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give the speed of clicking to idle. make the drummer efficient. or divide all the numbers to ten . please test it , see the difference ... thank you
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generalvimes, there is a wrong decision by devs these days: game should be long. idle games have too little to play by their nature. long time with nothing ( i say for waiting with my finger on mouse '' nothing'' ) gives nothing , no fun. thank you for your efforts. this game is really something , but not in its present situation. e.g. bricks producer gives at lvl 36 0.02 sec , takes 1,01 m money. there are too many examples like this. dont bother to make the game long , please...
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lol not only did restarting consume most of my minutes, when i used them they were 2 seconds each. 5 minutes, totaling 10 seconds of time.
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restarting the game lost me almost all of my accumulated bonus minutes. that's stupid. there's also not really much going on in the game after a few restarts.
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When I was new to the game - it wasn't at all clear that I could get any boost by resetting before 100 gold bricks. Only after you click the reset button does it mention there are immediate boosts to be had from small numbers of bricks in the inventory.
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Also, why when you click on the pump, it pumps faster but it slows progression a lot?
And why if I only upgrade 1-2 times the cloud, I can reach level 7 without the cloud shrinking, but if I upgrade it for say to Level 64, it's always shrinking?
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Building the scaffolding to the 8th floor takes forever, Forest just wont grow even if I increase levels of both rain and pump insanely. I could transform like 20k/s wood and could even go higher, but the forest can produce like 1k/s. It takes 1 Million wood per scaffold piece at the top, at 1k/sec it takes forever. I never see any tree grow in the forest, it doesn't have any time to grow!
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well it was kinda fun till i bought my first artifact then my 3 main boosts went back to pretty much basic 5 times stones is not worth the loss
Thank you! In the newest update 1.0.8 After restart now you can keep 20% of offline time bonus (instead of 10% as before), and this percentage can be increased even more with Science
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Upgrading the water pump after ~level 60 seems waste of money since the slow is not changing past this point. And the transporter for stone price goes up way too fast and this station becomes a huge bottle neck since needing 482k stone per brick and transfer 528 per time is taking a sh*t load of time to make one brick.
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Is weird game, no progress in idle mode, and is pretty stupid that way, take to much to build a floor, and not much to do in that time, you can't farm on this. 2/5 for this game, sry and every rebirth give us less and less....
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any plans to move the game on other platform since they are killing kongregate in a few weeks ? not allowing more games and probl updates no more chat rooms and all that , most games I'm playing moved to other platforms will you do the same?
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Lot of problem with the water system.... forest lvl 35, water lvl 35, need 2 m to upgrade it. I don't know, that's boring me. Sorry. I quit ir.
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so i finished 5th floor like twice or mby even thrice im getting 8 golden bricks for it this time, i need 453k bricks for 1 square next floor... no matter how i see it i will never complete 6th floor, was a good fun game up to this point but now it slowed down so much
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Elephant could have display the amount of hay it consume,drummer has no much sense since the forest always exhaust till drill and the elephant overdose the stone transporter guy.Clock senseless,berth has no any useable income.Artifacts with the current price should earned by goldbrick amounts not bought.All the costs and ganins unbalanced at any stage of the game
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I really appreciate all the details and that everything you purchase is graphically displayed. Also it is running smooth on my not so fast machine. I am now on level 4 and really looking forward for whats to come :)
I see you get quite a bit of not so positive comments about the scaling etc. Please do not let those comments discourage you!! :)
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The biggest dissatisfaction is each restart you get fewer artifacts for the same level. Now i get only 8 artifacts from the 5th level, which will make no dent when i already got 33 artifacts.
The point is, the effect of the Golden Bricks is cubical, not linear. The influence: production, click power and prices, so, additional bricks increase all these parameters
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the game is so slow, I just logout for days and come back to profit of those 20-30 min of speed time , I feel like that's how the game should go normally , probl losing players because how slow it is early on. any discord channel to go and ask about at what time I should do my 1st reset ?
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It's fun with a lot of potential but needs better scaling and probably more automation. Also I assume at higher tower levels the language buttons become meaningless and the game becomes harder to understand
In fact, every upgraded property has its "node" values, like, transporter's levels 8, 16, 24 and so on, doubles the value transported.
For the towers, its height influence the production by golden bricks, which are created on restart
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way, way too slow. people aren't going to wait 500 hrs for the crane to do its work. Needs more upgrades, or speed its overall speed up.
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Thinking about it a bit more, progression 'feels' slower than it actually is.
One idea would be to have purchaseable increases to water/transport/lift that only effect lower levels i.e. 4 golden bricks for 100% increase to water/transport/lift when building a specific level, 8 gb for 200%, 16 gb for 300% etc. This could be balanced with slight slow downs to these things at higher levels so that building and progression would take roughly the same time but 'feel' like they are getting faster.
(Just throwing ideas out here, I'm probably overthinking this stuff)
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Can we get Offline Gain instead of extra speed up time? Like most idle games usually offer... cause speed up time really doesn't help much to be honest.
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Really good concept. I played this on Armor Games. Quit at level 8 because progress was impossibly slow. I wish the game in future updates would go for faster, quicker rewards leading to a taller tower (Babel was intended to reach the heavens) and better prestige. Then the game would be much more rewarding as an idle then.
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Great game.
Overall impression so far though... the way progression slows down, increases to worker levels become less effective, everything low level is still softcapped by transporter speed or water and diminishing returns on golden bricks... just getting to a point where you can afford boosts seems excessively tedious.
I might just need to be patient and idle play a bit more, the active gameplay is great though. Nice concept too. 5/5 because you deserve a higher rating :)
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Good game concept, and I like how you build up on each thing as you get higher, but after 6-7 floors, the game comes to a dead stop due to the limited wood/forest supply. Doesn't matter how much water you supply it or prestige, it comes down to a halt and you have to wait hours/days for enough wood.
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Watering to regrow the forest, while in the beginning a good idea becomes completely useless after a time. There should be an option to automate it like everything else or else the player is just spinning in circles expecting to get somewhere.
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"New content is added every level." Really? What is it? How much do I need to save? I DON'T KNOW BECAUSE IT'S HIDDEN! The single most frustrating thing is being unable to make informed decisions. Games like this rely on choosing where to spend your money... but when the dev hides things from the player, how can the player make a meaningful choice? I pushed my pump to ridiculous levels because I didn't know the raincloud was an option. Now I'm sitting on 10m cash I'd REALLY like to spend, but I can't, because I have no idea what the 5th floor unlock is... or how much I need to unlock it.
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Like the game, but its really tedious. Each restart gains almost nothing beyond the 2 first ones (imo). And there is alot of clicking/holding down the mouse) on everything. So far no automatical gain of money at all. Watering the forrest is extremely tedious because at one point the woodsmen cuts down the whole wood instantly, and watering it takes forever when the well is low/empty(?) and the rain cloud works slow. The speed up thing on the tower costs way more then its worth with that little gain it gives. Each restart the gain of artifacts gets lower for the same level.
Thank you!
As for the forest, indeed, this is a current bottleneck, I just wanted to add the idea of limited nature resources (spoiler: later in the game you'll be able to get more water from underground)
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Surprisingly well thought out game, particularly in that I've encountered just about every single thing suggested in the comments already, its just a matter of overall progress on the tower to get fully automated water supply (plus a method of boosting water generation), tower cash generation, faster brick and plank lifting, even additional hauling power for stone via a mighty elephant, honestly at this point I'm not even gonna suggest something I'd like to see because I fully expect to unlock it in another floors time, good work dev.
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is there any reason for the rock transporter to be 1000x more costly then the wood transporter?
it feels like the transporter costs are reversed? since the other 2 things on rock are way less expensive then wood.
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The game seems stuck; a guy wanders endlessly with 128 planks and the building doesn't grow anymore. Am I missing something ?
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Keep an eye on the windows of the tower, once you get the second level built. Grab those bags of cash when they appear!
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Clicking the scaffolding speeds up the process of lifting materials to higher floors. Pump can be acquired to automate water. 3rd floor unlocks drums which speed up overall transporting/moving by a %. 4th floor allows you to build a cloud machine, which will rain on the forest to further supply water... A lot of these things I'm seeing complaints about are temporary bottlenecks meant to indicate the next "stage" of progression, like most idle games do
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Option to remove levels from the transporter sprites would be a nice feature. Or you could just make them more obviously balanced with the creation sprites output.