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It needs two things: first, the difficulty have to be fixed because it increases too fast. Second, it needs to be interesting, by now nothing happens for too much time. Also, the artifacts are absolutely prohibitive. Better to rethink the game from scratch
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Does the cloud impact the speed of the windmill? Based on the positioning it looks like it should but it's hard to tell.
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an item that could auto left click hold would be appreciated, the road to 11th floor is so slow,the field is super slow even after upgrade, and golden coin artifact is unbuyable(i click it and lost my science but nothing happen)
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How to FINISH! The daily bonus, "Tower Storey Completed!" will finish a whole story instantly. Keep refreshing until it shows in your daily bonus.
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a way to export and import saves would be nice as i was playing this else wher ebut moving over to here would be far better
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Offline for few days, earned 30 Minutes fastforward.
Went offline one hour, new fast foreward value 3 min.
Lost 27 Minutes of offline earnings.
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Please add upgrades for the elevator... Still with using time warp AND holding down the fan, it still takes 15+ minutes to move 1 brick at level 11. Which is 16 HOURS at warp speed and clicking the fan to complete 1 level.
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honestly we should lose any time boost when we reset, Its already difficult to and time consuming just to get up to the next top floor. We don't even get double progress for completing it. i was hoping to buy my first artifact and can't even do that. All you have done is made it more boring and and harder for the player. Its not fun right now.
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I pretty much only play when i can use the speed up. So I play through one restart and then close it until I get more. It's just too slow without it.
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Anyone check out the dev's YT stream mentioned in the news? It involves the dev opening another tab with the stream going so all of the sounds are echoed, panicking, and ending the stream entirely after 1 minute. This was the last the dev was ever heard from.
As long as we're wishing for things, how about a low-quality version for slower computers that eliminates most of the superfluous animations, like the cloud vibrating, the logs and stone flying, the axes moving, etc? And, yeah, seriously, fix your elevator speed. That's just absurd.
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Maybe I started at an odd update... but right now the game speeds seems to be utterly limited due to the insane stone transport update costs. Like 10 times the cost of the wood transporter.
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most of the comments on this game are complaints you cant beat it in 2 hours. every single game today can be beaten in 2 hours. can we please have one thats not?
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If your idle clicker is so complicated that it needs a tutorial, then you're doing something wrong. Especially if the tutorial needs a giant moving hand pointing towards what the game wants players to do.
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99% of this game is waiting on the elevator....Please allow a way to speed that up as you progress. Even holding the clicker on the fan still takes hours.
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Ah I finished the game. 14 stories and the last 2 stories were only possible because of the finished floor bonus you can get every 24 hours if you are lucky. otherwise it would have taken months to get here
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IMHO building tower speed (the guy using crane) should be affected by production multiplayer like everybody else + drummer bonus. It should be enough for tower production.
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I'm an hour into it now and just unlocked the pump. I would really like the pump to be a bit better from the get go, to make manual water obsolete as soon as possible. It's a good mechanic but the movement you need and the number of times you need to do it is anything but hand-friendly. It's a very repetitive movement. It should either do more in one go or it should be clicks.
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Honestly, I could deal with alllll the other roadblocks and choke points if the windmill/tower could be automated. You get to a point where you HAVE to click/hold to build. That is a hard choke that isn't acceptable. Takes hours and hours to build one floor.
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The forest running out doesn't do much to add a nature feel to the game, but it does a great deal to clamp the progress down as if it's just a cutoff point.
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There really needs to be a way to increase the lift speed, either by upgrading the one elevator or adding more, cause it really moves too slow even with the offline speed up. Maybe also adding multiple lifts as well?
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What can I use gold bricks for now? I don't have any science and gold bricks have become useless. Now I have to get to level 11? What about the bricks???
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Alright, I reached space, to go higher, I can just wait for a day, get the build tower upgrade, whoo...
Sooo, try working in a different direction instead, you got science now, perhaps use it in other buildings to achieve other goals. Like getting increased rock lifting speed. Or, it would be cool if you could unlock like choices... I don't care much for the drums, having a different choice would be nice, for other things as well.
This was a fun game so far, though a little unbalanced.
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I was sure i had bought the Golden Coin upgrade (5x Market Prices) But then i looked again and it's like i didn't have it, and noticed i had the Tree Growing one, and thought maybe i just effed up.
But now i bought it for sure, and it only took 40 instead of 60 million and now i have 2x tree growing instead.
Has anyone experienced this as well, playing on Chrome
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Construction speed of the tower at higher floors is absolutely bullshit even if the player has the artifact for a ONE TIME 2x construction speed. Coupled with the crap gain on golden bricks, this game gives no incentive to continue playing it and discourages players from bothering to progress
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Okay so I finally got to floor 11 and unlocked science, and I think science should actually unlock starting on floor 2. Like, I'm kind of joking and kind of not. I'm going to be able to unlock every artifact almost all at once (except like others mentioned, Golden Coin is broken), and the science lab upgrades feel like they should have been available from the beginning of the game. A possibility is to have science unlock much sooner, but have a steadier progression that scales as you reach higher floors. Floor 3 could have something that you manually click/hold for science, but is very slow and can only reasonably unlock the first few upgrades. Galileo could unlock around floor 6, but generate less science than he does now. Every new floor, he could move up and generate more science until floor 11. The artifact costs could then increase exponentially, so the Golden Pickaxe could be unlocked around floor 6, while the other artifacts would be easier to unlock as you reach higher floors.
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@ky4e Thanks for the info! It looks like the best daily bonus BY FAR is the "Tower Storey Completed!" bonus, so I'd recommend people refresh until that one shows up. This completes the entire floor you're working on, both the bricks and the planks, which can be worth many hours, or even days of progress depending on which floor you're on.
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When you added science you also made a Huge wall to get to floor 11. Before you could buy the stone increase to do floor 10 and 11. Now you cant. Please adjust this so the game is playable for us that are below lvl 11. You broke the game
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I really like this game!
A slow paced idle without the usual pay to win mechanic.
Some suggestions:
-An upgrade to warn with a sound when a window opens.
-A more complex ascension mechanic. Perhaps some small permanent bonus/effects you can earn between restarts.
-Different use for resources: you can build ground floor upgrades (roads, mine, lumberjack, market, houses for workers, ecc) using planks and stone, not gold.
This way you have to choose if go for the tower or invest resources on production.
It will be nice to have a small growing city near the tower!
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Basically nice game, but some disbalanced things like grassfarmrate or towerbuildspeed are just ridiculous at some point. Further I now tryed to buy the golden coin 2 times. In both trys I got a golden tree...
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If you click and hold on the propeller the winch gets a boost for a little while. Also it would be cool if gold bricks were actually part of the tower, even cooler if you started with them pre-built which would make the first levels less tedious to re-build every time.
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sry for double-post but i realized, that when you refresh the game (browser) your daily bonus switches to another one, maybe a small drip on the hot stone for some players who need a better daily bonus to get to next lvl, i refreshed and got a 8min time bonus instead of *lol* 100 wood
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yup, i gave up now too, game really isn´t balanced, only other idle game i ever played was a game where you were able to play some fractions (titans, elfes, and so on, but i forgot the name) this game had a constant flow, even you really had to play and click and so on. Maybe you should take experience there how to keep the flow. Your game is really good, but, math, numbers, everything, need a total rework. I still keep an eye to here and still ty for making the game, but for now, i just can quit
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As others have said there is A LOT of hard bottle necks, and as soon as you get one fixed with some upgrade, then another pops up, now my Hay farm is level 132 and even with a clicker it's impossible to keep up with the elephant, it's always waiting, so the ridicoulus amount of bricks needed takes forever. Is there even hay upgrades?
Also time needed to get bricks up the tower gets rather silly.
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This Game is punishing active playing, by cutting the offline Bonus. By being so slow in general that you cant even bother playing without that speed bonus and worst of all by cutting golden brick rewards for reascending. Its almost like you dont want players too play your Game. I have given this game a fair shot for a couple of days now, but its so frustrating that i wont bother anymore. 2/5
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This Game should be called "Bottleneck". Because thats all you really do, is jumping from bottleneck to bottleneck. Such a frustrating experience.
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Oh, and ofc only 30 minutes of boost time.. Another great idea.. 1/5 * from me, because you made this game slow AF without any good reason for that.
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I'm still don't understand, WHY WE LOSE BOOST TIME AFTER PRESTIGE?!? Srsly, the game is SLOW, and this "feature" making it even slower. I need boost AFTER prestige to pass that slow begging, and to get that, i log in, make prestige, log out and wait another day..
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it feels like no difference for my log income if my smokemachine is level 1 or level 31. is the cloud really doing something? and what exactly is the clock doing?