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you should mass dwarves in the beginning of levels but later, you should start massing gargoyles also. it will take a long time, but you can also mass dragons (however, the unbeatable of the dragon makes up for the time on some levels). you should also only make scout towers and the upgrade that improves the resource funds coming from territories (aside from the buildings need to make dragon caves and dark towers for gargoyles). ------------------------------------------------------------------------------------------------------------5 / 5 awesome game
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i have come to the conclusion that making towers and defending with dwarves until i have 12 dragons is an unfair but impossible to beat strategy. unless i get killed at the start....
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the dwarves need some sort of ranged unit other than the dragon, which isn't even that far ranged. all the dwarven units become like fodder to the archers and other ranged units of the other races.
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@Bansheefreak- Accually, the bar at the top isnt a "probability" bar. It shows which side has the most people in it, and therefore, you can estimate who will win.
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Quote:
"should have something that says when you are attacking if you are likely to lose or win."
yes but that defeats the purpose of the game, no point in there being strategy if you know if you will win for sure ahead of time..though on the probability bar of winning AFTER you attack needs to include tower usage in the chances..the bar says i will win but i lose cause of towers.
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I find that my troops are unresponsive to command, and the map showing levels that I can't play yet is a little irritating
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i found the humans a little better than the dwarves because their soldiers are medium priced and they have archers unlike the dwarves
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ummm is it just me or are the human units weaker than the orc units? i'm playing the first area and the computer makes 8 units a turn to my 2, and the copmuter only gets 100 gold per turn!
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i found a really annoying bug. im attacking a dwarf position that is very well defended, as it has all three towers, the fireball defense, and the Dragon defender unit. im assaulting it every round until the computer no longer has anymore troops to defend with, and then when i finally succeed and am about to take the position when some strange error occurs at the beginning of the attack. all of the troop cards at the bottom of the screen flashed red, then the battle never actually started. so my troops are standing doing nothing, returning to the menu does nothing to help, and so i have no option but to restart the battle, and after i took this one position the computer would be done for, and it would be easy for me to finish them.
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Pretty good needs to have multilayer, more units, better costs, harder to win way to easy just make dragons, make more building makes
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it could be better if there were more units,and buildings..and maby more races like -elves?- and maby a option to make alliances idk other then that its a o.k game to me ;)
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The games awesome for a little mini, the first day I played it I played it all day and until 7am in the morning. The units are fine, where it really lacks is an increasingly difficult AI. Well actually some of the units could be more balanced, it's pretty much just taking ranged units and thrashing stuff for orc and human.
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Great game, I love watching all the little guys kill each other. Should have an upgrade system, and a way to attack one space from two adjacent spaces so it would be 12 on 24. Anyways great game. 5/5
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orcs done. main army killing composition: 4 harpy, 5 demons, 3 orcs. strong fort cracking 8 orcs, 4 harpy. still stuck with lvl 16 dwarfs and lvl 9 human .
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Fantastic gameplay for almost four levels on each race. Game has potential, but the typos bring down the fun. I think that it might be immpossible for anyone to plat all twenty-two levels, because the repitition is just completly unbearable.
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not a bad game but few more upgrades between the rounds would be nice and the animation is a bit pure but fun to play 3/5
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People need to stop (random curse-word here) and make a game of them selfs if they think it sucks, anyway game could indeed use more units. Some upgrade system could be added to make the game more costume and hard. And a skirmish mode witch lets you fight a AI witch same amount of unlock points as you randomly spend.
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lol 12 dragonz every time u take a place over build dragon lair and fire drag upgrade and every time u lose a drag rebuild it i attacked with 12 dragons on humin castle with all towers and sizzling sprites and still took it over...im dwarf
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Towers are too OP, can only select one unit at a time in battle sucks ass. No control of battles, may as well just auto resolve them all. after you get to grips with this game you realise its lame.
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Correct me if I'm wrong, but is it serious that you can't like just merge different squads together (like 3 knights with 8 knights -> 11 knights)? That's just unnecessary taking in too much place. And as mentioned before: it makes no sense that there's like humans and dwarves race (which are generally considered the good guys) and then the orcs.... Really, there just should've been elves instead of orcs.
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On Humane race Level 12 Malvel is a bad design cause no matter what you do y can't beat the Orc main tower... try it... u'll se... if you move it one spot... will be ok... or if you ad one space between the waste ground, the lake and the fortress
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Started with dwarfes. Capt most hexagons on level.
When any army atack human capitos - battle starts anyway. Even if it is the orcs!!
And same way battle stucks. So there are no way to finish level.