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Seems like it behooves you to lose. I play the same level again (which is awful), but I keep all the crap I collected. The whole metaphor is...less than optimal, the upgrades are grindy, the level-selection is non-existent, so I just hang on forever waiting? This is like a game that needs to be tested with a lot more people and some serious editing done. Has promise, but in its current form: 2/5
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Tip 1: "Aim Head or Cockpit". Grenade Launcher: description just doesn't read right. Shield: should be "an ambitious strategy". Giant: have, not had. Tank Car: choice, not "choise". Monster Killer Achievement: "moster". Lots and lots of sentences that just sound weird, as if someone who has english as their second language wrote them. There is definitely more than I listed, too, but I'm not proofreading the whole game unless I'm getting paid, haha
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At some point game developers should start taking pride in their game's grammar. It's obvious from the developer's responses to comments that they speak perfect english, so why does the game go by the wayside?
We tried to create the impressions of the game characters as "simple fellas, who don't bother with grammar" :D But, perhaps, we didn't succeed in it... Could you, please, give a few samples?
Actually, we didn't do this by intention. Because it's additional fun to spectate how well-equipped defenders kill the enemies wave-by-wave, while you are doing something in the background
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This game kind of comes out to RNG. Some waves are impossibly large and others no effort at all. If I lose, it's because I got unlucky, and when I try again the next day, I don't even come close to losing.
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Annoying that when there's only the boss left, the minelayer will only throw mines in the row above the boss. And that he hardly ever throws mines in the bottom row, which is where the boss usually is.
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woah i see tat teir was a roket at te start screen wit the dog who was sleping but it fell down and it had crash all te time i dont no if te asternet on te roket r okay y not go to roket and see if teir okay and ten tey can help shot alien ???? u safe life all te time and u get nice help from asternet its best rite ?????
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In general you are right, but here we use the "story mode" progress when the player keeps only the results of the successful missions. But if your suggestion gets many '+'es, we'll surely implement it :) EDIT: OKOK, you won :) Tomorrow I'll update the game where the player will receive some money and loot after defeat. Meanwhile you have the whole day to beat the unmodified game :) UPD: It's midnight in my timezone but I keep adjusting the game variables. Looks like passable for any strategy used, while keeping it interesting and challenging. UPD2 Meet the update! And thank you for feedback! (check the Credits, BTW :) )
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Game is great until day 15 or so when you get all the henchmen and equipment, then there is no challenge anymore and the game becomes just boring... Droping mines waiting
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At first the nonsense voice clips were a little annoying but they quickly became endearing they're so absurd. As usual for these sorts of games, Money and XP are the best upgrades so you can get more money and XP faster. The AI is incredible when given a fast firing weapon for suppression while you use precision to pick off high value targets.
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I found the game lovely in all of its aspects, but you need a sadistic soul to be able to put such horrible loaging screen and unlookable enemy sprites.
Why GENERALVIMES, why you do this to your beautiful game?
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If you wonder,there are 30 waves.Also,the guns can be exchanged with unlocked allies.Besides,you can see your skills' level. However,the loot drop rate should increase as the game progresses.
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i like the idea of Monstrofocozo like the other 1700 people but instead of the cheap price of 1000 maybe and an extra zero on that for 10,000 or something for an extreme upgrade such as a weapon or new character idk just an idea for this great simple game
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It gets unbelievably ( of each soldier spawn, and have each of those replace like 20 soldiers? Or make a bunch of boss soldiers spawn instead of swatting down hundreds of flies.