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First time I ever used a cheat system to get a badge.
Thank you Olinser for telling me to google 'incremental adventures save editor'. It worked very easily.
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Four hours in after unlocking Prestige level two...I saw that there was just another Prestige level. Yeahhh, I'm over this.
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Spoiler - Easy BoTD TACTIC:
Okay, figured it out and tested now. It works without even prestige bonus. The key here is that blessed is kind of OP. Play the game normally until you buy blessed for Cleric. I also had warrior damage taken (1/2), it helps but I don't think it is required for the tactic.
Next up, following tactic gives you BoTD (ie: medium badge/100 floors)
My build was 1 warrior max hp in front. as many clerics as possible (4 in my case) with max healing, 1 ranger but with MIN damage, basically with a single damage stat and rest unspent. (If I didn't put at least one ranger, clerics started attacking instead of aimlessly healing. By adding a ranger we force them to heal constantly, therefore buffing everyone infinitely with the blessing)
That way, I was able to get from floor 1 to 100.
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Yeah this game is idiotic and ridiculous. To get it 'legitimately' on a Monday with no warning is nearly impossible.
Thankfully if you google 'incremental adventures save editor', you can get it in a couple minutes.
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oh realized, you don't even need warrior damage taken,
I think the easiest way to get to level 100 is first get blessed for cleric. then put 1 warrior with max hp, keep the rest as clerics with max healing. You probably won't even need to prestige afterwards.
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After cleric blessed and warrior damage taken, 1 warrior max hp + 1 ranger max dmg + rest clerics max healing was my fav combo.
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Everyone who rated this 4 or 5 stars must LOVE Raid: Shadow Legends too. At least that game has pretty good graphics, music and sound effects and moves you can choose and some random story while still having autobattle like this game. But that game is widely hated. Why not this game?
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What's the point of armor? You can get 4 times as much healing than armor for the same stat point. Instead of blocking the damage, you can just take the damage and heal it. If less damage was done, you actually gain HP. With armor, if you have more than the enemy's damage, you gain nothing. Why even have armor?
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Every playthrough I get through 1 more floor. After that I have to wait through the slow battles again. What an absolute drag. No active gameplay, no different attacks, no abilities, no graphics, no music, no sound effects, no story, slow progression at first (it does get high later on because it's an incremental game). World's worst game. To be fair, it's actually a true idle game since there's nothing to do but wait until you either die or decide to start over with higher stats or another team member because you know you aren't getting far into the dungeon anyway.
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Another game that Kongregate throws under the bus because its not possible for most people to attain on a Monday. Who is making the decisions on these games for the badge Kong? Seems like you're just pulling badges to achieve out of a hat. This is sad and disappointing.
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If you're just here for the hateful badge of the "day" where Kong ruins everything fun for the holidays, I highly recommend Googling "Incremental Adventures Save Editor" If this badge takes as long as others have said, this might be the only way to actually make it a badge of the *day*
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This is the most basic form of RPG. You have HP, damage, armor and healing and attack enemies automatically. The strategy is deciding which stat distribution is best. That's it. No active gameplay, just waiting. Gameplay: 1/5. No graphics at all. Graphics: 1/5. No sound at all. Sound: 1/5. No story at all. Story: 1/5. This is quite literally and objectively the worst RPG of all time. At least Loop Loop Loot made you choose which equipment to choose and it had graphics, albeit bad graphics, but graphics nonetheless. This game has 1.5 million plays for the worst RPG of all time. Congratulations. With how slow the game is, I don't get how the numbers could ever reach 10^10,000. Isn't there a speed multiplier that I can select?
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Another game that makes up for the lack of effort put in by having multiple levels of time wasting. First you prestige. Apparently that's easy. Then you ascend. I guess by that time you prestiged many times. Then at the end you can transcend. I guess you ascended many times before you do that since it's an impossible badge. I don't even want to know how many hours you'd have to waste before earning that badge. Or you could spend the time it takes to earn that badge by working for minimum wage and become a millionaire in the meantime.
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This is even worse than DPS IDLE. They have completely given up on everything. No gameplay beside just waiting. No graphics at all. Not even enemy names. The complete opposite of everything that makes a good game. The only thing it has is high numbers because according to the Info tab, the numbers can get over 1e10,000. They had to come up with a different way to write the numbers because otherwise that number would get too large.
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BoTD seems incredibly difficult. Can't even get past level 22 with 2 paladins and 1 warrior. Ain't earning coins either.
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When I'm 2 hours in and have over 50 prestige points invested, hit floor 25 and the game informs me that was prestige layer one and I get get 1 prestige layer two point by sacrificing all my prestige layer one stat points, I know this badge is going to take a while.
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Armory items cost 10,000 gold and you get 3 gold for progressing a level of the tower? I don't think I will ever get past level 34. This is a ridiculous game.
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Start with Paladin, then 2 Paladins, then respec to Warrior+Ranger. That's getting me through the first 20 floors so far. It will still be a grind though. Eventually, you should want a lead Warrior overkilling, while Paladins boost Morale(see Rockydennis above)
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Another botd that's not possible to get, I revisit the games that come up for botd so as to have as many badges as possible ready for when it comes up again and I still cannot get the botd
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It's a stupid feature to have Clerics, and have them able to heal enough to keep everybody alive, but have them not heal because the person wasn't "below the threshold" for healing. It should at least base healing on if the heal would keep them alive where not healing would result in a death.
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chaindeath: the more you play the longer offline progress max will become. it maxes out at 7 days but that is after playing a long time