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Mage with aoe would be cool but understand that it's hard to balance.
Need more stuff to buy with prestige points.
I like the overall Idea of the game tho, pretty unique. well done so far.
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sorry, but the animation speed of this game is slower then watching grass grow. This is really putting me to sleep. I understand that this is an idle game, but still, around 2 seconds per battle participant ? that is over 20 seconds per floor if everyone is having at least one attack. And that already with one 10 % speed increase. This is FAR TO SLOW.
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Presently, the jump in difficulty from Floor 13 (where I was taking 0 damage per attack) to Floor 14 (where enemies abruptly had 10x as much health, and were able to two shot my tank, and one shot my non-tank) is a bit much. And a bit absurd.
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idk why there's such a huge wall at 14 and 15. the point of an incremental game is gradual growth, not a huge plateau 1 hour into the game
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Welp, I think I'm well and truly stuck at floor 24, since it's strong enough to damage my paladin who never heals himself.
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soul4hdwn: One point is forced into both attack and HP instead of just saying that those are base and you start with 3 points.
General comment: If I am not mistaken, the extra points come at floors that are perfect squares, which makes getting the 9th point rather absurd at a requirement of floor 25. Floor NINETEEN already hits for ~120-200k a shot if there are multiple enemies... meaning at armor times 4 from prestige, you would need about level 1000 just to pass 19, and the needed level has been doubling each time, so about lvl 64000 for the next stat point.
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My heroes don't go up in floors if this page isn't the very front focus of all the stuff I'm doing. Playing any other video game (for me, minecraft), since it's over the browser freezes them to whatever floor they're at. :/ The tab is pulled out, on it's own, it's not another browser tab causing it. That's kind of aggravating, fun game though, but that bit is aggravating lol
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Loving all of these changes that you are putting in place. While I can't say (yet) that this game is polished by any stretch of the imagination, the passion you have and effort you're putting into it shows and that's why i'm giving this 5 starts.
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Maybe the ability to stop ascending floors and stay on one would really help out the grinding issue since it's mostly crap exp then some good exp then instant death on floor 17.
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Hi everyone! I've just released another update. This one is mostly focused on the game speed (especially early game). In testing I got to prestige a little slower than twice as fast. Details are in the patch notes, I hope you like it! I would also like to thank all of you for your constructive feedback so far. I'm overwhelmed by the attention the game has gotten so quickly after release. I have also been trying to read every comment you leave for me and aim to do as much with your feedback as I can (as long as it feel like it actually benefits the game, of course). You've also given me quite a few ideas for future features, but as I'm working full-time, my time is limited to my evening hours. For the near future I aim to improve the foundation of the game before implementing new features, as I think that benefits the game the most at this stage.
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Have you considered adding a magic stat that deals damage to the whole enemy group? Obviously it would scale slower than compared to damage but you get my drift.
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Hmmm... How long max armor / max dmg is the only choice? Enemy DMG over armor kills you fast anyway, so healing is not useful at least with 2 heroes.
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Been stuck at level 16 for what feels like forever. The ramp-up in difficulty is a bit absurd.
lvl 16 3 enemies each with..
- 60,000 health
- 15,000 damage
At my experience lvl 130, with all rank 1 prestige bonuses I have..
My tank - 13,000 HP 7,700 armor
Ranger - 9,000 damage
Cleric - 15,000 healing / 5,000 damage
This isn't feasible. I'd realistically need to wait another 150 levels costs more experience with each passing level, probably 10 hours of waiting for 1 level?
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Being able to stay on certain floors would be good. Right now floor 13 is basically the only one that gives me a noteworthy amount of experience, but floor 14 destroys me instantly.
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Telling you what is needed to get the next prestige or other unlock might be a good idea. Give people a goal to work towards.
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how about add a mutli-shot option, takes a stat point, divides damage multi number of attacks, this would be best for early levels and lower the chance of overkill. so instead of 5 points in damage making 25 attack it would be 1 in m-s 4 in damage making 2 attacks of 10. could even just make it an option as spreading the damage out is good but slower, as 2x attacks means battles last twice as long.
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Seems interesting, but is there anything between Stage 10 and Lvl 100? More Statpoints? Or can i let it idle, till 100?
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@BlackLoter Don't worry, the upgrade respawns you at x-10 where x is the floor where you died this time. It will never make you get stuck in a wipe cycle.
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- Fixed a bug where dead heroes would attack after you proceeded to the next floor
This is still occurring to me. I have no idea how programming works, haven't dabbled with C#/++ and Java since I was 12 but the first thing that comes to mind is taking more damage than there's hp and the negative not counting as being dead thus the hero is still flagged as alive until the first hit, which is when its status is updated? Not telling you how to code, just trying to help ^^
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It's hard to use basic team strategy when it's so hard to tell who is your tank, and who is your range, etc. I think a bit more thought could go into hero arrangement and distinguishing characteristics. Name on top would be a good start. Manual rearrangement of heroes would be another. The only way this game is interesting is because it has strategy potential. Don't put unnecessary barriers in front of us exploiting that.
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Extremely slow, also feels a tad unbalanced. HP and Heal are bad, former because Armor exists and latter because it's a slower strat, also with not great AI that's not gonna help. Better DPS wins while having a full Armor Warrior that tanks everything, until he gets oneshot at later floors. Nothing to do there really, except waiting until you reach level 100 everytime because of the prestige point. Enemy scaling is also very harsh, every one is basically a huge wall and no other way to gain extra Stat points makes the game even slower. It has good potential, I'm curious about the development of this game actually ^^ (Faster clear speed for earlier floors wouldn't hurt too)
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0 dmg update might help with healing issues, mostly healing is pretty bad and useless(id like to see every turn is healing action than this system now), its even better to pick +hp since heroes never heal that much as you get hp
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@BlackLoter , My max Floor is 17, i a m dead at Floor 16 and after i start at floor 6. It s not MAX Floor - 10 but Floor-10 ( current floor - 10 )