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Idk what all of you are talking about . This is not a bad game , just because you ccan't make it past level once doesn't mean it's a bad game , it mean's your a bad player .. Haven't you people ever "Heard of blame the person , not the game?" .. Like this if you agree .
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this game is dumb why is it that every time a game is made to promote something it sucks. how about instead of spending 3 weeks coming up with the game AND making a finished product to endorse something spend some time and make it good.
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The game's lag and unresponsiveness is completely unforgiving in later levels (Level ~23), but other than that, the game is good.
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In the brightest day, in the blackest night, no evil will escape my sight, let those who worship evil's might, beware my power Green Lanterns light!
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Plays well, the only thing I had trouble with is the jumping controls are a little unresponsive when you're standing on the edge of a platform that isn't all there.
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Wow, this game is great! I'm really bad at it (barely made it through level 5), but I love the art and concept! I'm definitely going to come back to it at some point.
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I noticed something after the first few levels and finally realized what it is. The character is a woman. Her hair is black, so you can't see it in a dark background.
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it's called brighetes day because in this game it's light that helps you and shadows are you enemy where as in the unfinished shadow game it's opposite, shadows help you and light hinders.
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To DJlowtek, it's called Brightest Day 'cos it has a LIGHT SOURCE that guides you through the game, and the aim is to figure out how to make use the light to make your way to the exit. So to my opinion, it makes sense.
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This game just plain dosn't make sense, why would it be called brightest day if its so dark your falling through the ground? In my opinion, the darkest night was better. Yet still, I must agree with the people that like this game, because it a good puzzle game, but I have seen better.
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By far the most original game I've player on Kongregate! The mecanics of the game are pure brilliance, also the match of mind and physical coordination are well balanced. The doomsday feeling of the game was a good choice for the theme of the game. I don't know how interesting this might be for anyone else, but when you go into the finish doors, the character has long hair like a woman, doesn't that just click?
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To those stuck on level 10: Take the constant light, put the motion-sensitive light in the holder. Rush over to the moving holder and quickly switch the two. Follow the light back to the door.
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The game's concept is very good...however its style is just telling me something is going to suddenly scream and leap at me...