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It would be nice if there was a prestige multiplier to make it easier to move up. Or some other sort of reset to earn a multiplier, loser your prestige level but it becomes a multiplier like each level is worth .01 multiplier sort of deal. A hard reset option in a settings menu would also be nice.
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found out that if you upgrade blueprint with exact amount needed to next level and you end up with 0/[# next lvl needs] you have full purple bar instead of full green.
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it will be nice if there will be some window with statistics - for example with % of all science production from every research etc. btw, awesome game.
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I think at this point the only think I'd like to see is the screen center on the technology I click. And really, that is only a convenience thing. Awesome game!
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You have a problem with non retroactive objectives.
They can be impossible to finish if they appear too late in the run.
I encoutered the problem with "unlock 15 connectors", appearing near the end of the run, after I was forced to unlock almost all connectors to complete previous objectives.
Now there is not enough available connectors to complete this objective..
EDIT: All objectives are retroactive as of 0.11! :D ORIGINAL Though objectives are optional - you can still prestige even if you didn't complete all of them - I fully agree that this needs improvement. I'm actually planning to remove this objective type at some point. Thank you for your feedback!
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i thought i read that previous boosts in the line to a research should affect that research as well...i can tell you, if i put multiple boosts in a line only the ones directly connected affect the resource and the ones more then 1 space away definately do not.
Sorry for the confusion! Downward boosts affecting the rest of tree were a functionality that existed in 0.5 but has since been removed in favor of the current system.
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hmm, would be cool if the actual blue background changes depending on the unlocked eras, just a forest for the first few, settelments for the wood tools and teachings researches, citys later on, futuristic in the later things like fusion. nothing important certainly but would be a good polishing up feature.
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Is hard reset a thing? Had I known about the limit of prestige and blueprint, the lower levels would have been done differently.
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The background mode seems really bugged. i have around 94k/s, and the game ran in the background for atleast 6 hours, and it only collected ~19M.
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Spending 400k just to get an extra +30 sp per second is quickly becoming tedious and really doesn´t make me want to keep going further up the tree just to keep getting diminishing results
Thank you for your feedback! Unlocking new blueprints and upgrading existing ones is meant to be the principal means of progression within the game. That said, I'm thinking about rebalancing the amount of income generated by higher-level researches, as I agree that it can feel somewhat unrewarding right now.
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hm, can you change it so that clicking on the discord in the INSTRUCTIONS is not using the same window you play in, but a new tab ?
Yep - each background color refers to the research's field of study - light blue for Society, green for Economics, and orange-ish for Military. It's clearly not the best UI idea - and the good news is, I'm working with a UI/UX designer (set to start end of this week) who will give the game a much-needed new look-and-feel and make things a lot clearer visually. Please bear with me in the meantime.
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i just got to prestige 8, and again the horn looking like blueprint is now available, but 0/10 (in rare) and not yet telling me WHAT it is called, or will be useful for..
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"Thanks for your feedback! Are you upgrading your blueprints?"
Yes, but cannot upgrade the higher ones because i havent got like /10 /20+++ of them yet.
You can try upgrading lower level ones - because each blueprint doubles production from the previous level, you can actually be generating a lot of money from fire with a 32x/64x boost. Also, feel free to hop into our Discord channel if you haven't already - I'm sure other players would love to help you out.
Thanks for your feedback! Are you keeping your blueprints upgraded? It's not very well explained, but it's actually key to keeping your income up through prestiges.
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The higher up items, costs ALOOOT more than the lower ones, and gives WAAAAAAAAAAAAAAY too low each cycle compared to its cost.
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This game shows real promise, I really like that the pace is quite a lot slower than in other idle games so that you don't just rush through the early game, every upgrade feels like an accomplishment.
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blueprints: if you have them already at a higher level, so upgraded, and if by luck you spend all points on it, then it shows at 0/160 for exmaple, but the background for it is all filled, as if it is already ready to upgrade. so would be nice to change it that iat 0/160 (and other levels) the background is green not purple.
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blueprints. if you have 0/0 (so no blueprint yet, but already unlocked them by the prestige level, they dont say 0/10 or so, and dont show you yet what effect they have. and especially the rare ones are so rare to drop that it takes forever to get them. roght now I have already 2 epic ones, and 1 rare one that are unlocked, but I have no idea what they doe, because I havent gotten any to drop yet. Are they even already active ? or do you first need to get a full level of blueprints before you see any effect ?
Thank you for pointing this out! I think it's something I managed to break in the last update :-) But, to clarify, blueprints don't have any effect when they're at 0/10, but they *do* start having an effect as soon as you collect at least one piece (which automatically bumps them up to level 1). The good news is, I started working with a UI/UX designer yesterday to give this game the much-needed new coat of paint and a less insane tutorial that it deserves. Thank you for playing and stay tuned!
Good point! It scales a bit differently from other researches, as otherwise it would be way too cheap in the long run. But I agree, this needs a bit of rebalancing, and is something I'll be looking at shortly.
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seems like diff types of tech have a chance to produce random stuff or something? sometimes I see extra science or research points pop up above a 'node' but idk what is causing it or how it works and can't seem to find a description in the game for it. would be nice if there was a little help menu for the game with stuff like that in it.
Thanks for your feedback, and I totally agree! Each research has a (small) chance to produce a discovery point. While this was a often-requested feature that I added recently, it's not at all explained in the game, and I definitely need to do better there. Thanks!
Ouch, I definitely need to do a better UI job! :) Those bars should how many pieces of that blueprint you have - once you get enough, you can upgrade it in the repository. I'll definitely be expanding on the tutorial to cover that - you're right, it's all very mysterious atm.
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this isnt something thats necessary or really its not needed in any way but its just a really cool idea that would make progression and unlocking new things more fun and intriguing. all of the researches should have a short (or long idk) description of how you "world" is coming together. like when you unlock fire theres a short discripition of how "cavemen advanced their lifestyle by affecting their diet and allowing them to work in the darker colder hours of the night." Just a cool thought
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I can see that you don't like the floating numbers, but without them you cannot see at a glance what is your biggest producers. You have to click each individual node to see. Is there a reason why fire is so expensive? I have yet to get to 100 lvl. Research gained in higher nodes are relatively low vs. cost to get/upgrade them.
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Really enjoying the idle game. Just a quick suggestion for now: when buying upgrades for different researches and you don't have enough science yet, the red of the font used to display the amount needed is very hard to distinguish between the green background. I'm not even red-green colorblind and there's times where I have to zoom pretty far in to distinguish the actual number. A quick reshading of the colors or even different color choices would be nice, especially for those that actually are red-green colorblind. Keep up the great work!
Thanks for your feedback, and I completely agree! The good news is that, just today, I hired a UI/UX professional to give this game a fresh coat of paint - so once his input has come through, I'll be updating the look-and-feel of ITT accordingly. Please bear with me in the meantime :)
Thanks! Let me investigate, please. EDIT: Reproduced and fixed in 0.10.6 - in the meantime, if you save and reload the game, the text should display correctly. The underlying drop rate is not affected.
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It's either you have way too many time on your hands or your a real ass dedicated developer. Nevertheless, I respect that you take your time on replying on almost every comments that you have and to top it of, you also update your game everyday!! Mad respect to you man.
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A shortcut, like ctrl-clicking on a tech, to upgrade to next milestone would save a LOT of annoying clicking. (Click tech, make sure NXT is being bought, click to upgrade, click somewhere to hide the buy UI, repeat...)
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The thing I want is a zoom button - I can't see the techs and how much it will cost to upgrade the left-most tech. There's too much need to move the screen left and right because of that.
Thanks for your feedback! You can zoom in/out using the mouse wheel and also keyboard keys - but I actually agree with you that there's way too much scrolling involved at the moment. In fact, I'm working on getting rid of connector costs altogether, which should help me condense the screen by quite a bit. Thanks for playing!
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the upgrade cost boosts has been tweeked to 5% per level according to the update log but mine still shows a 18.56% cost reduction on level 3. i may be missing something obvious, but buying a new one and upgrading it increases it to 17.11% and upgrading it to level 3 increased to the stated 18.36. so is that 5% of the 15% that it is increasing from or is it suppose to go from 15%to 20%?
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Really love the changes, REALLY upped this game from the previous 3 stars to 4 stars easy, will bump it up to 5 after just a few more quality of life updates. like remembering the boost pattern, and the option to remove the floating numbers. both of which the dev has stated he is working on and going to fix so 10/10 work from the dev in taking feedback seriously. Keep being awesome and I look forward to your future games and updates.
Thanks! By the way, I removed floating numbers completely for the time being - they were annoying and in the absence of a menu, this seemed liked the better solution for now. They might come back once the Options menu is live.
Regarding the boost pattern - I'm thinking about it, but it won't be right away, because right now I'm actively asking myself whether I really want to keep boosts on connectors or move them back onto researches. I'm also wondering whether should be some sort of limit on how many active boosts can be placed at the same time, to make the choice more strategic. These are all ideas, but just so you know why I'm not jumping on it right away :)
I agree - a full-fledged options menu in on my to do list, and, personally, I would love to get rid of floating texts altogether. Thanks for your feedback!
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Not intentional, i know, and not much you can do about it, but the response you have in the best comments refers to making chains of boosts, when in the current version it seems they only effect the 2 nodes they are attached to. Slightly disappointed I missed the chance to use them in chains, though, was a neat concept.
Thanks for your feedback! Chain boosts were removed all the way back in 0.6. I don't think they will come back, but I definitely agree that the boost system needs a bit of a rethink going forward.
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prestige 7 and just realized you had to move the boost into a slot for them to take effect because it wasnt properly explained (or i somehow missed it, which is also very possible) so there should be more clarification on those lol. thanks @RocketWidget for talking about their slot memory so i knew to relook at them XD
Thanks, Bryan, and sorry for that! You're completely correct - the boost system is not properly explained at the moment, and I will be iterating on it heavily in a coming release.
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I believe there is a bug where if you have the exact number of science points as the amount required for a blueprint, the button is grayed out and unclickable. Did you perhaps check for science points > instead of >=?
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Hi all - Thank you for all the feedback you've provided, including specifically concerns raised regarding finite discovery points leading to irreversible spending mistakes. I wanted to let you know that I hear you loud and clear! To address this, in 0.10 - scheduled for 10 Oct - all researches will have a small chance to award discovery points, online and offline.
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first idle game i've played where unlocking the next tier(s) of research doesnt actually help your income like at all. im level 6 and its only profitable to go up to pottery for incomee, i just unlock the rest for the challenges that apear
Hi Brian - thank you for your feedback! The intention behind prestiges is to unlock new and more powerful blueprints, which can be used to upgrade the income of your researches. A new prestige also gives you another shot at collecting discovery points through objective rewards. That said, I totally take your point and am adding more blueprints (as well as spreading out existing ones) in 0.10, scheduled for today's release. I hope you will find the game to be a better experience because of it!
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Would be very nice if boosts remembered their slots, or if that was a setting. I hate replacing the boosts every prestige, so tedious even at the start, I can only imagine how bad it is once you have more of the tree open.
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Honestly the prestige is kiiiindof linear, but also not. Long runs can be fruitful by spending all of your science points to get significantly more discovery points than you would get on a short run.
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Either let me reset progress more (without increasing prestige) to get more discovery/blueprints or add bonus science production rates to things when you hit milestones.
Thank you for your feedback! The intention behind prestige is to give you an additional opportunity to earn more discovery points and more blueprints, translating into blueprint upgrades and, from there on, more powerful researches. It seems, though, that this isn't quite working as it should, and might be in need of balancing.
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Neat, but... I'm with others in that the prestige system is odd for an idle game. Also, after about 5 or 6 prestige, I don't get enough discovery or blueprints to make my progress go any faster so I end up just waiting. Yes waiting is the name of the game for an idle, but after reset there's no faster progression of the low level stuff, so I do the same wait all over again for... nothing?