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what's the point in making more balloons. there seems to be a max to it and I can't upgrade more than one balloon at a time and the numbers never go down when they're destroyed.
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Man, that engine powering your last gear on a massive line of 2:1 and even 3:1 gears progressively ramping down must have a SERIOUSLY impressive amount of torque behind it.
that's really strange... And does the mobile version work well for you? https://play.google.com/store/apps/details?id=air.com.airapport.steampunkidlespinner
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This game makes me feel high, and while some people complain about not being exactly sure how everything works, I love figuring it out for myself. This game is amazing and I will rate it as such. 5/5 from me
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something I'd like to be able to do is upgrade the smaller balloons, or at the very least hide them/get rid of them, because it's hard to purchase faster balloons with the smaller ones in the way
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The bug with the sell function is on the floating islands here are 2 screen shots first is before selling and the second is after
http://prntscr.com/hbyalg
http://prntscr.com/hbyao4
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this game needs some shortcuts. I think adding stuff should be as quick as possible. Also some upgrades which are specific should be instant. For example Interest Rate. Also needs balancing. If you ignore portals, mines and ballons and just add cogs you will never stop. I reached like `00cogs without stopping and then i started investing on portals.
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Found an exploit when the Facebook banner flies by, if you're (or your computer) is fast enough you can click it several times and earn the profit from it several times.
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The selling item function doesn't work it just deletes the target device and depleats my money but the targets value isn't refunded
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i really like this game but i really would like to be able to go from one world type to another without having to give up on the one . basically a way to move from one world type the other would be nice kind of like how adcap and other games like this are made
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There is a slight bug with the antenna emitters, it creates an infinite loop when you beam power between two islands, one including the cogwheel with engine compacts daisy chained.
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It's a solid looking game but incredibly slow and hard on the wrist at the start. I can't swipe enough to get anywhere in a reasonable time so, while I think the game has great potential, my wrist won't survive if I try to get anywhere.
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Please make the demon bounce at least a few times before leaving. Him popping up once and then leaving is impossible to get
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The game breaks in floating islands, after reaching 1z nav, and restarting the nav island disappears, making you unable to use acquired nav.
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It seems like the Floating Islands renders auto clickers almost useless...
because using autoclickers on cogs speeds them up by TENFOLD other than using the regular thing
Please don't change that
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The game seems to be glitched on the flying islands. I reset twice now, and the "new islands" are being found so far out that it is impossible to make links to my main islands. We aren't talking a little bit either, we are talking so far off I have to zoom out really far to even get to them. The issue seems to be the game can't find islands the same place twice, which means the first one is AOK, the second one fills the gaps of the first and the third is terrible. What is worse is, because I cant build the portal even if you fix the issue I lose my half a million saved narrativam. Also, while talking about taht stuff, it really should provide some sort of permanent boost
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You know a game is broken when you can max the Money in a single sitting taking less than like an hour with 0 cheating
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Like the game but other then the recycling of parts the only other problem I have with it is that I can't link two seperate gears together. I have to make another path of gears if I want a lot of narritivim instead of using something like a chain to link the portal to the closest gear.
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exellent art works ! I think we could have bigger tap area enough to enjoy collecting taxes while watching the world view we've created. (I understand the "click for x10" mechanics and love to see gigantic waves but it should be enjoyable.)
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I like the new animation for a gear spinning very fast, it really shows how fast it is spinning.
P.S: I agree with TDOW.
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ok, I'm not getting the Narrativium that I store - when I spend all of it, and it says "you have so much left" etc etc , and I can store it for my next portal jump, I'm only getting the narrativium that I have generated on that portal - the counter started at zero, now it's at 197k, and it says I'll have 197k when I jump - but where did the 50K+ I stored go??
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1) the coin catching tutorial step is a pain in the ass. Takes me as much as much as five or six tries to catch the damn thing. I hate it.
2) The narrativium thing? Where is that explained? I spent it on accident, and had no idea what I was about to buy or how much I was about to spend until it was spent. Is that how it's supposed to be?
DEFINITELY need to be able to simply move items around. Selling/repurchasing sucks. I have no idea what I'm doing to start, and I end up building things in my own way, because I have no idea what's coming in the future. It works as it is, but it's not awesome.
Otherwise, I really, really like this game :) it's fun and original.
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game slows down a lot really far. Incremental games usually have a earning phase and a wall phase. This is just a wall right from the start.
Looks like you didn't find all of the ways to earn money. Did you notice that you can tap the coin to get x10 modifier? If you didn't, it's my fault as the tutorial designer