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Comments for Continuum Commandos (ALPHA)

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BananaReaper

Sep. 20, 2014

Under rating threshold (show) This would be so much better if there was a full screen option, and add hotkeys. Hotkeys mate, you need them.

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(7)

TheNABBON

Sep. 01, 2014

Under rating threshold (show) It looks like this game is no more being updated... It would be really could after some polish and some new features...

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(1)

Rookie1012

Aug. 28, 2014

Under rating threshold (show) I've had an idea. Maybe you could make it so that you can choose the classes? Also, Maybe add a first person option so you can view from the soldier you have selected? And maybe have it so that it's possible to de-select a soldier.

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(0)

robobot399

Aug. 22, 2014

Under rating threshold (show) maybe because their is a stealth class is that you should build vents only for stealths

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(0)

Frosthief1

Jul. 12, 2014

Under rating threshold (show) it would be cool if we had gadgets or other equipment like flashbangs or smoke grenades

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(2)

Kittyluvr

Jul. 09, 2014

Under rating threshold (show) You should have the map movement based around arrow keys, because I keep trying to move the map and having a soldier move out into the open and die, or trying to move a soldier and just shooting off into space.

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(0)

TheRabidGamer

Jul. 01, 2014

Under rating threshold (show) Great concept, 4/5 for now. (Needs some work) Almost definetly going to cange to 5/5 when it's finished.

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(1)

D3lta00

Jun. 27, 2014

Under rating threshold (show)

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(-6)

TheRabidGamer

Jun. 13, 2014

Under rating threshold (show) how do i win a level? (I killed every1, now what?)

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(4)

Spyro_Drag

Jun. 11, 2014

Under rating threshold (show) maybe, i dont know, make the wall transparent, pr remove them all together? too many time to i move a mane to an area i thought was behind a wall, and it turns out its not...

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(0)

richeygator

May. 30, 2014

Under rating threshold (show) too bad has real potential

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(-1)

Jigabachi88

May. 29, 2014

Under rating threshold (show) Pretty much dead. Sadly.

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(1)

richeygator

May. 26, 2014

Under rating threshold (show) is this still in development or is it dead?

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(2)

Bradleysid11

May. 16, 2014

Under rating threshold (show) Suggestions:Escort ____ mode,Stealth's pistol should not be completely silent,but softer,Security cameras and a room a player must enter in order to deactivate them.Light switches (but the AI will find out your there if you turn off the lights and call in reinforcements,and will try to turn the light on.Soldiers also have flashlights)

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(0)

brunosilva5

May. 03, 2014

Under rating threshold (show) ok now sthealth crouch and killed without enemie turning back but before there was a time i couldnt

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(0)

brunosilva5

May. 03, 2014

Under rating threshold (show) we dont need slowmotion we need pause, and we need shortucts for it and for the 3 troops, also stealth unit cant atack near on the back without being seen which makes no sence..., game is good but without shortcuts and pause i only play with one troop...

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(0)

Adipolska011

May. 01, 2014

Under rating threshold (show) OK, I killed all enemies on the map, what now?

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(0)

cutter21

Mar. 31, 2014

Under rating threshold (show) very great game you have to remember what the enemy patrol routes are and the slow motion button might as well be broken by the end xD but it could use some work like gunshot sounds not echoing and just because a pistol is silenced its still loud so 4/5 for not making it challenging enough

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(2)

spyke132003

Mar. 29, 2014

Under rating threshold (show) Considering this is still in alpha, I really like it. It has potential, and I'm excited to see where it goes.

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(0)

Ners122

Mar. 10, 2014

Under rating threshold (show) The classes should not be random. I mean wtf, 3 snipers?

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(1)

Battle_scarr

Feb. 20, 2014

Under rating threshold (show) Great game. There are a few flaws, the line of sight is kinds bad. Its just when my soldiers are at a corner of a wall and the target is out in the open he cant shoot until the target is at a certain angle. I get you have to see the target, why not have a peak out system. 2. the range on a assault rifle. My soldier was missing from a 6 square range on a 1v1 and my guy had the drop and almost died with literally one hit left on him. 3. more weapons the better. side arms and gear things like customization, damage, range, noise, recoil, suppression. 4. classes Medic, CQC, Spec Ops, reinforcements, support. 5. Games modes Defense mode, Search and Rescue or Destroy, Survival (hopefully a zombie mode. just saying.) Overall this is a game with a lot of potential. Rating 5/5.

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(2)

Harath

Feb. 09, 2014

Under rating threshold (show) The base concept of this game is really promising. Suggestions for future updates -objectives (object retrieval, hostage rescue, assassination etc) -Allow the player to select their own team composition, rather than randomized -Additional gear (grenades, back-up weapons) -perhaps a campaign mode, with predesigned levels, rather than randomized? -enemies obscured when in fog of war, or out of line of sight looking forward to where this is going

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(1)

lebreux

Dec. 30, 2013

Under rating threshold (show) I think that there should be a leveling system in this game to increase it's replay value. Maybe we would gain new weapons, like an automatic sniper rifle and a very accurate sniper that would hold only 1 bullet per clip. Etc, Etc, Etc.

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(6)

Himura

Nov. 05, 2013

Under rating threshold (show) For kongregate version, I suggest making a smaller UI, which in result could lower the overall space taken by screen. An option to move screen with keyboard would also be a welcome change. Another thing - AI. Upon noticing dead body, AI could search the room in which it was found. Maybe even call another AI to help search the room.

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(47)

kiadog1

Oct. 31, 2013

Under rating threshold (show)

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(-10)

TheRealDries

Oct. 28, 2013

Under rating threshold (show) I really like this... the play is pretty smooth and crisp. I can imagine this is what the makers of Syndicate imagined for their game way-back when... My (very small) gripes is, firstly, with the projection... it's difficult to see whether your trooper is actually behind cover in some circumstances. An ability to rotate the viewpoint (or transparent walls) should fix this. Also, the AI do seem to take the death of their comrades far too well. I like the idea that you want the class-system to be flexible. In my opinion, people are too emotionally attached to them anyway.

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(4)

Prottoy07

Oct. 26, 2013

Under rating threshold (show) We should be able to choose the classes they shoudnt be random

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(34)

greenday333

Oct. 20, 2013

Under rating threshold (show) very nice game

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(7)

CMMJ

Oct. 11, 2013

Under rating threshold (show) There should be different types of game modes and maybe a map editor aand task customizer, like: Kill no one. Or, capture the CEO for ransom, stuff like that.

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(52)

mo_bros

Sep. 09, 2013

Under rating threshold (show) put this out on apple!

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(0)

mo_bros

Sep. 09, 2013

Under rating threshold (show) this is a great game and i have seen great games turn bad with updates, so if you come out with an update can you make an alpha mode or something?

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(5)

noface4u

Aug. 30, 2013

Under rating threshold (show) issue : people can walk inside each other to make supper attack bullet hail. bug: my stealth got stuck when i canceled his path when he was standing on 3 points ( to the north of stelth was his path and to the west was his starting point and in the north west was a 1 block high cover . when i hit the X he stoped in the middle of the 3 inword faceing points and he wouldnt start a new walking path... he would attack still.

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(1)

ThabigT

Aug. 18, 2013

Under rating threshold (show) A dart gun would be a good idea i think to capture them and have a hostage like sango said to lure them into a trap

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(5)

TrollingNobb

Aug. 03, 2013

Under rating threshold (show) You can add medic,grenade,healpack,hostage,smoke grenade.

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(0)

sangoman

Aug. 01, 2013

Under rating threshold (show) Are you gonna add like Heavy Machine Gunners or RPGs AI, also will there be different types of scenario, like hostage & rescue. Or multi level maps.

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(0)

levi106

Jul. 31, 2013

Under rating threshold (show) Ohh! Good idea comin in:) Rocket launchers and destructable buildings. like the walls explode into blocks!

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(0)

levi106

Jul. 31, 2013

Under rating threshold (show) NEEDS a medic. more features like tanks and air support. choosable weapons and armor. customizations. You're on the right track! Love it already, KEEP IT UP :) 5/5!

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(0)

TrollingNobb

Jul. 26, 2013

Under rating threshold (show) I kill all enemy but I can't finish the game

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(0)

Developer response from GFX47

The level cleared screen will be added in the next update.

GFX47

Jul. 26, 2013

Under rating threshold (show) test

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(0)

OCAARA

Jul. 26, 2013

Under rating threshold (show) Sad , when you kill every enemy soldier in the room nothing happens

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(2)

Developer response from GFX47

I know it's really missing :( "Gameover" and "level cleared" screens will be in the next update along with "restart level" and "next level" buttons.

OCAARA

Jul. 25, 2013

Under rating threshold (show) This game is rlly good, i think you shall only: 1.Add a medic ( there is a medic?), 2.Add a suport unity(soldier whit heavy machine gun, there is?) , 3.Add a CQC soldier (shotgun soldier) 4.Add a restart button , 5.Add a button that change the map. 5/5.

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(42)

Developer response from GFX47

Hi OCAARA, thank you very much. The classes you are mentionning are already on my todo list ;) In fact there won't really be classes in the final version of the game. Each soldier will have it's own characteristics (assault rifle accuracy, traps handling, medical capabilities, etc) and you will forge along the different levels. Everytime a soldier will perform with a certain type of weapon, he will get better at handling it. This way, you will be able to build your own class/type of soldier. For instance you will train a guy to be sniper and trap expert and another one specialized in stealth and silenced handgun.

azangram

Jul. 25, 2013

Under rating threshold (show) can you fix the glitch of sometimes when it generates a map and its completely black.

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(0)

Developer response from GFX47

Hi azangram, it should be fixed in v0.2.13. Could you please tell me if you notice it again? Thanks.

noface4u

Jul. 25, 2013

Under rating threshold (show) ah yes . your assault class has less accuracy then the enemies dont know if you intended for this.

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(0)

Developer response from GFX47

Nope, they both use the assault rifle and so should have the same shooting characteristics. Maybe you opponent was behind cover and you not?

noface4u

Jul. 25, 2013

Under rating threshold (show) vary good job with the start up of your game i notes only one bug that annoyed the living hell out of me... if you have a unit start inside a box that unit can always be seen around non wall structures + if any structures block doorways the objects can be shot though and walked though but enemy's can not see though them . where did you get the models for the solders + did you make the animation?

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(0)

Developer response from GFX47

Hi noface4u and thanks! The bug you are mentionning should be fixed in v0.2.13. Could you please tell me if you notice it again? I'm using the animated soldier asset from Unity's asset store: https://www.assetstore.unity3d.com/#/content/1727 I also made some missing animations.

TrollingNobb

Jul. 25, 2013

Under rating threshold (show) I can't restart level >:((

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(0)

Developer response from GFX47

The restart feature will be available soon. You have to reload the page for now.

117224Oxide

Jul. 24, 2013

Under rating threshold (show) Actually the whole game didn't work. As Staline said, just get beta and alpha testers and release the polished finished product... I want to see cover added so my guys can take cover along the L of a wall and fire, actually it was so bad I was getting fired upon without even being able to fire.

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(0)

sangoman

Jul. 23, 2013

Under rating threshold (show) NVm, about units firing back, lots of AI hitting wall or material bug

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(0)

Developer response from GFX47

Could you give me more details about the bug you are talking about? Thanks

sangoman

Jul. 23, 2013

Under rating threshold (show) Do they units even fire back? Seems like AI more advance then player. Fixes need: *A reset button (i have refresh to reload the game), a real menu option to change settings. *End game scene, cause once the units are dead ur just standing around looking at dead units.

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(0)

Developer response from GFX47

Hi sangoman. You have full control of your soldiers, so if you want them to fire back, you'll have to order them to do so. The game is currently missing shot source indicators to help you react in time, they will be added in a futur update. The reset button, settings menu and game over screen are also coming soon.

Triforcepower64

Jul. 23, 2013

Under rating threshold (show) Great potential

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(0)

Developer response from GFX47

Hi Triforcepower64, thank you! This version is just a beginning and a lot of new features will be implemented in futur updates ;)

117224Oxide

Jul. 23, 2013

Under rating threshold (show) I am excited for this game, though it seems to broken to play right now.

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(1)

Developer response from GFX47

Hi Oxide, did you notice a game breaking bug? I'm interested to know what happened exactly to fix it. Thanks.

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