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Initial review, This game is needlessly 3D snf could have been better presented in 2D with the same art style. The monster roads are unusually short for this sort of game, and that coupled with very fast enemies, means that you end up piling your towers right next to the castle and because thats the only place the enemy holds still. The "Wild Powers" are negligible. Lastly, upgrading a tower causes it to do a celebration dance and stop shooting, usually long enough for the lighting fast enemies to zip past it.
3/5
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Just a note, when the game loses focus, it also stops loading (even on the initial preloader). This can be an issue when you have a terrible Internet connection (Australia is awesome isn't it?), and you want to multitask while a game loads.
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The amount of stars should be given according to level of difficulty chosen. It becomes too easy to collect them if you get all 3 stars at easy difficulty.
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Hi Heroes,
A promise is a promise, Now Wild Heroes have a target system, you can choose between: first, last, strong, weak
Have fun!!
Best regards
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So, what we have. Mechanics of the game is quite good. I liked how they work before the end of the improved tower. Many heroes. Controversial graphic style, but the eye does not hurt. In general I like it 4/5.
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Love the game, graphics are good even though it's quite small, everything is still distinguishable. Gameplay is great and what a tower defense game should be. Thanks!
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I made a comment earlier and the developer had a quick response.. i have also noticed the developers quick response for others comments as well. for me, this alone adds +1 star to my rating. keep it up ^_^
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It's an interesting design and a good idea, but the game itself is lacking. The enemies come way too fast for how few towers you can afford to buy. Variety is a dangerous tactic; better to put a bunch of cheap Cat towers than focus on a few towers that are more expensive. It would be more fun to play with an easier playing curve or better payouts from enemies.
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I wonder whats with descriptions.Every damn game haas a description that always includes 'fun' or atleast something that makes you feel you're visiting an amusement park rather than playing a game.Except this game is actually fun. Keep it up you guys.
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Somehow this manages to be both pretty and utterly unappealing at the same time. The 2006-era TD gameplay doesn't help. Annoyed by needing to type in a name. The music makes my teeth hurt. The cute critter towers scare me. Upgrading the towers barely seems to increase damage, and the supposedly special "wild" powers don't activate enough to make up the difference. No rollover tooltips makes everything harder. Some loading screen tips are actually incorrect. There is a lot of very subtle planning and design work that goes into an appealing tower defense game. Go back, do your homework, and try again. 2/5
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Bug---I put 4 pts in 3rd upgrade of fruit 1 in 1st arrows and 1 in heal(6)---then hit done---i had none left---went to next stage and got all 3 stars---then it said i had 7 pt---but in upgrade it took away the last fruit lv/gave me back the pts and wouldnt let me use the pts i had
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This is a terrible PC game. My apologies for being blunt. The interface is obviously suited for touch screen, not the mouse.
the game was made for touch screen, and then adapted it to PC, we are doing all we can, to make the game can be played as well as the touch screen, inclusive creating new stuff that touch version does not have, best regards
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considering that we have had several comments about the possibility of having a system to select target, I announce that I'm starting to work on target options for the towers, thank you very much to all for your suggestions and comments, best regards