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@Stwoo I suggest that the front guy is a warrior that focuses on getting as much armor as possible. the reason being that the armory has an upgrade that reduces the incoming damage (before armor) for the warrior. This way, your tank has a significant amount more durability.
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guys my set-up is Tank-Cleric 250 hp, 5 dmg and 40 healing and 3 rangers, 50hp and 35dmg
So basically the cleric is over-healing itself when it takes damage and the rangers is basically just DPS. Is it good or does it suck?
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I figured it out! Paladins are tanks, Rangers are DPS, Clerics are healers, and Warriors were the too op character that got nerfed! The 4 main characters of
every single RPG.
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Could you add the option to disable confirm prestige? I know this means its risky when prestiging but that would allow chromium based players to prestige
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Level 470, 6 prestige points if i prestige, but for some reason im unable to. Looked at the info tab, and i dont think anything should be preventing me from prestiging?
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One thing I've noticed - tabbing away while the offline progress is running results in offline progress timer running down, but no progress.
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Everyone here talking about the paladin.. and my good boys the clerics arent getting any love, try a warrior, 4x cleric and paladin set up.. and watch the stats skyrocket as you play, even at rank 1 bless, a 21% increase in all stats each turn stacks amazingly,
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Bug: I trancended 4.5 days ago, and so far am on 3rd ascension. But the option to reclaim/recycle ascension pts is missing. I guess it was disabled for each level once all upgrades were bought, but now I can buy them again, and it would be useful before first ascension at each level.
While this is not technically a bug and Ascension refunds are disabled after transcending by design, I kind of agree that it's probably better to have them reset to 0 on transcension, and gain 1 per AL unlocked again. It's a nice extra that doesn't really encourage any play-style that it shouldn't. I've added it to my list of things to change for the next update!
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Is it normal to deal more damage with one hero than all the enemies' health combined? Literally doing 3 times the total health of all enemies each hit.
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Her: What are you so excited about?
Me: Its night time!
Her: So?
Me: So I'm going to bed, and when I wake up I will be a GOD
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I feel like overkill should be a stat on the ranger, while the warrior should get some sort of counter ability instead, doing damage when he gets attacked, either as a percentage of the warrior's attack or of their defense.
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The pain when your heavy damage Ranger finishes off a guy even your priest could beat... Why is overkill only for warriors? Shouldn't rangers have something like piercing if you really think about it?
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I refunded points on 6 AL to get 5 points headstart without reseting. My 6 layer points that I will get after ascention decreased twice(270 -> 130) after I bought upgrades(105 -> 20). It was a mistake to think that this is good idea.