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I love it. I don't recommend it to anyone that isn't previously familiar with the Gunball series, but ohhhh wow, this is just fantastic...
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you know the games bad when you cants even do a level without having every single enemy bumping into you which also makes you take damage i sware i have taken 10 times more damage from just the random ai bumping into me and pinballing me around into others then from everything else
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EDIT: It has to be a trophy that uses power. Place the trophy in inventory, then refund to subtract the power amount of the trophy twice. This also works with regular items, but trophies are permanent so you can keep doing subracting for free.
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there's a glitch where you can have item combinations that exceed the power limit.
You don't need any power boosters at all just a trophy. Equip the trophy, then put it in slot, then place the trophy back in the shelf. If you do it then the power meter should subtract by that amount twice. Then you can keep doing it and reach negative power, all without buying a single power booster.
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you can add then remove power booster from inventory without losing the power increase. you can also drag and sell directly from your equipped item to get locked at 0 power. currently runing with 27 power usage instead of the 16 allowed by the gane.
+ to keep it on top
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When the shop opens, it doesn't work. i can't leave, there are no slots to put the stuff in and you can't even buy anything!
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Bug Report. The weapon purchase menu has the background for the menu drop out. This takes away the ability to close the menu or purchase a weapon.
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Tip: The split gun is extremely powerful against bosses, because it will split multiple times before exiting, and so will the split bullets.
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So many bugs. To avoid save file problems, refresh the page frequently. Gunball Reloaded (like many other Flash games) writes to the .sol file on your disk only when it unloads (when you close the page normally), so if it crashes, all your progress that session is lost. Why does it crash? A massive memory leak! Every stage takes at least 100 MB to run, and that memory is never freed, so after 10 stages in a session it's holding an extra 1+ GB of RAM. Depending on your RAM, it can take anywhere from 20 to 400 stages before your OS runs out virtual memory to allocate, and then the game crashes. Regarding the game itself, I was smitten by the art design. The cute intro is a refreshing departure from the broken English story premise of the previous two games, and I laughed the first time I saw a level-up. Unfortunately, the gameplay leaves me wanting. Melee weapons are trash now, so ignore them until Plague Sword. Vampire Sword does nothing: zero damage, and the +health is fake. 2/5