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Nice artwork, smooth animation, but this game terribly lacks for tactical depth comparing to popular TD games. But I have to give the devs the credit for it being their first game and there readiness to communicate with the players and to improve the game.
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[PART3] The game can further improve by allowing users to pre-select towers or spells if there are more than 8. Give more variety to it. Let's say attack/range/speed boost for all towers for 3,4,5 sec (level 1-2-3). In the mission page, it seems that its selecting the easy and medium difficulty. I have to set it to easy (play casually). You could implement 3 types of star (bronze/silver/gold for 3 different difficulty similarly to demons vs fairyland). The game needs more indepth strategy. All mission can win easily with mass turtle, few penguin and dragon/salamander.
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[PART1] The game is kinda imbalance in terms of the tower upgrades vs stats. A non-ugpraded tower (Dragon)_ can't do at least 5% damage to a monster, but when at max level, it does 20-33% damage. The damage difference is a lot. Turtle tower is the best against mob on all levels of the game, dragon is best for single boss attack. Salamander is great for setting monsters ablaze (1 will be sufficient), penguin freezes boss (1 will be sufficient), 1 dragon for boss attack, the rest are turtles. then the remaining far reach areas use cat (longest range attack). just upgrade 1 at a time otherwise it would be useless.
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I finished the game in hard with only pinguins and turtles. At the end I use dragons on full upgraded red spots and they just blow away everything. The other heros are redundant. Turtles and pinguins take you all the way. Bosses I killed with mana.
This linear gameplay could be avoided by making certain enemies resistant against particular elements.
The challenge could be more interesting by forcing you to use only certain towers instead of making a total different game.
Just my 2 cents to make your game better then it already is ;)
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We love game developers who follows comments of players and improve the game based on players community :B. Sry VERY bad en btw ^^
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This is a pretty good game! The ability to unlock new animals really keeps the game play moving. The plot should be expanded, right now it is very basic.
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Great looking game and I enjoyed it for a few hours but balance is a problem. As far as I see, Turtles are OP (or, rather, most other stuff is WAY under-powered) and you can beat every level with them clustered around the castle. The enemies are all very similar so you don't need to search for other tactics (apart from sticking penguins and fish slightly further out). Also, the upgrade/build more towers question is a total no-brainer here and upgrades basically select themselves. Haven't finished the game so not sure if this applies to the end but it makes the first few hours very repetitive. Sorry to be critical - really liked the game but balance is always the key to a great TD game.
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how 'bout adding more upgrades in heroes? to make them more stronger, instead of placing a lot of wild heroes. But still, nice game!!!
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Please allow to collect "extra fruits" by simply hovering the mouse over them. The need to click is pretty annoying if you have just opened a tower's upgrade menu or are about to build a tower and have to cancel it because otherwise you would miss the extra money.
take into account your comment, and we are working to be able to collect the fruit, moving the mouse close to the fruit, thanks for your comments and suggestions, best regards
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Thanks guys for your continuing support! We are very glad that you can participate with us to make this game even better everyday. Just 3 days from launch and we have reached more than 35K plays! thanks a lot!
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This is a terrible PC game. My apologies for being blunt. The interface is obviously suited for touch screen, not the mouse.
the game was made for touch screen, and then adapted it to PC, we are doing all we can, to make the game can be played as well as the touch screen, inclusive creating new stuff that touch version does not have, best regards
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In challenge mode, the Labyrith level, at least using the snake hero, the monsters just stop coming out when I've filled the bar up about a third of the way? Is that supposed to happen? Am I supposed to wait for a REALLY long time for them to come back, like more than the 2 minutes I did wait?
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This isn't major but there is a bug when your speed is at two and you press pause... When you press the un-pause it goes back to one speed... Not sure why it does this but it would be nice if you can fix it....
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This game has solid potential for being top 10 on K. played the game for a few days. Liked it a lot. Room for improvement but a solid 4/5; huge loading times & typical improvements could be made. Ever since the new unity web-player update the game almost never loads, and when it does it's completely unplayable. Potential for greatness with fatal flaws.
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BUG: this is the second time it happens.... i was ins stage labyrinth and playing with abyssal in challenge mode and for some reason the enemies just stop comming before the level finish and i have to restart the level because of that...
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I somehow glitched the game so that pressing "R" did significant damage to all enemies on the screen. Anybody else experience this?
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do you have to be internet connected the whole time for this game to work? I like to load my games then play them at home were I dont have internet but the levels wont load
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How do you save progress? I played a few levels, and when I reloaded the game later in the day, it reset me back to the beginning...
try refreshing the page, we had a problem for a few minutes due to the new update of 800 x 600 resolution, so you can enjoy the game in more detail!
Just refresh your browser and everything should be fine ;)
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Why do i have 150000 initial fruit??? Is this a glitch or where is the difficulty in this game, being able to play hard with 150.000 fruit each level :/ Makes the game quite of weird.
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It would be nice if mousing over a button would highlight it, so it is clear that you are selecting the right thing. Maybe have a short gap after each wave too, that way you have a little bit of time to prepare without pausing.