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I love this game sooooo much but one thing u should change: after each level, there should be a button that says next level so u don't have to keep going to the level page.
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I love how you can destroy the entire castle with one shot on levels you have to keep a lot of hostages alive. Makes it more interesting.
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Enjoyable. I'd guess the only sequel to it is Sieger: Level Pack. Hopefully, we'll see a full one soon-enough with new blocks and mechanics. The only problem is that it's short. 4/5
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Soldier: Commander, commander we're under attack! What do we do?
Commander:OMG OMG OMG! Wait I know stand around and do nothing!!
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I am a prisoner of war, I can take hours of torture, I can take being in a prison cell but i cant survive a 6 inch fall
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It's a good game. It's like some other games I've seen before, but I admire the way it brings history into it. It presents some realism into it. And hey, maybe great conquerors did always use diseased zombie heads for killing people :P
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Nice game. Not quite in luck, but more in strategy. I'll hope for more games like this yet though it needs more advancement. All I can say is good job. 4/5
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This is even better than the Crush the Castle games, since you don't have the wait time with each shot, although the only drawback is that this game is way easier too.
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5/5. Yes, it was a bit easy, but there's nothing wrong with that. 'Tis a casual game, after all!
I like the new take on the classic "wreck the physics game" a lot. As a siege commander, I want to concentrate on where to hit, not the exact details of how the projectile is supposed to be delivered. Hence, this game hits the spot perfectly (lousy pun partially intended)! :)
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I'm going to get modded into oblivion for this, but I hate how some of the levels, in particular the last one devolve into a pixel hunt as to where the exact pixel to click on causes the castle to fall in just the right way that it kills everything.
When I stop thinking about where would be best and start brute forcing the level, that's when it's failed. Gold medals on every level up till that one and I was beginning to enjoy the game.
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One of the most fascinating, yet largely unknown factors of siege warfare, was that if one tilted to ones side slightly, one would have blood gush forth from ones self.
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I think failing a level could have been done a lot better. :/ Experimenting is half the fun, like beating a three-moves-for-gold level in two moves. What ruins that (for me) is the fade screen every time I fail asking if I want to see the solution, as if there's someone standing next to me repeatedly asking, "Do you give up? Give up? How about now, give up?" It's annoying and unnecessary. When I kill a hostage, just put the words "Failed" in red on an overlay in the corner and let the animation play out. There's a reset button at the bottom of the screen. I'll reset it when I want. And if I DO decide to give up, I'm a big boy and can use Youtube or Google.
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@icetxxx hit right above the pillars to the left of the loot chest. Inbetween the points of all those steel beams my take a couple tries to get it in 1 shot.
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Tip: Most of the times when the requirement for gold is 1 shot, try shooting the at the center. When it requires 2 shots at most, try 2 opposite sides.
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Whoa! and i thought Battlefield BC2 had the best destruction i have ever seen, but this... *falls down on floor unconscious* (5/5)