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Comments for Incremental Adventures

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SemperFi87

Aug. 13, 2019

Under rating threshold (show) Decent game to start, but enemy damage scales way too fast and your armor way too slowly. Progress basicly halts at 14-15

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(0)

Knut3333

Aug. 13, 2019

Under rating threshold (show) The update with the "improved" healing is not good for anyone who uses the paladin only as a blocker. The previous version was better.

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(0)

velsiyah

Aug. 13, 2019

Under rating threshold (show) Also don't force us to put 1 point into hp we should be able to have pure dps characters.

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(-1)

jmble

Aug. 13, 2019

Under rating threshold (show) How about a button to toggle healing on and off. I'm only on level 6 and my hero has to heal like six turns in a row before he will attack one turn. Then it's back to healing again.

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(2)

BrianBoitano

Aug. 13, 2019

Under rating threshold (show) On the heroes screen, their position is reversed related to battlefield position. Please, make heroes use the same spots on both screens.

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(6)

Developer response from Gniller

Agreed, it's in todays update! Thank you for the feedback!

BrianBoitano

Aug. 13, 2019

Under rating threshold (show) New healing AI is probably worse than an old one. Now, healer stops using healing as soon as floors become challenging (total monster dmg > heal). With 2+ heroes in the party, heal should be used as soon as missing hp > healed hp. And the best would be to give players control (with options to not use heal at all, allow overheal, etc.)

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(18)

velsiyah

Aug. 13, 2019

Under rating threshold (show) It would help a ton if it checkpointed you at levels 5/10/15 etc. Waste so much time on the early levels again when you get killed because of the combat speed.

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(2)

NikiHawk

Aug. 13, 2019

Under rating threshold (show) when one of my heroes dies and i proceed to the next stage the dead one attacks, nothing gamebreaking but def. should get fixed

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(0)

ashmac

Aug. 13, 2019

Under rating threshold (show) If my armor level is above the enemy attack then i should auto win those battles.

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(11)

ashmac

Aug. 13, 2019

Under rating threshold (show) My paladin is healing 14hp per round after being attacked by multiple enemies. Only 22 rounds until i get to attack again.... or 6 rounds if he just attacked and not worried about healing. This isn't ideal.

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(4)

ississ

Aug. 13, 2019

Under rating threshold (show) New players, skip healing for the start, str, hp and maybe some armor. Once you beat lvl 10, use cleric as second hero.

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(1)

KickAzz19

Aug. 13, 2019

Under rating threshold (show) Perhaps add buttons so the player can choose to attack or heal and a button to turn AI back on for the idle part

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(6)

ississ

Aug. 13, 2019

Under rating threshold (show) Wish I could skip couple floors after dying...maybe restart on max Lvl -10

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(0)

paljar

Aug. 13, 2019

Under rating threshold (show) guys heal and armor is useless as long as you only have 2 heroes. just build 1 with damamge and 1 with hitpoints and wait until you are lvl 100

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(0)

gta74

Aug. 13, 2019

Under rating threshold (show) Interesting game. But it's a long and boring way from lvl 10-100

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(1)

Rasenshuriken3

Aug. 13, 2019

Under rating threshold (show) So from the instructions I assume there's nothing really to do between floor 10 and floor 100, is that correct? No extra statpoints or anything? No third party member?

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(3)

ololo_olololo

Aug. 13, 2019

Under rating threshold (show) armor is kinda useless, growth rate is too low

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(0)

TobyAustin

Aug. 13, 2019

Under rating threshold (show) If the hero is going to "heal greedily" (i.e., IF health_recovered > damage_dealt THEN heal;) there needs to be a caveat for when there are multiple enemies dealing damage. There is high potential for endless loops, or cycles of gaining 1HP every round until the damage limit is reached. Otherwise, this has a lot of potential.

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(2)

pikolinapl

Aug. 13, 2019

Under rating threshold (show) add what cleric do. attack, healing. for now is stupid ass f...ck

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(1)

pikolinapl

Aug. 13, 2019

Under rating threshold (show) 3hd pardy member. when? i have level 65. maks floor 13

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(0)

mistermicha

Aug. 13, 2019

Under rating threshold (show) It would be useful if scenarios where one of the monsters can be 1-hit and you are not 1 round from death were an automatic attack so that the game progresses a bit faster or you could speed up the attack speed to reach that goal.

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(1)

mrcarloncho

Aug. 13, 2019

Under rating threshold (show) Either Healing AI needs some fine tuning or you should just give "priority" options to members, my "cleric" (tank) is dying attacking (x1) while he could self heal (x3) and prolly push 5 more floors.

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(114)

Developer response from Gniller

The healing AI has been improved quite a bit more than yesterdays update. I hope this feels better!

abnessor

Aug. 13, 2019

Under rating threshold (show) To author: 1) Animation easing feel terrible... 2) Attack too slow 3) No cast/attack visual indication Look at Armory & Machine android game, for better indication

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(5)

kronokiller

Aug. 13, 2019

Under rating threshold (show) I think my dead person just attacked.

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(1)

Hacksawz

Aug. 13, 2019

Under rating threshold (show) Can we get an upgrade that makes combat a little faster?

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(362)

Developer response from Gniller

There are some upgrades in-game, but with the new update, increasing your highest floor has a stronger speed increase effect on lower floors as well.

TheJasoMaster

Aug. 13, 2019

Under rating threshold (show) maybe add an option to skip a floor if your heroes can't be harmed by the enemies?

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(1)

Zak25

Aug. 13, 2019

Under rating threshold (show) My progress is lost. I had reached floor 13.

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(0)

gnaus

Aug. 12, 2019

Under rating threshold (show) not unless sorry, instead of

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(0)

gnaus

Aug. 12, 2019

Under rating threshold (show) healing AI should work differently,i mean,if i had a warrior or a ranger that does damage,clerics or paladines should heal him first unless of deal damage to enemies...

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(2)

basement_dweller

Aug. 12, 2019

Under rating threshold (show) @ Manneke1 -10 means "minus 10" So if you get to room 17 you respawn at room 7. @ TheLowerLight There is a massive difficulty jump for every level compared to the prior. It's a progressive idle game. It's expected. This is a proper idle in that you are just managing some variable now and then and leave it idling while you manage your life. @Olug The fix only changes when your guy decides to heal instead of attack. It does not give you an extra turn. Forget healing till you've at least got 3 guys and have prestiged a number of times. @Dubloe I got 1@100 2@160 3@210 (I think) and 4@260. Didn't bother beyond that yet as I had more to gain by prestiging at 4 a bunch of times

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(0)

TheLowerLight

Aug. 12, 2019

Under rating threshold (show) THere is a massive difficulty jump on floor 13 , y u do dis

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(0)

Manneke1

Aug. 12, 2019

Under rating threshold (show) Prestige "respawn at floor -10" doesn't seem to work, i'm still spawning floor 1

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(1)

Olug

Aug. 12, 2019

Under rating threshold (show) Fix for healing isn't working as I understand it's supposed to. Cleric had 1010hp, had 2 enemies that each hit for 545, cleric attacked, then on their turn, he died.

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(0)

TheLowerLight

Aug. 12, 2019

Under rating threshold (show) I feel like there should be a mage class when spec'ing damage and healing. I did that and got cleric, but cleric is the HP/healing class

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(1)

dubloe7

Aug. 12, 2019

Under rating threshold (show) You should include the formula for prestige points, or include how far along you are to the next one, or something along those lines.

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(0)

Gniller

Aug. 12, 2019

Under rating threshold (show) I'll also give more clarification as to what the early game "goals" in the game are. While the small amount of information was intended, I see how it may appear a bit "is this all?" until you actually get to more content. I don't have the proper in-game solution for this yet, but explaining a bit in this message may solve the issue for the short term. I'll also expand the game instructions. After you've created your first hero, the first goal is to get to floor 4. At this point another base skill point is rewarded. You can now reskill your hero with 6 points instead of 5. At floor 9, the same thing happened (6>7). At floor 10 however, you unlock a secondary hero! Allowing you to customize your team at a new level of flexibility. After this, your first "big" goal is to get your team to level 100. At this point you'll unlock the first prestige layer. This resets your level for a variety of boosts. Now there is much more to unlock after this, but I don't want to spoil it all! Enjoy!

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(1)

Gniller

Aug. 12, 2019

Under rating threshold (show) Hi everyone! Thanks for playing and all your feedback. While I haven't responded to each message separately, I've definitely read them and hope you consider this a bit of good news. I've just pushed an update with a bit of clarification on the Heroes selection/reskill menu. This now informs you that selecting a different setup does NOT reset your level. Just your gamefloor (consider it a respawn). I get that this might have been confusing, hence this small addition. Aside from this and probably more importantly, I've improved the healing AI. Healers should now only heal when they are actually able to withstand incoming enemy damage. This should prevent the endless loop that some of you ran into from happening, as well as make healers a bit less slow because they now go for the kill until enemy damage is low enough.

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(4)

Olug

Aug. 12, 2019

Under rating threshold (show) Slowly grinding floor 14. I have a cleric and ranger. my level is 88. I feel like either this is unbalanced, or I'm missing something. If anyone has any hints, please let me know. Trying again with Warrior and Ranger

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(0)

Olug

Aug. 12, 2019

Under rating threshold (show) I hit an endless loop as well. One monster, hurts me enough I need to heal. I heal it. Repeat. A way to end would be nice so I don't have to reskill and love my levels.

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(1)

stereolab

Aug. 12, 2019

Under rating threshold (show) my hero stopped doing damage for some reason even though he has the stats.

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(0)

basement_dweller

Aug. 12, 2019

Under rating threshold (show) So here is the info that is missing: Every time you rearrange the hero stats you start from the first level, but that happens anyway. You keep your character level. You get a second character on level 10 and at some point you can prestige and unlock stuff that makes the game faster, better and such. There was no indication on where this happens, but I suspect once your character gets to 100. My recommendation is all points on damage with the first character having a few extra health to tank. It's quicker this way once you have 3 heros. You level up enough to get full health. Healing isn't that useful till later. Don't expect to get further than level 14 enemies for a long while.

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(4)

kerdios

Aug. 11, 2019

Under rating threshold (show)

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(-4)

EtienneCh

Aug. 11, 2019

Under rating threshold (show) stupid AI heals 10 when monster deals 15 damage...

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(1)

TheLowerLight

Aug. 11, 2019

Under rating threshold (show) oh wow just found out you unlock a 2nd party member at floor 10, this changes things. . .

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(3)

TheLowerLight

Aug. 11, 2019

Under rating threshold (show) There is too much investment needed in healing and armor in order for cleric and paladin to be effective really. Climbing is much easier with ranger and warrior just because they have less stats to worry about.

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(2)

gameland

Aug. 11, 2019

Under rating threshold (show) Great base concept. Need more (incremental choices) the choosing base stats multied by level is great.. but since you only get stats at few pre defined levels and it gets harsh Fast after level 10.. where it just fights from level 1 over and over with very little gain it gets boring fast.

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(7)

xWhiteFairy

Aug. 11, 2019

Under rating threshold (show) Everytime you click ''Battlefield'' the game gets sped up and it stays until you F5, which means the game goes extremely fast.

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(0)

Developer response from Gniller

Thank you for reporting this! This should now be resolved after you refresh the game.

SirCuddly

Aug. 11, 2019

Under rating threshold (show) Also I am stuck in an endless loop as the enemies deal 150 (5*30) and I have 150 healing... I think it isn't the best solution to reskill the hero to get out of this situation

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(16)

SirCuddly

Aug. 11, 2019

Under rating threshold (show) It would be nice if there was a surrender button to speed things up as you can see at first glance whether a battle can be won or not

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(7)

3agpoTuK322

Aug. 11, 2019

Under rating threshold (show) 1 armor??? Maybe you need to do at least 3?

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(-1)

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