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It stopped collecting cosmium at 48...
I'm receiving cosmium points from missions, but when I collect them, they don't add up to my total cosmium, whilst Ihave not yet reached daily cosmium amount.
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The game randomly crashed and told me to tell the dev to allocate more memory to webgl. Still keeping my 4/5 rating but that's unfortunate I guess.
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@DylanKing1999 gopher cosmium mission works fine for me. There is a 5 cosmium per day cap that you can get through it though.
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Pretty original idle, but it still needs work (which I doubt it will get at this point). Particularly:
- the tutorial is very unclear
- the specialist map needs to be reworked (esp. the cost of "the law of moore")
- the gopher cosmium mission is bugged, not actually granting any.
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The gopher section is buggy! as Gadge signals, the installed augments dont display their info. also when I purchased slot5, all running missions got canceled without reward
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Once you've installed an augment there doesn't appear to be any way to find out what it does. Hovering for detail only works when it's not installed, not afterwards.
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When I gain 1 million specialist each second, what's the point of displaying the amount of credits/citizens before next specialist ? You should display the amount of specialists earned per second instead.
Also, please fix the pop-up not appearing on gopher augments.
Beside this, that's a very good game :)
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Galaxy management tab is broken.
Anytime i click on any of the Arctechs, I get a little 4 panel "help" display. It cannot be closed or gotten rid of. Clicking everywhere, space, esc, enter, etc. Nothing can clear it. tab is unuseable.
using Brave browser
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I was writing my concerns about Breakthrough Automation perk for 200 Cosmium. I have bought the first one, and the next ones are much much cheaper (5 clicks for 70 cosmium, increasing 15/buy), so this is quite a nice one :)
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Galaxy randomness is a pain. More often than not, any available new galaxy to travel to is worse by far then the current one. Should always be an improvement from galaxy to galaxy.
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The possibility of a good change to another galaxy is based on randomness and gophers and is not connected to sectors' development at all. That means that all sectors' development is almost useless. It only somehow raises the effectiveness of gophers.
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ah yes a game were we are god how ironic that my profile pic is the gate guardian scp (i know he's a angel but who says that god can't give me some control i mean what else do i do while i sleep)
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What does autoexpander do? Sometimes it offers an operation, sometimes not. Why specialists mission brings so few specialists that they are useless?
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When I open the Floating City, it needs 5h for a turn. After three sectors, it needs 2 h. 2.5 ti,es is not -20%. The counting in the game is absolutely misterious.
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Statistics for output for all production is shown erroneously. Often, when one block is very small and I improve it to another vry small block, all others bloccks' height is noticeably corrected. It shouldn't happen.
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showing how much we have to gain till the next specialist has sense only at start. Mostly, we need to know, how many specialists we are getting per sec or per min.
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The game as a whole is fine. The problems are: incorrect use of percents. Sometimes adding a percent means *1.01, sometimes it means that the increased value is in percents and the secondary addition is added to the primary one. What is worse, the game is overcomplicated. Many details really only add to the difficulty of understanding. Minimally, the number of details can be halved and the game will be much better. As is, the game is so complex, that the author did not manage to explain it. Not because he didn't try, but because, I am afraid, it is almost impossible.
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I am not sure how does it work. After 2 months without new galaxy I have had about 600 arch fragments. After this transend the next day I have got 650. It is not about boost, because I've got no bonus perk for it, is there any logarithmic scale for that? (I was resending all 4 travellers once per day/2days). A bit strange for me that I was not getting archtecks anymore during a long run, where I was not able to move on with galaxy.
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game is broken. at a certain stage (around 1e28 ) upgrade to E / S doesn't work anymore, it just uses max / 1 upgrade randomly, no matter what you select.
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breaktrough boost chance of this game is SUCK
1000000% boost chance apply on still less output than no boost chance on it
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I know there is an option to turn the sfx off but I want the ability to choose which ones I want to hear and not to hear instead of all or nothing
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It'd be nice if you could alter what sound effects play at times because the drum noise that plays whenever a boost procs can get annoying especially once youve raised the chances of them happening a lot
That should not happen! We are looking into this issue right away. And just so you know, the memory usage of the game is limited to 256 MB, so rest assured it's not using all 32 GB you have.
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Using the auto-expander on gopher specialists has an issue present from the previous version. The player must refresh their page or manually downgrade then upgrade gopher specialists for the change to be reflected.