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Skitzo, you do realize you can save this game to your hard drive? How is that a "bad saving system"? It is by far one of the best savings systems i have seen on flash games.
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Easy way to complete "Atheist", "Teetotaler", "Terrible Trio", "Dynamic Duo", "Hardcore Campaigner", "Veteran Campaigner", and "Extreme Campaigner":
First, play through the game enough to unlock The Limits of Evil (an endless dungeon). Then, set up the requirements for the achievement you want (for instance, only select two party members for Dynamic Duo), then load up The Limits of Evil, take a step forward, then leave the dungeon. Once you're sent back to the main menu, you'll get the achievement for whichever one you set up the requirements for.
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Protip: Lightning Storm + Scorchwand, used in conjunction with Leech Mana is a devastating and self refilling AOE attack. I must try to not use that on my party members.
Post Scriptum: Maybe i should let Lucius Anoint me first. That would be QUITE devastating.
-From the diary of Kael the Archmage
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I love the synergies with each characters... Annoint makes my mage or rogue become DPS machines, and my warden's stuns set up for an execute by the rogue
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Damn. I keep trying to give these developers money, but kongregate just wont let me. I was "temporarily" blocked from using a credit card for a few years now. I really wish I could support these developers, but kongregate is just so shoddy sometimes. So many great features in this game.
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i do like the game at the first few levels but then all the enemies become stronge and every fight have six enemies Ican't stand this
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In all honesty, im really wondering why this isn't a Triple A title. this game is so much fun. Iv spent ALOT of time playing it.......and i don't regret it one bit
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It's fun, but keeping with just one kind of position kills the creativity. If you make a sequel, please make them move around more.
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@ Norrec_Vizharan, you're correct on the details, but Woerldedit's broader point is correct too.
If you fight every monster, you do indeed end up about 1 level above the enemy by the end of the campaign. That is indeed a (small) advantage.
But the enemies start off at your level again in the next campaign. So there's no long-term advantage gained.
Furthermore, your old gear rapidly becomes obsolete as you level. Even completed item sets must be discarded as the individual pieces become inferior.
Thus, leveling up gives no lasting advantage (after you have the good spells) and also imposes nuisances like needing to replace all your gear.
Plus the individual character level system makes it annoyingly hard to try new party members. And makes it annoyingly easy to stomp on campaigns by bringing along a couple of low level people in order to lower the monster level so that your high level people can crush them.
Although I love this game, I strongly dislike the level system.
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What Woerldedit doesnt realize is that the first point of leveling up is to gain useful skills, and that when you level up, the enemies on the current floor do not level with you until you reach the next floor. The system of enemy levels is that they gain one level per floor you proceed through, with the start being the average/median of what you started at (a lvl 20 and a lvl 10 makes lvl 15 or so enemies). If you slay every single enemy on every single floor, you can wind up one level ahead of the competition near the end of any campaign (or constantly be slightly better in endless). So yes, there is definitely a point.
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So addicting, I wish I had more party members of each type so I don't need to have my level 78 Champion tagging along with my lower level heroes. Still love the game :D
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Well it's 4 am, I'm sleepy, and I've been playing for like 7 hours so I decided to make a full retreat at wave 133 (my lvl 45 team was fighting lvl 58 stuff) to go to bed. I think I could have pushed passed 200 easily but it's just too time consuming. I was using 30% protection potions on everything and lowest defense was my warden at 67% dmg reduction but it probably didn't matter based on the damage I was taking anyways. 202752 gold and 26 pocket thingies. Would take a full day of playing to push to limits but that's so exhausting and I don't feel like leaving my PC on overnight ;S
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Well 2X warrior and 2X cleric is defensive but it's not the only defensive team you can build and it honestly sounds a little boring. Eventually you will be able to collect enough gear and sparks but for a really long time you are also going to have a hard time gearing with such little diversity. I prefer a defensive formation that has a warrior in center front and a confessor cleric in center back. Then you use 2 support/dps on the right and left of the cleric. With guard giving those 3 in the back +20% dmg reduction and radiance hitting 3 things on your side you can have an effective/defensive composition. I've been using conjuror and warden as my other 2. Back up heals/rez and conjuror is decent dmg (also the 2 golems up front is really good).