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Really good game, turns a simple concept of moving tiles around into an exciting and incredibly addictive game that will last you a good couple of hours.
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THIS GAME IS SO AMAZING!
I should have filmed myself beating it...
I was practically screaming "YES! wait..NO! YES! YEAH!!NOO!! WAIT NO!! SO...CLOSE...!!!YES!
YES! YYEESSS!!!!!!!!! I WON!!!"
:D 6/5
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This game is fanastic and very clever. It must have taken ages to make but I am sure the effort was worth every second. I am extremely glad that there are no time limits so that I can take my time. At first this game reminded me of those cubes that you can buy with little stickfigure programmed things on that link together in different ways to make the stickman do different things. I have never seen a game so different other than different in a bad way. Great work to the person that made this.
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A really easy way to get past a high wall is to wait for a lag spike and jump with it for an extra boost while jumping. press+ please if helpful
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icesoul56:did u guys notice it got harder and harder from 1 -12 then 13 and up just restarted with easy and went harder?? strange but great game 5/5 press + if your agree , press + keep comment alive
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Excellent game, very challenging and unique. Can be quite difficult at times, but that makes it all the more satisfying when completed. 5/5
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great game, however, I thought it was a little boring at lvl 16, i stopped at 18, I will still give 5/5 however, since thats just taste ;)
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Original gameplay, but the learning curve just seems annoying to me. The introduction level to multiple keys is just plain ridiculous. I also would have liked having the possibility to use the mouse to move the tiles around, because using the keyboard arrow keys is sometimes confusing. Great game however, but I can't vote 5/5.
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Absolutely great game and BRILLIANT idea, but the main part (tile sliding) seems to lack the primary potential. Since you able to press space key anytime and indefinitely, you don1t do anything else, but simply press that space key after every movement from one tile to another, thus you have to arrange ONLY TWO of them - all the other tiles can be totally RANDOM, you don't have to "build" any legit path.
So, what I say there, the whole sliding part is nothing more but a rather nice looking way to select 2 tile and put next to each other - THATS ALL. There's no actual need for sliding or "buliding" any path. You just put two piece next to each other, and everything else is purposeless...
Though a brilliant and good game as I said, so please don't get me wrong. 5/5
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I like the game even though it's not nearly my favorite, i rate 4/5 it's 5/5 for the puzzle lovers and for people looking for a challenge, but for people with no temper it's a 1/5 or 2/5. Hope you like the game like alot of people
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great game the fact that it dosen't have a tutorial is corrected by the level of difficulty of the first 9 levels great game for people who love puzzles 5/5
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AMAZING game 5/5. But I got really annoyed when i almost finished a really tricky level then I somhow glitched into a spacer. Just stuck in an empty room.... had to restart. But in general it's a pretty ownage game, music's good, and one last thing - more levels!!!!!
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The game was great, and it kept me playing till level 28, where it got boring due to the constant sameness of the game, and I only played the last 4 levels just for the hard badge.
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i agree its fresh and a good concept, but after 1 hour of playing, for ME it gets boring fast and i just want it to end, still 4/5
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I once had the misfortune of reviewing a game for the DS that featured a character trapped in a sliding tile puzzle. Sounds similar to this game, but it was atrociously boring. The graphics may be simpler in this game, but ultimately Continuity is more fun and free. Having direct control of the character within the sliding tile puzzle ultimately gives the player more satisfaction than does the DS game I had to review. Continuity is a good example of how to add an extra layer of gameplay to a sliding tile puzzle. Not only did the developers win a prize at the 2010 Independent Games Festival, I do believe they have managed to outdo a professional, commercial videogame developer. And to that, I say, bravo!
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The visual element gave me the atmosphere of that movie "Inception", though I'm sure it's not related. I really enjoyed the music.
I'm sure the puzzles took a while to perfect, great work man, I had a real good time working my way through it.
Keep it up!
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That really was a pretty excellent puzzle/platformer. Would've definitely liked some more hard puzzles, but that last one kept me going for some time. And perhaps a color/pattern scheme to show more clearly which screens connect. But really, this is just nitpicking for a game I gave 5 stars. I wish more games were and simple and well-executed as this game.