the verge of giving up (no, actually, I refuse to give up!)
When you eventually do balancing for the game, please, get people to help you playtest in extreme mode... please! =(
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I'm constantly hearing that the game is both too hard and too easy.. I can't make everyone happy. The difficulty settings are there so you can tune the difficulty to the level you enjoy. If you find Extreme too difficult to be fun, you should play on Standard.
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Another further disappointment was of course not seeing upgradable active skills. That could have been a very wise design consideration, or whatever. I just know that seeing 25 levels of passives to upgrade and nothing of the sort for actives made me utterly disappointed =(
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In fact, I think the idea of two 25 max level passives so horible!
Imagine: first few levels, get the skills that you require. After that, maximizing your character gets stuck right there with only adding points to passive - for the next 50 levels! Talk about a retirement plan...
Sure, it's just a small incentive for grinding and grinding, but honestly who plays this just to grind? I can't even get past level 10 in extreme mode! (call me a noob people, but if you can beat say maybe 5 boss levels in a row in extreme, whether you're in hardcore mode or not, I'll worship you)
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Expanding the skill system slightly was the obvious step to do in the sequel, but I am not sure if you nailed it down the way it should. I don't feel a sense of progress or excitement as I improve some of those skills. For example, Cleric's passives are so horrid. In extreme mode, you have so much trouble in the early game and that the rate which the Mage's passives improves makes it almost nearly useless!
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Man. Why do people say this is sucky? The first monsters den was great! THis expansion is a great game to play on a day when Im sick. Great work :)
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I think it's just a comlete excuse to tag all the difficulty to the word 'extreme'. Just because the mode is tagged as 'extreme mode' doesn't mean it necessarily has to be as hard as it is currently, or that it necessarily has to be hard the way it currently is.
The sheer difficulty of extreme mode now is making it impossible for a party without a cleric to go far, for example. It's rendering Barbarian's 2nd skill (-50% damage resistance on self) too risky to use, since maybe 90% or more of the battles available on each level have ranged enemies!
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Hated Monsters Den, Hate this one, too. 1/5 i guess im not quite into these games...and i hope to god this aint the best game on kong for ever like Monsters Den 1 cuz that was just torture
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Hi Garin... Please balance the game with extreme mode in mind =(
One thing you can do is to tweak the loot system... getting light armor when I have no mages for 50% of my equipment is just disheartening, especially if I get a light armor drop in this scenario from a boss fight (which currently require so much preparation to even stand a slight possibility of beatening in extreme).
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I like that the new version doesn't bombard the player with new equipment, but it's a bit too hard now, the penalty for dying is really infuriating, and there is a lack of balance in character combinations.
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"last game sucked, this games sux…. no good rpgs on kongregate :("
finally there are gamers on this site..this game blows
unless you like grinding with no reward...then it's the best ever!!! /sarcasm
1/5
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Is it just me or this version like 100x harder than the first? I can't seem to clear all monsters on the first level without dying.
I'm reading the game isn't exactly balanced, should I be using a particular class combination. At the moment I'm using Warrior + Cleric + Barbarian + Conjuror
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Pretty awesome game. Looking at new chars skills though makes thems eem not to useful. The 2nd Campaign is also tougher, or it seems so for me. I like it. Not enough shop scrolls though. And is there a reason the cleric doesn't start with a helmet? And it is running real slow, but still great game
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The last game was good this game is even better i like how you added 2 new classes and added shops and better interface for like items
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jacksonas: Go into your options screen and turn advanced pathfinding back on. When I added the option it defaulted to off for some people, sorry about that.
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Sad to say, my PC runs Crysis on very high flawlessly at high resolutions.
Yet, the game here lags. IT DOES lag, so don't bullshit me.
The one on onemorelevel.com for some reason doesn't lag.
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Everyone salute the idiot known as Trecky.
According to his stupid arse, any game that's an RPG sucks because it rips off a gay game that plays on paper and pen. OOOH WHAT A HORRIFYING GAME.
Seriously, shut up.
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good idea with the conjurers but you made them a bit weak, not really much of a problem except they dont upgrade too well in my opinion the creautres are too weak and in the end theyre just a distraction holding back the rest of the party, the barbarian was a great addition and i can tell you made the enemies smarter so good work with that. everything else about the game is brilliant,
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the first part was worse than anything else i have played! THIS is even worse! i would give 0/5 if i could... so, its 1/5