Very sorry about that. We didn't care enough for blind people. Game mechanism is to blend the color adjacent blocks, so we didn't know how to accept for color blind people. We'll have more attentions to make another games.
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There is no puzzle here. There is nothing that challenges, no ah-a moments, no struggles. This game feels like an extended tutorial where nothing interesting happens.
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I'd say puzzle 20 is the first one that feels at all like a puzzle. That's... quite a long introduction. And, like others have said... the whole game is easy.
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There's lots of interesting mechanics, but they don't really seem to go anywhere. As soon as a newly introduced one starts to get even slightly difficult, we move on to the next. It's a nice, relaxing game, but would probably benefit from more difficult levels and more focus on existing mechanics rather than constantly adding new ones.
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Lovely game. I found it relaxation and fun. I agree that some type of acknowledgment that the player has reached the end of the game would be nice. I would appreciate more instructions regarding the bridge but figuring the game out can be part of the puzzle. Enjoyed it. Thanks.
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Not to mention, the pacing of the new ideas wasn't that great. It seemed like a new mechanic was introduced before there was a really cool puzzle that used the previous mechanic. The last few levels sort of accomplished this, but it would be better if those types of levels occurred right before a new mechanic was introduced.
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It's an interesting concept, but the puzzles don't take full advantage of the mechanics. This results in the game being too easy and kind of boring after a while.
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Wonderfully executed! Like others have said I would have liked a end of game message of some sort. Could be a little more complex but I loved the game!
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Loved it! I had hoped for more levels with each new feature, and especially when several were combined. It was a nice result for the plants to grow!
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A game very much in the same style as Maciej Targoni and Michal Pawlowski's games (Hook, Push, Klocki, Zenge, Art of Gravity).
But this is no criticism, because these beautifully styled, minimally scored games are something that I absolutely love. Keep up the amazing work, and if you ever port this over to Steam, you'll have a sale from me!
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Typical mobile puzzle game -- generic visuals that are largely irrelevant to the gameplay, many different puzzle mechanics but none of them developed in interesting ways, trivial puzzles with no sense of progression. The entire game felt extremely bland, derivative, and lifeless.
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Because we build this web version base is google launched Christmas Version. Thanks for your playing and comments. :)
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Just FYI, this seems to be a demo for a 100-long mobile game, so I suppose if you liked the concept enough, try it out there!
You talked to the audiences that we'd like to say. By the way what does mean FYI?. We are from South Korea, so to communicate with english is very tough to us. Thanks for your comments and playing. :)
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I really like this game. I love playing such an aesthetically pleasing game with minimal explanation and yet enough to know how to move forward.
I agree with Puntoi's comment that after we learn a new mechanism, it would be good to have more time to play with it. That said, I was immediately hooked and would be really happy to see a new version with more levels. The game is original and in my opinion, has the potential to go far.
Thanks scotteaux. We've make web mini version based of full version of colorzzle. So there is not much information to next step. We'll consider that comments during make another version or new game.
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Funny how it ended and just put me into Lv1 again. I was doing it again all like "why it's easier than the other levels?" until I realize it restarted
Sorry for your inconvinience. We come from Korea. So english is poor. But I'll try to my best to communicate with you guys. Thanks for playing and comments. :)
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I think if you want to tempt people to get the full version, you should at least show off that you can make actual puzzles out of the mechanics that you have put in place. Mechanics controls and sound are great though!
You are right Gorigomi. We had a plan to make more stages. This version is the first time to upload this site. Later version will be launched someday. Thanks for your comments and playing.
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great little 5 minute game, though it'd be nice if the end actually had an ending. just a little 'congrats, that's it for now' kinda page
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A neat game, but it feels like it's mostly tutorial and it doesn't have many levels that combine the different puzzle elements.
Thanks cloudhorse. Paid version have 107 stages. We'll had a plan more stages around 200. Mini game will be more stages at that time. Thanks for comment cloudhorse.
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The color blending is reminiscent of Blendoku, and it has colorblind support. I'm not colorblind myself, so I don't know how it works, but maybe look at it for inspiration on how to make this work for colorblind people?
Thanks Succubi. We are from Korea, so english is very tough to us. zzle means 'enjoy' to Korean. And we didn't more have consideration for colorblind. We'll think about that your advice.
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Really cool mechanics. It's annoying that it just restarts from level 1 without any sort of notice.
If it's understood as a teaser for the full game, it does really well. I'm tempted.
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So... there is a white square and black background which SOMETIMES makes noises when clicked. Am I missing something or what?
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Hmm...I only have a black screen with one white dot, and that's it? Clicking around like a fool in the black screen made me arrive to level 3 but I guess I'm missing something...Help?
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I really wanted to like the game. I think the idea is fun and the graphics+music combo is relaxing. However, I think a lot of levels were wasted in the introduction of new mechanics, because those levels were always about the same (you only had one or two moves to make). Therefore the actual, non-tutorial levels were very few, comparatively. I'd love to see more levels you have to actually solve, because I like the idea here.
Thanks Cyrnadine. We uploaded this version for teaser. Paid version are already launched Android and iOS. We'll discuss to provide more mechanisms and stages.
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A really nice with a great concept and execution. Chilled out and relaxed with a simple way of introducing the different methods. A Congratulations for beating the game would be nice at the end though! I look forward to more!
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Love the idea behind the game. I do have one request though - an option to toggle the background color between white and black would be REAL nice for those of us w/ bad eyes. Those yellow beams on that white background...ouch.
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I really like the game. I would love to see some sort of Congrats message, or stay tuned for more. I'd also love to see some harder levels! Those were fun!
We had extracted the long version of colorzzle. We know some stages more explanation of the mechanism though. We'll make other version of this or new version think about that. Thanks for your comments. :)
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Very original and well executed idea. The game transmits relaxation, partly thanks to the music, but it keeps you hooked. The only thing that I didn't like, is that after level 30, start again in 1 without any "end of game" screen, with some congratulations or something similar to reward the effort :). Otherwise a great game !!.