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A handy little tip for people, though it lowers per reset, if you don't just let the game idle, but turn it off entirely for a few hours, you'll get bonus time, which is at an extremely fast speed, which helps tremendously in getting over hurdles.
At some point you get a clock that speeds up things a bunch, that helps. But the hurdle after that is a big one, really heavy on the wood and stone, the wood will just take time. The stone a lot of work with your stone carrying elephant.
Once you reach it though, you'll get the underground water plant, and this will boost your wood production to a reasonable, suddenly very usable level. You can prolly reach it when you've got around 100 points or close to it.
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Suggestions: Crane should be like 50x faster than what is it now, and double/triple gold bricks. Then game would be enjoyable, now its just too overally slow even with autoclicker
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The CPU Costs of this game are ridiculous, maybe you should try to add some options to reduce them like no animations? Maybe there are also other reasons.
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Im on the 6th flor, left the game runing throu the night to mabe gain another flor, but dude, it didnt even buil a qarter of that flor thats how badly it slows down, you need to fix that man cause right now this slow down is gona realy make people quit the game, I get that the progres has to slow down a bit, but to slow down so mutch it wont even build a half a floor throu the night, thats to mutch.
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The stone transporter gets insanely expensive compared to the bricks producer, so it's hard to maintain a stable supply of stones for the producer.
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Most of the balance issues I see have already been mentioned, so I won't bother with that (gold brick reduction, elevator speed, etc). For those of you having money issues in the early game though, since it seems to get commented multiple times, you are likely being baited by the conversions in market. You want to mainly upgrade your miners and sell your UNPROCESSED STONE and that will make things much easier for you.
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Need a way to zoom out or an alert or something for new upgrades. i didnt realize there were more upgrades above and below the frame.
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Third issue, unreasonable scaling of golden bricks earned. I get why you'd expect more progress to be made per reset in order to earn more bricks, it makes sense, but when you have 100 bricks, and need at least 50 to be a worthwhile reset... and you reach the final floor you can and can only claim 11 bricks, it's really not a worthwhile reset. This is a minor tweak that would be an easy fix, but it would satisfy the reward part of the game. If at least I knew I was 2 resets away from an artifact, rather than 15 resets away. It's not a bad game, but it really suffers from a few technical things that you could change to improve the overall experience.
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All righty, think I've spent enough to voice my criticisms. First issue: Forest is a major roadblock for progression. The water doesn't grow the forest fast enough to make enough money to upgrade the forest growth rate. The lack of forest growth means you either wait 60 minutes to create a beam, or reset for 1 brick. Second issue: Elevator speed reduction. Every floor slightly reduces the elevator speed. So you can click the windmill to speed it up, but when you're really reaching for the high floors for a decent brick reset, spending 2 minutes holding the mouse button while using boost really sucks.
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7th level does not give anything new to speed up anything, like the previous levels gave elephant, cloud, air drop tourists for gold etc. And by the look it seems to only be like max 2 levels more then im out in space..
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The windmill/tower speed thing needs to have a way to be upgraded and automated. Makes for too much clicking otherwise.
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Need idle gold income, even if it's just a little; Gold brick farming is hellishly tedious considering the prices of the artifacts; and the prices hike up far too quickly in my opinion. Outside of these three issues, this is a nice little game concept and I'm curious to how it'll go with updates. Best of luck, dev. Hope this one gets some TLC and a few key updates moving forward.
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If you buy the artifact to early you cripple yourself.
Best to buy when you have 3 times of what it cost, so you still have 2/3 of the bonuses.
Gold bricks needs some balancing way to harsh on restarting from same level, if you combine that with getting Artifact to early your game is ruined.
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Losing the ability to farm lower levels when you have reached that floor is counterproductive. There is nothing to increase how quickly you can construct a building until a late game artifact which if purchased would cripple you. This needs to be addressed.
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Early game Stone, Not bricks is your biggest income source. Never sell finished resources Ever. and you will find that the game plays pretty smooth
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Another annoying mechanics? gold bricks gain doesn't increase, AFTER I bought the artifact, It take ages to get back the used gold brick. I am done in this game. expected but disappointed.
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I like this game. But long and tedious does not equal fun. Cool concept, good game mechanics, but so slow that the player loses interest very quickly.
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very good idle. everything seems really good except for the crane, it is painful after resets to get them floors back when i have 1mil times more materials than needed, but still have to hold down click for 40min on crane
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biggest problem is the speed of the elevator and the water, artifacts are also crazy expensive and im afraid of losing the bonuses i have for such mediocre bonuses
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Everything costs too much and resets dont boost enough to make this an interesting long term play. The idle effect of the game is very minimal as most of the actions required to actually progress involve some type of interaction. The costs for items required to build progress way too quickly. Artifact purchases are unclear if the amount of gold bricks earned are maintained or wasted, if wasted it makes no sense to buy artifacts. In addition the amount of gold bricks earned per progression reset decrease per level which doesnt make any sense.
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Just spent several hours and had to restart my computer. Came back and the game had not saved. I can't find a manual save option and apparently the auto save doesn't work. wasted many hours.
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What happens when the spontaneous window treasure that appears is up on a level too high to see while you're working on the ground?
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Once you get a few floors in the building speed becomes a huge, unnecessary bottleneck. I have enough bricks before I finish my first floor that I could be done with the fourth floor easily: we need to be able to bring and place multiple bricks and planks to speed the game up
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Ok yeah, that is confirmed.. its based on current bricks. That seems to the good however, means that my L7 tower gave me 3 times more bricks on restart if I spent 100 bricks first vs restarting with out spending.
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If I spend 100 or 200 gold bricks for an artifact, does the formula for earning new gold bricks change based on how many I have currently or how many I've ever earned?
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weird bottleneck everywhere slow down the game too much
almost doing the same thing again and again why no any automation or obvious upgrade. Fun machines is not that useful imo, like you will never have enough water, wood. Building speed is disaster. take too long to move up the material and transport the material to the elevator. the game is just too slow.
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clicking drummer doesn't work for the crane, this is the limiting factor for me if i would like to go full idle! I basically click on the mine to gain money to buy upgrades.
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I definately need a way to zoom! to get everything in one picture. it should be easier to get permanent booster that last during resets as well. i.e. auto buyers
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transporter is the biggest bottleneck like I got 1 mil stone but can't transport it to brick maker faster enough even if it's upgraded to the point of the 100 times cost of the brick producer. still ultra low , it should be at least 5-10 times faster transporter or higher capacity
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I was enjoying but then I spent 5 mins of boost in 5 seconds because of IDK what weird bug and now I'll never come back to this game again. ps. why a wheelbarrer can take a shit ton of bricks to the lift but the other can't take from the quarry to the brick maker? that bottle neck is just frustrating