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Comments for Idle Tech Tree - [Early Access]

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jesse022190

Oct. 16, 2019

Under rating threshold (show) It would be nice if there was a prestige multiplier to make it easier to move up. Or some other sort of reset to earn a multiplier, loser your prestige level but it becomes a multiplier like each level is worth .01 multiplier sort of deal. A hard reset option in a settings menu would also be nice.

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Archi_PL

Oct. 16, 2019

Under rating threshold (show) found out that if you upgrade blueprint with exact amount needed to next level and you end up with 0/[# next lvl needs] you have full purple bar instead of full green.

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Archi_PL

Oct. 16, 2019

Under rating threshold (show) it will be nice if there will be some window with statistics - for example with % of all science production from every research etc. btw, awesome game.

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Developer response from GeorgeCH1983

Great idea, and definitely on my to do list!

KaisarDragon

Oct. 16, 2019

Under rating threshold (show) I think at this point the only think I'd like to see is the screen center on the technology I click. And really, that is only a convenience thing. Awesome game!

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Developer response from GeorgeCH1983

Thank for the suggestion! It's been mentioned before, and is definitely something I'm planning to add!

Icebird99

Oct. 16, 2019

Under rating threshold (show) You have a problem with non retroactive objectives. They can be impossible to finish if they appear too late in the run. I encoutered the problem with "unlock 15 connectors", appearing near the end of the run, after I was forced to unlock almost all connectors to complete previous objectives. Now there is not enough available connectors to complete this objective..

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Developer response from GeorgeCH1983

EDIT: All objectives are retroactive as of 0.11! :D ORIGINAL Though objectives are optional - you can still prestige even if you didn't complete all of them - I fully agree that this needs improvement. I'm actually planning to remove this objective type at some point. Thank you for your feedback!

Magnitudem

Oct. 15, 2019

Under rating threshold (show) i thought i read that previous boosts in the line to a research should affect that research as well...i can tell you, if i put multiple boosts in a line only the ones directly connected affect the resource and the ones more then 1 space away definately do not.

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Developer response from GeorgeCH1983

Sorry for the confusion! Downward boosts affecting the rest of tree were a functionality that existed in 0.5 but has since been removed in favor of the current system.

BryanT166

Oct. 14, 2019

Under rating threshold (show) hmm, would be cool if the actual blue background changes depending on the unlocked eras, just a forest for the first few, settelments for the wood tools and teachings researches, citys later on, futuristic in the later things like fusion. nothing important certainly but would be a good polishing up feature.

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Developer response from GeorgeCH1983

That's a great idea! Let me see what I can do with it - I agree, it would be really cool and add some nice flavor to the game.

kaiwoklaw

Oct. 14, 2019

Under rating threshold (show) Is hard reset a thing? Had I known about the limit of prestige and blueprint, the lower levels would have been done differently.

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Developer response from GeorgeCH1983

Yep, just press CTRL ALT X.

FuriousRage

Oct. 14, 2019

Under rating threshold (show) The background mode seems really bugged. i have around 94k/s, and the game ran in the background for atleast 6 hours, and it only collected ~19M.

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Developer response from GeorgeCH1983

Thanks for reporting! I will try to debug. Just to be sure, was your Internet connection on the whole time?

JackyO

Oct. 14, 2019

Under rating threshold (show) Spending 400k just to get an extra +30 sp per second is quickly becoming tedious and really doesn´t make me want to keep going further up the tree just to keep getting diminishing results

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Developer response from GeorgeCH1983

Thank you for your feedback! Unlocking new blueprints and upgrading existing ones is meant to be the principal means of progression within the game. That said, I'm thinking about rebalancing the amount of income generated by higher-level researches, as I agree that it can feel somewhat unrewarding right now.

mystramisc

Oct. 14, 2019

Under rating threshold (show) hm, can you change it so that clicking on the discord in the INSTRUCTIONS is not using the same window you play in, but a new tab ?

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Developer response from GeorgeCH1983

Good point! Will add it to the to-do list.

mystramisc

Oct. 14, 2019

Under rating threshold (show) question: do the different background colors of all the researches have anything to do ?

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Developer response from GeorgeCH1983

Yep - each background color refers to the research's field of study - light blue for Society, green for Economics, and orange-ish for Military. It's clearly not the best UI idea - and the good news is, I'm working with a UI/UX designer (set to start end of this week) who will give the game a much-needed new look-and-feel and make things a lot clearer visually. Please bear with me in the meantime.

mystramisc

Oct. 14, 2019

Under rating threshold (show) i just got to prestige 8, and again the horn looking like blueprint is now available, but 0/10 (in rare) and not yet telling me WHAT it is called, or will be useful for..

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Developer response from GeorgeCH1983

Thanks for reporting! Fixed for 0.10.8.

FuriousRage

Oct. 14, 2019

Under rating threshold (show) "Thanks for your feedback! Are you upgrading your blueprints?" Yes, but cannot upgrade the higher ones because i havent got like /10 /20+++ of them yet.

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Developer response from GeorgeCH1983

You can try upgrading lower level ones - because each blueprint doubles production from the previous level, you can actually be generating a lot of money from fire with a 32x/64x boost. Also, feel free to hop into our Discord channel if you haven't already - I'm sure other players would love to help you out.

FuriousRage

Oct. 14, 2019

Under rating threshold (show) Engineering: Level 1: 9.17/s Level 2 after 110M @ 81.03k/S -> 18.34/s

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Developer response from GeorgeCH1983

Thanks for your feedback! Are you upgrading your blueprints?

mejunkie

Oct. 14, 2019

Under rating threshold (show) Maybe I'm doing it wrong, but it seems around prestige 7 or 8, this really slows to a grinding halt :/

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Developer response from GeorgeCH1983

Thanks for your feedback! Are you keeping your blueprints upgraded? It's not very well explained, but it's actually key to keeping your income up through prestiges.

FuriousRage

Oct. 14, 2019

Under rating threshold (show) The higher up items, costs ALOOOT more than the lower ones, and gives WAAAAAAAAAAAAAAY too low each cycle compared to its cost.

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swedenexpress

Oct. 14, 2019

Under rating threshold (show) This game shows real promise, I really like that the pace is quite a lot slower than in other idle games so that you don't just rush through the early game, every upgrade feels like an accomplishment.

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Developer response from GeorgeCH1983

Balance is a tricky thing to get right, but I'm really happy to hear that you're enjoying it. Thanks for taking the time to provide feedback!

kaiwoklaw

Oct. 14, 2019

Under rating threshold (show) The tech tree was always my favorite part of every 4x game I've played. So thanks for making an idle in this style.

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Developer response from GeorgeCH1983

My pleasure - glad you enjoyed it!

legofh

Oct. 14, 2019

Under rating threshold (show) The click hitbox of the blueprint shop extends way far out to the right of the hexagon

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Developer response from GeorgeCH1983

Definitely fixing this tonight!

mystramisc

Oct. 13, 2019

Under rating threshold (show) blueprints: if you have them already at a higher level, so upgraded, and if by luck you spend all points on it, then it shows at 0/160 for exmaple, but the background for it is all filled, as if it is already ready to upgrade. so would be nice to change it that iat 0/160 (and other levels) the background is green not purple.

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Developer response from GeorgeCH1983

This is definitely a UI bug which I will fix - thanks! EDIT: Fixed for the 0.10.7 release, due today.

mystramisc

Oct. 13, 2019

Under rating threshold (show) blueprints. if you have 0/0 (so no blueprint yet, but already unlocked them by the prestige level, they dont say 0/10 or so, and dont show you yet what effect they have. and especially the rare ones are so rare to drop that it takes forever to get them. roght now I have already 2 epic ones, and 1 rare one that are unlocked, but I have no idea what they doe, because I havent gotten any to drop yet. Are they even already active ? or do you first need to get a full level of blueprints before you see any effect ?

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Developer response from GeorgeCH1983

Thank you for pointing this out! I think it's something I managed to break in the last update :-) But, to clarify, blueprints don't have any effect when they're at 0/10, but they *do* start having an effect as soon as you collect at least one piece (which automatically bumps them up to level 1). The good news is, I started working with a UI/UX designer yesterday to give this game the much-needed new coat of paint and a less insane tutorial that it deserves. Thank you for playing and stay tuned!

mystramisc

Oct. 13, 2019

Under rating threshold (show) fire is more expensive then farming ?

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Developer response from GeorgeCH1983

Good point! It scales a bit differently from other researches, as otherwise it would be way too cheap in the long run. But I agree, this needs a bit of rebalancing, and is something I'll be looking at shortly.

KhaoticFuture

Oct. 13, 2019

Under rating threshold (show) seems like diff types of tech have a chance to produce random stuff or something? sometimes I see extra science or research points pop up above a 'node' but idk what is causing it or how it works and can't seem to find a description in the game for it. would be nice if there was a little help menu for the game with stuff like that in it.

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Developer response from GeorgeCH1983

Thanks for your feedback, and I totally agree! Each research has a (small) chance to produce a discovery point. While this was a often-requested feature that I added recently, it's not at all explained in the game, and I definitely need to do better there. Thanks!

Frezak

Oct. 13, 2019

Under rating threshold (show) Someone explain to me what those bars that fill after collecting one of the objectives actually are, please.

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Developer response from GeorgeCH1983

Ouch, I definitely need to do a better UI job! :) Those bars should how many pieces of that blueprint you have - once you get enough, you can upgrade it in the repository. I'll definitely be expanding on the tutorial to cover that - you're right, it's all very mysterious atm.

jacob99503

Oct. 13, 2019

Under rating threshold (show) Opening up the fire blueprint straight-up crashes me and makes me reload. needs to be fixed.

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Developer response from GeorgeCH1983

Whoa, thanks for reporting! Let me look into this, certainly shouldn't be happening...

BryanT166

Oct. 13, 2019

Under rating threshold (show) this isnt something thats necessary or really its not needed in any way but its just a really cool idea that would make progression and unlocking new things more fun and intriguing. all of the researches should have a short (or long idk) description of how you "world" is coming together. like when you unlock fire theres a short discripition of how "cavemen advanced their lifestyle by affecting their diet and allowing them to work in the darker colder hours of the night." Just a cool thought

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Developer response from GeorgeCH1983

That's a great idea, and something I've been looking into - a bit of flavor text. Thanks!

junior555

Oct. 13, 2019

Under rating threshold (show) I can see that you don't like the floating numbers, but without them you cannot see at a glance what is your biggest producers. You have to click each individual node to see. Is there a reason why fire is so expensive? I have yet to get to 100 lvl. Research gained in higher nodes are relatively low vs. cost to get/upgrade them.

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fishhiccups

Oct. 13, 2019

Under rating threshold (show) Really enjoying the idle game. Just a quick suggestion for now: when buying upgrades for different researches and you don't have enough science yet, the red of the font used to display the amount needed is very hard to distinguish between the green background. I'm not even red-green colorblind and there's times where I have to zoom pretty far in to distinguish the actual number. A quick reshading of the colors or even different color choices would be nice, especially for those that actually are red-green colorblind. Keep up the great work!

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Developer response from GeorgeCH1983

Thanks for your feedback, and I completely agree! The good news is that, just today, I hired a UI/UX professional to give this game a fresh coat of paint - so once his input has come through, I'll be updating the look-and-feel of ITT accordingly. Please bear with me in the meantime :)

f6399

Oct. 13, 2019

Under rating threshold (show) Prestige level 3. "Eureka" blueprint remains locked with "reach level 2" as a requirement. Looks like a bug to me.

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Developer response from GeorgeCH1983

Thanks! Let me investigate, please. EDIT: Reproduced and fixed in 0.10.6 - in the meantime, if you save and reload the game, the text should display correctly. The underlying drop rate is not affected.

KingHKfromHell1

Oct. 13, 2019

Under rating threshold (show) It's either you have way too many time on your hands or your a real ass dedicated developer. Nevertheless, I respect that you take your time on replying on almost every comments that you have and to top it of, you also update your game everyday!! Mad respect to you man.

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Developer response from GeorgeCH1983

Thanks! And it's probably a little bit of both :)

monkeyman098z13

Oct. 13, 2019

Under rating threshold (show) How does the background mode work? Is production slowed or held at the same rate?

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Developer response from GeorgeCH1983

You just get 100% of your income per second, including any crits and discovery points. There's no penalty, in other words.

Thernys

Oct. 13, 2019

Under rating threshold (show) A shortcut, like ctrl-clicking on a tech, to upgrade to next milestone would save a LOT of annoying clicking. (Click tech, make sure NXT is being bought, click to upgrade, click somewhere to hide the buy UI, repeat...)

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Developer response from GeorgeCH1983

Hey, that's a great idea - let me add that to the to-do list. EDIT: Done for tonight's release :-)

Uniqo

Oct. 13, 2019

Under rating threshold (show) Apprenticeship is too expensive.

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Developer response from GeorgeCH1983

Yep - will be fixed in today's release.

DerrillWat

Oct. 12, 2019

Under rating threshold (show) The thing I want is a zoom button - I can't see the techs and how much it will cost to upgrade the left-most tech. There's too much need to move the screen left and right because of that.

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Developer response from GeorgeCH1983

Thanks for your feedback! You can zoom in/out using the mouse wheel and also keyboard keys - but I actually agree with you that there's way too much scrolling involved at the moment. In fact, I'm working on getting rid of connector costs altogether, which should help me condense the screen by quite a bit. Thanks for playing!

FuriousRage

Oct. 12, 2019

Under rating threshold (show) Noob Tip: Upgrading blueprints definately helps in a prestige getting faster start

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BryanT166

Oct. 11, 2019

Under rating threshold (show) the upgrade cost boosts has been tweeked to 5% per level according to the update log but mine still shows a 18.56% cost reduction on level 3. i may be missing something obvious, but buying a new one and upgrading it increases it to 17.11% and upgrading it to level 3 increased to the stated 18.36. so is that 5% of the 15% that it is increasing from or is it suppose to go from 15%to 20%?

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BryanT166

Oct. 10, 2019

Under rating threshold (show) Really love the changes, REALLY upped this game from the previous 3 stars to 4 stars easy, will bump it up to 5 after just a few more quality of life updates. like remembering the boost pattern, and the option to remove the floating numbers. both of which the dev has stated he is working on and going to fix so 10/10 work from the dev in taking feedback seriously. Keep being awesome and I look forward to your future games and updates.

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Developer response from GeorgeCH1983

Thanks! By the way, I removed floating numbers completely for the time being - they were annoying and in the absence of a menu, this seemed liked the better solution for now. They might come back once the Options menu is live. Regarding the boost pattern - I'm thinking about it, but it won't be right away, because right now I'm actively asking myself whether I really want to keep boosts on connectors or move them back onto researches. I'm also wondering whether should be some sort of limit on how many active boosts can be placed at the same time, to make the choice more strategic. These are all ideas, but just so you know why I'm not jumping on it right away :)

DooontMindMe

Oct. 10, 2019

Under rating threshold (show) @setonhallpirate1, try ctrl+alt+x

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SetonHallPirate1

Oct. 10, 2019

Under rating threshold (show) Is there a hard reset anywhere?

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Zirenaz

Oct. 10, 2019

Under rating threshold (show) Needs some settings to toggle floating numbers and boosts percentages

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Developer response from GeorgeCH1983

I agree - a full-fledged options menu in on my to do list, and, personally, I would love to get rid of floating texts altogether. Thanks for your feedback!

MuteVampire

Oct. 10, 2019

Under rating threshold (show) Not intentional, i know, and not much you can do about it, but the response you have in the best comments refers to making chains of boosts, when in the current version it seems they only effect the 2 nodes they are attached to. Slightly disappointed I missed the chance to use them in chains, though, was a neat concept.

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Developer response from GeorgeCH1983

Thanks for your feedback! Chain boosts were removed all the way back in 0.6. I don't think they will come back, but I definitely agree that the boost system needs a bit of a rethink going forward.

BryanT166

Oct. 10, 2019

Under rating threshold (show) prestige 7 and just realized you had to move the boost into a slot for them to take effect because it wasnt properly explained (or i somehow missed it, which is also very possible) so there should be more clarification on those lol. thanks @RocketWidget for talking about their slot memory so i knew to relook at them XD

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Developer response from GeorgeCH1983

Thanks, Bryan, and sorry for that! You're completely correct - the boost system is not properly explained at the moment, and I will be iterating on it heavily in a coming release.

Minecrafted9193

Oct. 10, 2019

Under rating threshold (show) I believe there is a bug where if you have the exact number of science points as the amount required for a blueprint, the button is grayed out and unclickable. Did you perhaps check for science points > instead of >=?

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Developer response from GeorgeCH1983

Thanks for letting me know! Fixed it already for tonight's 0.10 release.

GeorgeCH1983

Oct. 10, 2019

Under rating threshold (show) Hi all - Thank you for all the feedback you've provided, including specifically concerns raised regarding finite discovery points leading to irreversible spending mistakes. I wanted to let you know that I hear you loud and clear! To address this, in 0.10 - scheduled for 10 Oct - all researches will have a small chance to award discovery points, online and offline.

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BryanT166

Oct. 09, 2019

Under rating threshold (show) first idle game i've played where unlocking the next tier(s) of research doesnt actually help your income like at all. im level 6 and its only profitable to go up to pottery for incomee, i just unlock the rest for the challenges that apear

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Developer response from GeorgeCH1983

Hi Brian - thank you for your feedback! The intention behind prestiges is to unlock new and more powerful blueprints, which can be used to upgrade the income of your researches. A new prestige also gives you another shot at collecting discovery points through objective rewards. That said, I totally take your point and am adding more blueprints (as well as spreading out existing ones) in 0.10, scheduled for today's release. I hope you will find the game to be a better experience because of it!

RocketWidget

Oct. 09, 2019

Under rating threshold (show) Would be very nice if boosts remembered their slots, or if that was a setting. I hate replacing the boosts every prestige, so tedious even at the start, I can only imagine how bad it is once you have more of the tree open.

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Developer response from GeorgeCH1983

That's a great suggestion! I'll look into how to implement it.

RocketWidget

Oct. 09, 2019

Under rating threshold (show) Honestly the prestige is kiiiindof linear, but also not. Long runs can be fruitful by spending all of your science points to get significantly more discovery points than you would get on a short run.

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Diealot

Oct. 09, 2019

Under rating threshold (show) Either let me reset progress more (without increasing prestige) to get more discovery/blueprints or add bonus science production rates to things when you hit milestones.

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Developer response from GeorgeCH1983

Thank you for your feedback! The intention behind prestige is to give you an additional opportunity to earn more discovery points and more blueprints, translating into blueprint upgrades and, from there on, more powerful researches. It seems, though, that this isn't quite working as it should, and might be in need of balancing.

Diealot

Oct. 09, 2019

Under rating threshold (show) Neat, but... I'm with others in that the prestige system is odd for an idle game. Also, after about 5 or 6 prestige, I don't get enough discovery or blueprints to make my progress go any faster so I end up just waiting. Yes waiting is the name of the game for an idle, but after reset there's no faster progression of the low level stuff, so I do the same wait all over again for... nothing?

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